StarRailCopilot/module/handler/ambush.py

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2020-03-28 17:22:46 +00:00
import numpy as np
from module.base.timer import Timer
from module.base.utils import red_overlay_transparency, get_color
from module.combat.combat import Combat
from module.handler.assets import *
from module.logger import logger
def ambush_letter_preprocess(image):
"""
Args:
image (np.ndarray):
Returns:
np.ndarray
"""
return (image - 64) / 0.75
TEMPLATE_AMBUSH_EVADE_SUCCESS.set_preprocess_func(ambush_letter_preprocess)
TEMPLATE_AMBUSH_EVADE_FAILED.set_preprocess_func(ambush_letter_preprocess)
class AmbushHandler(Combat):
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.40
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.35 # Usually (0.50, 0.53)
MAP_AIR_RAID_CONFIRM_SECOND = 0.5
def ambush_color_initial(self):
MAP_AMBUSH.load_color(self.device.image)
MAP_AIR_RAID.load_color(self.device.image)
def _ambush_appear(self):
return red_overlay_transparency(MAP_AMBUSH.color, get_color(self.device.image, MAP_AMBUSH.area)) > \
self.MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD
def _air_raid_appear(self):
return red_overlay_transparency(MAP_AIR_RAID.color, get_color(self.device.image, MAP_AIR_RAID.area)) > \
self.MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD
def _handle_air_raid(self):
logger.info('Map air raid')
disappear = Timer(self.MAP_AIR_RAID_CONFIRM_SECOND)
disappear.start()
while 1:
self.device.screenshot()
if self._air_raid_appear():
disappear.reset()
else:
if disappear.reached():
break
def _handle_ambush(self):
logger.info('Map ambushed')
self.wait_until_appear_then_click(MAP_AMBUSH_EVADE)
# self.sleep(0.8)
# while 1:
# self.screenshot()
# if self.handle_info_bar():
# if self.combat_appear():
# logger.info('Ambush evade failed')
# self.combat()
# break
self.wait_until_appear(INFO_BAR_1)
if TEMPLATE_AMBUSH_EVADE_SUCCESS.match(self.device.image):
logger.info('Ambush evade success')
elif TEMPLATE_AMBUSH_EVADE_FAILED.match(self.device.image):
logger.info('Ambush evade failed')
self.combat(expected_end='no_searching')
else:
logger.warning('Unrecognised info when ambush evade.')
self.ensure_no_info_bar()
if self.combat_appear():
self.combat()
def handle_ambush(self):
if not self.config.MAP_HAS_AMBUSH:
return False
if self._air_raid_appear():
self._handle_air_raid()
return True
if self._ambush_appear():
self._handle_ambush()
return True
return False