StarRailCopilot/tasks/dungeon/ui.py

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Python
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import re
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import cv2
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import numpy as np
from module.base.base import ModuleBase
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from module.base.button import ClickButton
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from module.base.timer import Timer
from module.base.utils import get_color
from module.exception import ScriptError
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from module.logger import logger
from module.ocr.ocr import Ocr, OcrResultButton
from module.ocr.utils import split_and_pair_button_attr, split_and_pair_buttons
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from module.ui.draggable_list import DraggableList
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from module.ui.switch import Switch
from tasks.base.page import page_guide
from tasks.combat.assets.assets_combat_interact import DUNGEON_COMBAT_INTERACT, DUNGEON_COMBAT_INTERACT_TEXT
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.dungeon.assets.assets_dungeon_ui import *
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from tasks.dungeon.keywords import (
DungeonList,
DungeonNav,
DungeonTab,
KEYWORDS_DUNGEON_ENTRANCE,
KEYWORDS_DUNGEON_LIST,
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KEYWORDS_DUNGEON_NAV,
KEYWORDS_DUNGEON_TAB
)
from tasks.dungeon.keywords.classes import DungeonEntrance
from tasks.dungeon.state import DungeonState
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from tasks.map.interact.aim import inrange
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from tasks.map.keywords import KEYWORDS_MAP_WORLD, MapPlane
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class DungeonTabSwitch(Switch):
SEARCH_BUTTON = TAB_SEARCH
def add_state(self, state, check_button, click_button=None):
# Load search
if check_button is not None:
check_button.load_search(self.__class__.SEARCH_BUTTON.area)
if click_button is not None:
click_button.load_search(self.__class__.SEARCH_BUTTON.area)
return super().add_state(state, check_button, click_button)
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def click(self, state, main):
"""
Args:
state (str):
main (ModuleBase):
"""
button = self.get_data(state)['click_button']
_ = main.appear(button) # Search button to load offset
main.device.click(button)
SWITCH_DUNGEON_TAB = DungeonTabSwitch('DungeonTab', is_selector=True)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Operation_Briefing,
check_button=OPERATION_BRIEFING_CHECK,
click_button=OPERATION_BRIEFING_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Daily_Training,
check_button=DAILY_TRAINING_CHECK,
click_button=DAILY_TRAINING_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Survival_Index,
check_button=SURVIVAL_INDEX_CHECK,
click_button=SURVIVAL_INDEX_CLICK
)
SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Simulated_Universe,
check_button=SIMULATED_UNIVERSE_CHECK,
click_button=SIMULATED_UNIVERSE_CLICK
)
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SWITCH_DUNGEON_TAB.add_state(
KEYWORDS_DUNGEON_TAB.Treasures_Lightward,
check_button=TREASURES_LIGHTWARD_CHECK,
click_button=TREASURES_LIGHTWARD_CLICK
)
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class OcrDungeonNav(Ocr):
def after_process(self, result):
result = super().after_process(result)
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result = result.replace('#', '')
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if self.lang == 'cn':
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result = result.replace('萼喜', '')
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result = result.replace('', '') # 凝带虚影
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return result
class OcrDungeonList(Ocr):
def after_process(self, result):
# 乙太之蕾•雅利洛-Ⅵ
result = re.sub(r'-[V][I]', '-Ⅵ', result)
# 苏乐达™热砂海选会场
result = re.sub(r'(苏乐达|蘇樂達|SoulGlad|スラーダ|FelizAlma)[rtT]*M', r'\1', result)
result = super().after_process(result)
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if self.lang == 'cn':
result = result.replace('', '') # 巽风之形
result = result.replace('皖A0', '50').replace('', '')
# 燔灼之形•凝滞虚影
result = result.replace('', '')
result = re.sub('^灼之形', '燔灼之形', result)
# 偃偶之形•凝滞虚影
result = re.sub('^偶之形', '偃偶之形', result)
# 嗔怒之形•凝滞虚影
result = re.sub('^怒之形', '嗔怒之形', result)
# 蛀星的旧·历战余响
result = re.sub(r'蛀星的旧.*?历战', '蛀星的旧靥•历战', result)
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# 9支援仓段
for word in 'Q9α':
result = result.removeprefix(word)
return result
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class OcrDungeonListCalyxCrimson(OcrDungeonList):
def _match_result(self, *args, **kwargs):
"""
Convert MapPlane object to their corresponding DungeonList object
"""
plane = super()._match_result(*args, **kwargs)
if plane is not None:
for dungeon in DungeonList.instances.values():
if dungeon.is_Calyx_Crimson and dungeon.plane == plane:
return dungeon
return plane
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class OcrDungeonListLimitEntrance(OcrDungeonList):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.button = ClickButton((*self.button.area[:3], self.button.area[3] - 70))
class OcrDungeonListCalyxCrimsonLimitEntrance(OcrDungeonListCalyxCrimson, OcrDungeonListLimitEntrance):
pass
class DraggableDungeonNav(DraggableList):
# 0.5 is the magic number to reach bottom in 1 swipe
# but relax we still have retires when magic doesn't work
drag_vector = (0.50, 0.52)
class DraggableDungeonList(DraggableList):
teleports: list[OcrResultButton] = []
navigates: list[OcrResultButton] = []
