2020-04-15 07:14:35 +00:00
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_3_1 import Config as Config31
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MAP = CampaignMap()
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MAP.shape = 'H4'
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# WIKI的图是错的: https://wiki.biligame.com/blhx/3-4
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# A3有岛, 假图害人
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MAP.map_data = '''
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SP -- -- ME -- ++ ++ ++
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SP ME -- ME -- MA ++ ++
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++ -- ME __ ME ME -- MB
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SP ME -- ME -- -- ME MB
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'''
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MAP.weight_data = '''
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40 40 40 40 40 40 40 40
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40 40 40 30 30 30 30 30
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2020-06-04 19:51:54 +00:00
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40 40 30 30 20 10 10 09
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40 40 30 20 20 10 10 09
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2020-04-15 07:14:35 +00:00
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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= MAP.flatten()
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class Config(Config31):
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MAP_MYSTERY_HAS_CARRIER = False
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2020-06-06 06:38:09 +00:00
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 75),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 40, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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2020-04-15 07:14:35 +00:00
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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2020-06-04 19:51:54 +00:00
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self.fleet_2_push_forward()
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if self.fleet_2_rescue(H3):
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return True
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2020-04-15 07:14:35 +00:00
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return self.battle_default()
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def battle_3(self):
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2020-06-03 15:11:31 +00:00
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if not self.check_accessibility(H3, fleet='boss'):
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2020-04-15 07:14:35 +00:00
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return self.battle_default()
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2020-06-03 15:11:31 +00:00
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return self.fleet_boss.clear_boss()
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2020-04-16 11:12:22 +00:00
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def handle_boss_appear_refocus(self):
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for data in self.map.spawn_data:
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if data.get('battle') == self.battle_count and data.get('boss', 0):
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self.map_swipe((-3, -1))
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return super().handle_boss_appear_refocus()
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