stop=stage.add_argument_group('Stop condition','After triggering, it will not stop immediately. It will complete the current attack first, and fill in 0 if it is not needed.')
stop.add_argument('--if_count_greater_than',default=default('--if_count_greater_than'),help='The previous setting will be used, and the number\n of deductions will be deducted after completion of the attack until it is cleared.')
stop.add_argument('--if_time_reach',default=default('--if_time_reach'),help='Use the time within the next 24 hours, the previous setting will be used, and it will be cleared\n after the trigger. It is recommended to advance about\n 10 minutes to complete the current attack. Format 14:59')
stop.add_argument('--if_trigger_emotion_control',default=default('--if_trigger_emotion_control'),choices=['yes','no'],help='If yes, wait for reply, complete this time, stop \nIf no, wait for reply, complete this time, continue')
fleet=setting_parser.add_argument_group('Attack fleet','No support for alternate lane squadrons, inactive map or weekly mode will ignore the step setting')
f1=fleet.add_argument_group('Mob Fleet','Players can choose a formation before battle. Though it has no effect appearance-wise, the formations applies buffs to certain stats.\nLine Ahead: Increases Firepower and Torpedo by 15%, but reduces Evasion by 10% (Applies only to Vanguard fleet)\nDouble Line: Increases Evasion by 30%, but decreases Firepower and Torpedo by 5% (Applies only to Vanguard fleet)\nDiamond: Increases Anti-Air by 20% (no penalties, applies to entire fleet)')
f1.add_argument('--fleet_step_1',default=default('--fleet_step_1'),choices=['1','2','3','4','5','6'],help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
f2.add_argument('--fleet_step_2',default=default('--fleet_step_2'),choices=['1','2','3','4','5','6'],help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
f3.add_argument('--fleet_step_3',default=default('--fleet_step_3'),choices=['1','2','3','4','5','6'],help='In event map, fleet has limit on moving, so fleet_step is how far can a fleet goes in one operation, if map cleared, it will be ignored')
hp_balance.add_argument('--scout_hp_difference_threshold',default=default('--scout_hp_difference_threshold'),help='When the difference in HP volume is greater than the threshold, transpose')
hp_balance.add_argument('--scout_hp_weights',default=default('--scout_hp_weights'),help='Should be repaired when there is a difference in Vanguard, format 1000,1000,1000')
hp_add.add_argument('--emergency_repair_single_threshold',default=default('--emergency_repair_single_threshold'),help='Used when single shipgirl is below the threshold')
hp_add.add_argument('--emergency_repair_hole_threshold',default=default('--emergency_repair_hole_threshold'),help='Used when all front rows or all back rows are below the threshold')
hp_withdraw=hp.add_argument_group('Low HP volume withdrawal','')
hp_withdraw.add_argument('--low_hp_withdraw_threshold',default=default('--low_hp_withdraw_threshold'),help='When HP is below the threshold, retreat')
rarity=retire.add_argument_group('Retirement rarity','The ship type selection is not supported yet. Ignore the following options when using one-key retirement')
drop=setting_parser.add_argument_group('Drop record','Save screenshots of dropped items, which will slow down the click speed when settlement is enabled')
clear=setting_parser.add_argument_group('Wasteland mode','Unopened maps will stop after completion. Opened maps will ignore options, and its done if you do not open up')
clear.add_argument('--map_star_clear_all',default=default('--map_star_clear_all'),choices=['index_1','index_2','index_3','do_not_use'],help='The first few stars are to destroy all enemy ships')
reward_condition=reward_parser.add_argument_group('Triggering conditions','Need to Press start to save your settings, after running it will enter the on-hook vegetable collection mode')
reward_condition.add_argument('--reward_interval',default=default('--reward_interval'),choices=['20','30','60'],help='How many minutes to trigger collection')
