StarRailCopilot/module/ui/scroll.py

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Python
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import numpy as np
from module.base.base import ModuleBase
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from module.base.button import Button, ButtonWrapper
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from module.base.timer import Timer
from module.base.utils import color_similarity_2d, random_rectangle_point
from module.logger import logger
class Scroll:
color_threshold = 221
drag_threshold = 0.05
edge_threshold = 0.05
edge_add = (0.3, 0.5)
def __init__(self, area, color, is_vertical=True, name='Scroll'):
"""
Args:
area (Button, tuple): A button or area of the whole scroll.
color (tuple): RGB of the scroll
is_vertical (bool): True if vertical, false if horizontal.
name (str):
"""
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if isinstance(area, (Button, ButtonWrapper)):
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# name = area.name
area = area.area
self.area = area
self.color = color
self.is_vertical = is_vertical
self.name = name
if self.is_vertical:
self.total = self.area[3] - self.area[1]
else:
self.total = self.area[2] - self.area[0]
# Just default value, will change in match_color()
self.length = self.total / 2
self.drag_interval = Timer(1, count=2)
self.drag_timeout = Timer(5, count=10)
def match_color(self, main):
"""
Args:
main (ModuleBase):
Returns:
np.ndarray: Shape (n,), dtype bool.
"""
image = main.image_crop(self.area)
image = color_similarity_2d(image, color=self.color)
mask = np.max(image, axis=1 if self.is_vertical else 0) > self.color_threshold
self.length = np.sum(mask)
return mask
def cal_position(self, main):
"""
Args:
main (ModuleBase):
Returns:
float: 0 to 1.
"""
mask = self.match_color(main)
middle = np.mean(np.where(mask)[0])
position = (middle - self.length / 2) / (self.total - self.length)
position = position if position > 0 else 0.0
position = position if position < 1 else 1.0
logger.attr(self.name, f'{position:.2f} ({middle}-{self.length / 2})/({self.total}-{self.length})')
return position
def position_to_screen(self, position, random_range=(-0.05, 0.05)):
"""
Convert scroll position to screen coordinates.
Call cal_position() or match_color() to get length, before calling this.
Args:
position (int, float):
random_range (tuple):
Returns:
tuple[int]: (upper_left_x, upper_left_y, bottom_right_x, bottom_right_y)
"""
position = np.add(position, random_range)
middle = position * (self.total - self.length) + self.length / 2
middle = middle.astype(int)
if self.is_vertical:
middle += self.area[1]
while np.max(middle) >= 720:
middle -= 2
while np.min(middle) <= 0:
middle += 2
area = (self.area[0], middle[0], self.area[2], middle[1])
else:
middle += self.area[0]
while np.max(middle) >= 1280:
middle -= 2
while np.min(middle) <= 0:
middle += 2
area = (middle[0], self.area[1], middle[1], self.area[3])
return area
def appear(self, main):
"""
Args:
main (ModuleBase):
Returns:
bool
"""
return np.mean(self.match_color(main)) > 0.1
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def is_draggable(self, main):
"""
If scroll `length` is just a little smaller than `total`,
game client may not respond to such a short swipe.
Args:
main (ModuleBase):
Returns:
bool:
"""
_ = self.cal_position(main)
return self.length / self.total < 0.95
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def at_top(self, main):
return self.cal_position(main) < self.edge_threshold
def at_bottom(self, main):
return self.cal_position(main) > 1 - self.edge_threshold
def set(self, position, main, random_range=(-0.05, 0.05), distance_check=True, skip_first_screenshot=True):
"""
Set scroll to a specific position.
Args:
position (float, int): 0 to 1.
main (ModuleBase):
random_range (tuple(int, float)):
distance_check (bool): Whether to drop short swipes
skip_first_screenshot:
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Returns:
bool: If dragged.
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"""
logger.info(f'{self.name} set to {position}')
self.drag_interval.clear()
self.drag_timeout.reset()
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dragged = 0
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if position <= self.edge_threshold:
random_range = np.subtract(0, self.edge_add)
if position >= 1 - self.edge_threshold:
random_range = self.edge_add
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
main.device.screenshot()
current = self.cal_position(main)
if abs(position - current) < self.drag_threshold:
break
if self.length:
self.drag_timeout.reset()
else:
if self.drag_timeout.reached():
logger.warning('Scroll disappeared, assume scroll set')
break
else:
continue
if self.drag_interval.reached():
p1 = random_rectangle_point(self.position_to_screen(current), n=1)
p2 = random_rectangle_point(self.position_to_screen(position, random_range=random_range), n=1)
main.device.swipe(p1, p2, name=self.name, distance_check=distance_check)
self.drag_interval.reset()
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dragged += 1
return dragged
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def set_top(self, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
return self.set(0.00, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
def set_bottom(self, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
return self.set(1.00, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
def drag_page(self, page, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
"""
Drag scroll forward or backward.
Args:
page (int, float): Relative position to drag. 1.0 means next page, -1.0 means previous page.
main (ModuleBase):
random_range (tuple[float]):
skip_first_screenshot:
"""
if not skip_first_screenshot:
main.device.screenshot()
current = self.cal_position(main)
multiply = self.length / (self.total - self.length)
target = current + page * multiply
target = round(min(max(target, 0), 1), 3)
self.set(target, main=main, random_range=random_range, skip_first_screenshot=True)
def next_page(self, main, page=0.8, random_range=(-0.01, 0.01), skip_first_screenshot=True):
self.drag_page(page, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
def prev_page(self, main, page=0.8, random_range=(-0.01, 0.01), skip_first_screenshot=True):
self.drag_page(-page, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)