StarRailCopilot/tasks/dungeon/state.py

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from datetime import timedelta
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from module.base.base import ModuleBase
from module.base.timer import Timer
from module.base.utils import crop
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from module.config.stored.classes import now
from module.config.utils import DEFAULT_TIME, get_server_next_monday_update, get_server_next_update
from module.logger import logger
from module.ocr.ocr import DigitCounter
from tasks.base.ui import UI
from tasks.dungeon.assets.assets_dungeon_state import OCR_SIMUNI_POINT, OCR_SIMUNI_POINT_OFFSET, OCR_STAMINA
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from tasks.dungeon.keywords import DungeonList
class OcrSimUniPoint(DigitCounter):
def after_process(self, result):
result = super().after_process(result)
result = result.replace('O', '0').replace('o', '0')
return result
class DungeonState(UI):
def dungeon_get_simuni_point(self, image=None) -> int:
"""
Page:
in: page_guide, Survival_Index, Simulated_Universe
"""
logger.info('Get simulated universe points')
if image is None:
image = self.device.image
_ = OCR_SIMUNI_POINT_OFFSET.match_template(image)
OCR_SIMUNI_POINT.load_offset(OCR_SIMUNI_POINT_OFFSET)
area = (
OCR_SIMUNI_POINT.area[0],
OCR_SIMUNI_POINT.button[1],
OCR_SIMUNI_POINT.area[2],
OCR_SIMUNI_POINT.button[3],
)
ocr = OcrSimUniPoint(OCR_SIMUNI_POINT)
value, _, total = ocr.ocr_single_line(crop(image, area, copy=False), direct_ocr=True)
if total and value <= total:
logger.attr('SimulatedUniverse', f'{value}/{total}')
self.config.stored.SimulatedUniverse.set(value, total)
return value
else:
logger.warning(f'Invalid SimulatedUniverse points: {value}/{total}')
return 0
def dungeon_update_stamina(self, image=None, skip_first_screenshot=True):
"""
Returns:
bool: If success
Pages:
in: page_guild, Survival_Index, Simulated_Universe
or page_rogue, LEVEL_CONFIRM
or rogue, REWARD_CLOSE
"""
ocr = DigitCounter(OCR_STAMINA)
timeout = Timer(1, count=2).start()
if image is None:
image = self.device.image
use_cached_image = False
else:
skip_first_screenshot = True
use_cached_image = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
image = self.device.image
stamina = (0, 0, 0)
immersifier = (0, 0, 0)
if timeout.reached():
logger.warning('dungeon_update_stamina() timeout')
return False
for row in ocr.detect_and_ocr(image):
if row.ocr_text.isdigit():
continue
if row.ocr_text == '+':
continue
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if not ocr.is_format_matched(row.ocr_text):
continue
data = ocr.format_result(row.ocr_text)
if data[2] == self.config.stored.TrailblazePower.FIXED_TOTAL:
stamina = data
if data[2] == self.config.stored.Immersifier.FIXED_TOTAL:
immersifier = data
if stamina[2] > 0 and immersifier[2] > 0:
break
if use_cached_image:
logger.info('dungeon_update_stamina() ended')
return
stamina = stamina[0]
immersifier = immersifier[0]
logger.attr('TrailblazePower', stamina)
logger.attr('Imersifier', immersifier)
with self.config.multi_set():
self.config.stored.TrailblazePower.value = stamina
self.config.stored.Immersifier.value = immersifier
return True
def dungeon_update_simuni(self):
"""
Update rogue weekly points, stamina, immersifier
Run in a new thread to be faster as data is not used immediately
Page:
in: page_guide, Survival_Index, Simulated_Universe
"""
logger.info('dungeon_update_simuni')
def func(image):
logger.info('Update thread start')
with self.config.multi_set():
self.dungeon_get_simuni_point(image)
self.dungeon_update_stamina(image)
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ModuleBase.worker.submit(func, self.device.image)
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def dungeon_stamina_delay(self, dungeon: DungeonList):
"""
Delay tasks that use stamina
"""
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if dungeon.is_Simulated_Universe or dungeon.is_Ornament_Extraction:
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limit = 80
elif dungeon.is_Cavern_of_Corrosion:
limit = 80
elif dungeon.is_Echo_of_War:
limit = 30
else:
limit = 60
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if self.config.is_cloud_game:
limit = 120
# Double event is not yet finished, do it today as possible
update = get_server_next_update(self.config.Scheduler_ServerUpdate)
diff = update - now()
run_double = False
if self.config.stored.DungeonDouble.relic > 0:
if diff < timedelta(hours=4):
# 4h recover 40 stamina, run double relic at today
logger.info(f'Just less than 4h til the next day, '
f'double relic event is not yet finished, wait until 40')
run_double = True
limit = 40
if self.config.stored.DungeonDouble.calyx > 0:
if diff < timedelta(hours=3):
logger.info(f'Just less than 3h til the next day, '
f'double calyx event is not yet finished, wait until 10')
run_double = True
limit = 10
elif diff < timedelta(hours=6):
logger.info(f'Just less than 6h til the next day, '
f'double calyx event is not yet finished, wait until 30')
run_double = True
limit = 30
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# Recover 1 trailbaze power each 6 minutes
current = self.config.stored.TrailblazePower.value
cover = max(limit - current, 0) * 6
future = now() + timedelta(minutes=cover)
logger.info(f'Currently has {current} need {cover} minutes to reach {limit}')
# Align server update
if not run_double and update - future < timedelta(hours=2):
logger.info('Approaching next day, delay to server update instead')
future = update
# Save stamina for the next week
next_monday = get_server_next_monday_update('04:00')
if next_monday - future < timedelta(hours=4):
logger.info(f'Approaching next monday, delay to {next_monday} instead')
future = next_monday
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tasks = ['Dungeon', 'Weekly', 'Ornament']
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with self.config.multi_set():
for task in tasks:
next_run = self.config.cross_get(keys=f'{task}.Scheduler.NextRun', default=DEFAULT_TIME)
if future > next_run:
logger.info(f"Delay task `{task}` to {future}")
self.config.cross_set(keys=f'{task}.Scheduler.NextRun', value=future)