StarRailCopilot/module/exercise/combat.py

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2020-03-28 17:22:46 +00:00
from module.combat.combat import *
from module.exercise.assets import *
from module.exercise.equipment import ExerciseEquipment
from module.exercise.hp_daemon import HpDaemon
from module.exercise.opponent import OpponentChoose, OPPONENT
from module.ui.assets import BACK_ARROW
class ExerciseCombat(HpDaemon, OpponentChoose, ExerciseEquipment):
def _in_exercise(self):
return self.appear(NEW_OPPONENT)
def _combat_preparation(self):
logger.info('Combat preparation')
while 1:
self.device.screenshot()
if self.appear(BATTLE_PREPARATION):
self.equipment_take_on()
pass
self.device.click(BATTLE_PREPARATION)
continue
# End
if self.appear(PAUSE):
break
def _combat_execute(self):
"""
Returns:
bool: True if wins. False if quit.
"""
logger.info('Combat execute')
self.low_hp_confirm_timer = Timer(self.config.LOW_HP_CONFIRM_WAIT, count=2)
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self.low_hp_confirm_timer.start()
show_hp_timer = Timer(5)
success = True
end = False
while 1:
self.device.screenshot()
# Finish
if self.appear_then_click(BATTLE_STATUS_S):
success = True
end = True
continue
if self.appear_then_click(GET_ITEMS_1):
continue
if self.appear_then_click(EXP_INFO_S):
continue
# Quit
if not end:
if self._at_low_hp(image=self.device.image):
logger.info('Exercise quit')
if self.appear_then_click(PAUSE):
self.device.sleep(0.3)
continue
else:
if show_hp_timer.reached():
show_hp_timer.reset()
self._show_hp()
if self.appear_then_click(QUIT_CONFIRM, offset=True, interval=1):
success = False
end = True
continue
if self.appear_then_click(QUIT_RECONFIRM, offset=True, interval=1):
self.interval_reset(QUIT_CONFIRM)
continue
# End
if end and self.appear(BACK_ARROW):
logger.hr('Combat end')
break
return success
def _choose_opponent(self, index):
"""
Args:
index (int): From left to right. 0 to 3.
"""
logger.hr('Opponent: %s' % str(index))
opponent_timer = Timer(1)
preparation_timer = Timer(1)
while 1:
self.device.screenshot()
if opponent_timer.reached() and self._in_exercise():
self.device.click(OPPONENT[index, 0])
opponent_timer.reset()
if preparation_timer.reached() and self.appear_then_click(EXERCISE_PREPARATION):
# self.device.sleep(0.3)
preparation_timer.reset()
opponent_timer.reset()
continue
# End
if self.appear(BATTLE_PREPARATION):
break
def _preparation_quit(self):
logger.info('Preparation quit')
quit_timer = Timer(1)
while 1:
self.device.screenshot()
# End
if self._in_exercise():
break
if quit_timer.reached() and self.appear(BACK_ARROW):
# self.device.sleep(1)
self.device.click(BACK_ARROW)
quit_timer.reset()
continue
def _combat(self, opponent):
"""
Args:
opponent(int): From left to right. 0 to 3.
Returns:
bool: True if wins. False if challenge times exhausted.
"""
self._choose_opponent(opponent)
for n in range(1, self.config.OPPONENT_CHALLENGE_TRIAL + 1):
logger.hr('Try: %s' % n)
self._combat_preparation()
success = self._combat_execute()
if success:
return success
self._preparation_quit()
return False
def equipment_take_off_when_finished(self):
if self.config.EXERCISE_FLEET_EQUIPMENT is None:
return False
if not self.equipment_has_take_on:
return False
self._choose_opponent(0)
super().equipment_take_off()
self._preparation_quit()
# def equipment_take_on(self):
# if self.config.EXERCISE_FLEET_EQUIPMENT is None:
# return False
# if self.equipment_has_take_on:
# return False
#
# self._choose_opponent(0)
# super().equipment_take_on()
# self._preparation_quit()