StarRailCopilot/module/reward/tactical_class.py

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import numpy as np
from scipy import signal
from module.base.button import Button, ButtonGrid
from module.base.timer import Timer, time_range_active
from module.base.utils import area_offset, get_color, color_similar, color_similarity_2d
from module.exception import ScriptError
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from module.handler.info_handler import InfoHandler
from module.logger import logger
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from module.reward.assets import *
from module.ui.assets import TACTICAL_CHECK
from module.ui.ui import UI, page_tactical, page_reward
GENRE_NAME_DICT = {
1: 'Offensive', # red
2: 'Defensive', # blue
3: 'Support', # yellow
}
BOOKS_GRID = ButtonGrid(origin=(239, 288), delta=(140, 120), button_shape=(98, 98), grid_shape=(6, 2))
class Book:
color_genre = {
1: (214, 69, 74), # Offensive, red
2: (115, 178, 255), # Defensive, blue
3: (247, 190, 99), # Support, yellow
}
color_tier = {
1: (104, 181, 238), # T1, blue
2: (151, 129, 203), # T2, purple
3: (235, 208, 120), # T3, gold
}
def __init__(self, image, button):
"""
Args:
image (PIL.Image.Image):
button (Button):
"""
image = image.crop(button.area)
self.button = button
self.genre = 0
color = get_color(image, (65, 35, 72, 42))
for key, value in self.color_genre.items():
if color_similar(color1=color, color2=value, threshold=30):
self.genre = key
self.tier = 0
color = get_color(image, (83, 61, 92, 70))
for key, value in self.color_tier.items():
if color_similar(color1=color, color2=value, threshold=30):
self.tier = key
color = color_similarity_2d(image.crop((15, 0, 97, 13)), color=(148, 251, 99))
self.exp = bool(np.sum(color > 221) > 50)
self.valid = bool(self.genre and self.tier)
def __str__(self):
# Example: Defensive_T3_Exp
text = f'{GENRE_NAME_DICT.get(self.genre, "Unknown")}_T{self.tier}'
if self.exp:
text += '_Exp'
return text
class BookGroup:
def __init__(self, books):
"""
Args:
books (list[Book]):
"""
self.books = books
def __iter__(self):
return iter(self.books)
def __len__(self):
return len(self.books)
def __bool__(self):
return len(self.books) > 0
def __getitem__(self, item):
return self.books[item]
def __str__(self):
# return str([str(grid) for grid in self])
return '[' + ', '.join([str(grid) for grid in self]) + ']'
def select(self, **kwargs):
"""
Args:
**kwargs: Attributes of Grid.
Returns:
SelectedGrids:
"""
result = []
for grid in self.books:
flag = True
for k, v in kwargs.items():
if grid.__getattribute__(k) != v:
flag = False
if flag:
result.append(grid)
return BookGroup(result)
def add(self, books):
"""
Args:
books(BookGroup):
Returns:
BookGroup:
"""
return BookGroup(self.books + books.books)
def choose(self, tier, exp=True):
"""
Args:
tier (int): Max tier to choose.
exp (bool): True to choose books with exp bonus, False to choose other books in the same tier.
Returns:
Book:
"""
while 1:
books = self.select(tier=tier)
tier -= 1
books_with_exp = books.select(exp=True)
if exp and not books_with_exp:
continue
if books_with_exp:
books = books_with_exp
if books:
logger.attr('Book_choose', books[0])
return books[0]
# End
if tier <= 0:
break
logger.warning('No book choose, return first book.')
return self[0]
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class RewardTacticalClass(UI, InfoHandler):
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tactical_animation_timer = Timer(2, count=6)
def _tactical_animation_running(self):
"""
Returns:
bool: If showing skill points increasing animation.
"""
color_height = np.mean(self.device.image.crop((922, 0, 1036, 720)).convert('L'), axis=1)
parameters = {'height': 200}
peaks, _ = signal.find_peaks(color_height, **parameters)
peaks = [y for y in peaks if y > 67 + 243]
if not len(peaks):
logger.warning('No student card found.')
for y in peaks:
student_area = (447, y - 243, 1244, y)
area = area_offset((677, 172, 761, 183), student_area[0:2])
# Normal: 160, In skill-increasing animation: 109
if np.mean(get_color(self.device.image, area)) < 135:
return True
return False
def _tactical_books_choose(self):
"""
Choose tactical book according to config.
"""
books = BookGroup([Book(self.device.image, button) for button in BOOKS_GRID.buttons()]).select(valid=True)
logger.attr('Book_count', len(books))
for index in range(1, 4):
logger.info(f'Book_T{index}: {books.select(tier=index)}')
if not books:
logger.warning('No book found.')
raise ScriptError('No book found.')
if not time_range_active(self.config.TACTICAL_NIGHT_RANGE):
tier = self.config.TACTICAL_BOOK_TIER
exp = self.config.TACTICAL_EXP_FIRST
else:
tier = self.config.TACTICAL_BOOK_TIER_NIGHT
exp = self.config.TACTICAL_EXP_FIRST_NIGHT
book = books.choose(tier=tier, exp=exp)
self.device.click(book.button)
self.device.sleep((0.3, 0.5))
def _tactical_class_receive(self, skip_first_screenshot=True):
"""Remember to make sure current page is page_reward before calls.
Args:
skip_first_screenshot (bool):
Returns:
bool: If rewarded.
"""
if not self.appear(REWARD_2):
logger.info('No tactical class reward.')
return False
logger.hr('Tactical class receive')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear_then_click(REWARD_2, interval=1):
continue
if self.handle_popup_confirm():
continue
if self.handle_urgent_commission(save_get_items=False):
# Only one button in the middle, when skill reach max level.
continue
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if self.appear(TACTICAL_CLASS_CANCEL, offset=(30, 30), interval=2) \
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and self.appear(TACTICAL_CLASS_START, offset=(30, 30)):
self.device.sleep(0.3)
self.device.screenshot()
self._tactical_books_choose()
self.device.click(TACTICAL_CLASS_START)
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self.interval_reset(TACTICAL_CLASS_CANCEL)
continue
# End
if self.appear(TACTICAL_CHECK, offset=(20, 20)):
self.ui_current = page_tactical
if not self._tactical_animation_running():
if self.tactical_animation_timer.reached():
logger.info('Tactical reward end.')
break
else:
self.tactical_animation_timer.reset()
self.ui_goto(page_reward, skip_first_screenshot=True)
return True
def handle_tactical_class(self):
"""
Returns:
bool: If rewarded.
"""
if not self.config.ENABLE_TACTICAL_REWARD:
return False
self._tactical_class_receive()
return True