reward_commission.add_argument('--commission_time_limit',default=default('--commission_time_limit'),help='Ignore orders whose completion time exceeds the limit, Format: 23:30. Fill in 0 if it is not needed')
reward_tactical.add_argument('--tactical_book_tier',default=default('--tactical_book_tier'),choices=['3','2','1'],help='Wich skill book will use first\nT3 is a gold book, T2 is a purple book, T1 is a blue book')
reward_tactical.add_argument('--tactical_exp_first',default=default('--tactical_exp_first'),choices=['yes','no'],help='Choose Yes, give priority to the 150% bonus \nSelect No, give priority to the skills book with the same rarity')
emulator=emulator_parser.add_argument_group('Emulator','Need to Press start to save your settings, it will check whether the game is started \nIf the game has not started, it will be started')
adb.add_argument('--combat_screenshot_interval',default=default('--combat_screenshot_interval'),help='Slow down the screenshot speed during battle and reduce CPU')
daily.add_argument('--enable_daily_mission',default=default('--enable_daily_mission'),help='If there are records on the day, skip',choices=['yes','no'])
daily.add_argument('--enable_hard_campaign',default=default('--enable_hard_campaign'),help='If there are records on the day, skip',choices=['yes','no'])
daily.add_argument('--enable_exercise',default=default('--enable_exercise'),help='If there is a record after refreshing, skip',choices=['yes','no'])
daily_task.add_argument('--daily_equipment',default=default('--daily_equipment'),help='Change equipment before playing, unload equipment after playing, do not need to fill in 0 \ncomma, such as 3, 1, 0, 1, 1, 0')
hard.add_argument('--hard_equipment',default=default('--hard_equipment'),help='Change equipment before playing, unload equipment after playing, do not need to fill in 0 \ncomma, such as 3, 1, 0, 1, 1, 0')
exercise.add_argument('--exercise_choose_mode',default=default('--exercise_choose_mode'),choices=['max_exp','max_ranking','good_opponent','easiest'],help='Only support the most experience for the time being')
exercise.add_argument('--exercise_preserve',default=default('--exercise_preserve'),help='Only 0 are temporarily reserved')
exercise.add_argument('--exercise_try',default=default('--exercise_try'),help='The number of attempts by each opponent')
exercise.add_argument('--exercise_hp_threshold',default=default('--exercise_hp_threshold'),help='HHP <Retreat at Threshold')
exercise.add_argument('--exercise_low_hp_confirm',default=default('--exercise_low_hp_confirm'),help='After HP is below the threshold, it will retreat after a certain period of time \nRecommended 1.0 ~ 3.0')
exercise.add_argument('--exercise_equipment',default=default('--exercise_equipment'),help='Change equipment before playing, unload equipment after playing, do not need to fill in 0 \ncomma, such as 3, 1, 0, 1, 1, 0')
stage=main_parser.add_argument_group('Choose a level','Main campaign, Currently, not all maps are being supported, check the folder /doc/development_en.md to know how add new maps')
semi.add_argument('--enable_semi_story_skip',default=default('--enable_semi_story_skip'),help='Note that this will automatically confirm all the prompt boxes, including the red face attack',choices=['yes','no'])
c_12_2.add_argument('--s3_enemy_tolerance',default=default('--s3_enemy_tolerance'),choices=['0','1','2','10'],help='The maximum number of battles to fight against large enemies')
c_12_4.add_argument('--non_s3_enemy_enter_tolerance',default=default('--non_s3_enemy_enter_tolerance'),choices=['0','1','2'],help='Avoid enemy too strong')
c_12_4.add_argument('--non_s3_enemy_withdraw_tolerance',default=default('--non_s3_enemy_withdraw_tolerance'),choices=['0','1','2','10'],help='How many battles will be fought after there is no large scale')
c_12_4.add_argument('--ammo_pick_up_124',default=default('--ammo_pick_up_124'),choices=['2','3','4','5'],help='How much ammunition to pick after the battle')