mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 11:19:30 +00:00
89 lines
2.1 KiB
Python
89 lines
2.1 KiB
Python
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.campaign.assets import D3 as ENTRANCE
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from module.map.map_grids import SelectedGrids, RoadGrids
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MAP = CampaignMap('d3')
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MAP.shape = 'H7'
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MAP.map_data = '''
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MS -- ++ MB MB ++ -- MS
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-- ME ++ -- -- ++ ME --
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ME SP -- -- -- -- SP ME
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-- -- ME ME -- ME -- --
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-- ++ ++ ++ -- ME -- ++
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ME -- ME ME -- ++ ME ME
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-- ME -- ME MS -- ME --
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'''
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MAP.weight_data = '''
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10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10
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'''
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MAP.camera_data = ['D3', 'D5', 'E5']
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# MAP.camera_data = ['D3', 'D5']
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2, 'siren': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1},
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{'battle': 6, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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= MAP.flatten()
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ROAD_MAIN = RoadGrids([[A3, B2], [G2, H3]])
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class Config:
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MAP_HAS_AMBUSH = False
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CAMPAIGN_MODE = 'cd'
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class Campaign(CampaignBase):
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ENTRANCE = ENTRANCE
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MAP = MAP
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def battle_0(self):
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if self.clear_roadblocks([ROAD_MAIN]):
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return True
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if self.clear_siren():
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return True
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if self.clear_enemy(scale=(3,)):
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return True
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return self.battle_default()
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battle_1 = battle_0
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battle_2 = battle_0
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def battle_3(self):
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if self.clear_enemy(strongest=True):
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return True
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return self.battle_default()
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battle_4 = battle_3
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def battle_5(self):
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if self.clear_enemy(scale=(2, 1)):
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return True
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return self.battle_default()
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def battle_6(self):
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return self.fleet_2.clear_boss()
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