# use_plane: True to use map planes to predict dungeons only.
# Can only be True in Calyx Crimson
use_plane = False
# limit_entrance: True to ensure the teleport button is insight
limit_entrance = False
def load_rows(self, main: ModuleBase, allow_early_access=False):
"""
Args:
main:
allow_early_access: True to allow dungeons that are in temporarily early access during events
"""
relative_area = (0, 0, 1280, 120)
if self.use_plane:
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self.keyword_class = [MapPlane, DungeonEntrance]
if self.limit_entrance:
self.ocr_class = OcrDungeonListCalyxCrimsonLimitEntrance
else:
self.ocr_class = OcrDungeonListCalyxCrimson
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else:
self.keyword_class = [DungeonList, DungeonEntrance]
if self.limit_entrance:
self.ocr_class = OcrDungeonListLimitEntrance
else:
self.ocr_class = OcrDungeonList
super().load_rows(main=main)
# Check early access dungeons
buttons = DUNGEON_LIST.cur_buttons.copy()
for name, button in split_and_pair_buttons(
DUNGEON_LIST.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
relative_area=relative_area
):
logger.warning(f'Early access dungeon: {name}')
buttons.remove(name)
buttons.remove(button)
# Remove early access dungeons
if not allow_early_access:
DUNGEON_LIST.cur_buttons = buttons
# From super.load_rows(), re-calculate indexes
indexes = [self.keyword2index(row.matched_keyword)
for row in self.cur_buttons]
indexes = [index for index in indexes if index]
if not indexes:
logger.warning(f'No valid rows loaded into {self}')
return
self.cur_min = min(indexes)
self.cur_max = max(indexes)
logger.attr(self.name, f'{self.cur_min} - {self.cur_max}')
# Replace dungeon.button with teleport
self.teleports = list(split_and_pair_button_attr(
DUNGEON_LIST.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Teleport and x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
relative_area=relative_area
))
self.navigates = list(split_and_pair_button_attr(
DUNGEON_LIST.cur_buttons,
split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Navigate,
relative_area=relative_area
))
DUNGEON_NAV_LIST = DraggableDungeonNav(
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'DungeonNavList', keyword_class=DungeonNav, ocr_class=OcrDungeonNav, search_button=OCR_DUNGEON_NAV)
DUNGEON_LIST = DraggableDungeonList(
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'DungeonList', keyword_class=[DungeonList, DungeonEntrance, MapPlane],
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ocr_class=OcrDungeonList, search_button=OCR_DUNGEON_LIST)
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class DungeonUI(DungeonState):
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def dungeon_tab_goto(self, state: DungeonTab):
"""
Args:
state:
Returns:
bool: If UI switched
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Examples:
self = DungeonUI('alas')
self.device.screenshot()
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
"""
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logger.hr('Dungeon tab goto', level=2)
ui_switched = self.ui_ensure(page_guide)
tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
if ui_switched or tab_switched:
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if state == KEYWORDS_DUNGEON_TAB.Daily_Training:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_daily_training_loaded()
elif state == KEYWORDS_DUNGEON_TAB.Survival_Index:
logger.info(f'Tab goto {state}, wait until loaded')
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self._dungeon_wait_survival_index_loaded()
elif state == KEYWORDS_DUNGEON_TAB.Treasures_Lightward:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_treasures_lightward_loaded()
return True
else:
return False
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def _dungeon_wait_daily_training_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Daily_Training
"""
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timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait daily training loaded timeout')
return False
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color = get_color(self.device.image, DAILY_TRAINING_LOADED.area)
if np.mean(color) < 128:
logger.info('Daily training loaded')
return True
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def _dungeon_wait_survival_index_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
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timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait survival index loaded timeout')
return False
if self.appear(SURVIVAL_INDEX_SU_LOADED):
logger.info('Survival index loaded, SURVIVAL_INDEX_SU_LOADED')
return True
if self.appear(SURVIVAL_INDEX_OE_LOADED):
logger.info('Survival index loaded, SURVIVAL_INDEX_OE_LOADED')
return True
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def _dungeon_wait_treasures_lightward_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
timeout = Timer(2, count=4).start()
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TREASURES_LIGHTWARD_LOADED.set_search_offset((5, 5))
TREASURES_LIGHTWARD_LOCKED.set_search_offset((5, 5))
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while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait treasures lightward loaded timeout')
return False
if self.appear(TREASURES_LIGHTWARD_LOADED):
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logger.info('Treasures lightward loaded (event unlocked)')
return True
if self.appear(TREASURES_LIGHTWARD_LOCKED):
logger.info('Treasures lightward loaded (event locked)')
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return True
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def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True):
timeout = Timer(1, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
logger.warning('Wait until dungeon list loaded timeout')
return False
# Check if having any content
# List background: 254, guild border: 225
r, g, b = cv2.split(self.image_crop(LIST_LOADED_CHECK, copy=False))
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minimum = cv2.min(cv2.min(r, g), b)
minimum = inrange(minimum, lower=0, upper=180)
if minimum.size > 100:
logger.info('Dungeon list loaded')
break
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def _dungeon_wait_until_echo_or_war_stabled(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Survival_Index
"""
# Wait until Forgotten_Hall stabled
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
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logger.warning('Wait until Echo_of_War stabled timeout')
return False
DUNGEON_NAV_LIST.load_rows(main=self)
# End
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button = DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Echo_of_War, show_warning=False)
if button:
# 513 is the top of the last row of DungeonNav
if button.area[1] > 513:
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logger.info('DungeonNav row Echo_of_War stabled')
return True
else:
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logger.info('No Echo_of_War in list skip waiting')
return False
def _dungeon_nav_goto(self, nav: DungeonNav, skip_first_screenshot=True):
"""
Equivalent to `DUNGEON_NAV_LIST.select_row(dungeon.dungeon_nav, main=self)`
but with tricks to be faster
Args:
nav:
skip_first_screenshot:
"""
logger.hr('Dungeon nav goto', level=2)
logger.info(f'Dungeon nav goto {nav}')
# Wait rows
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
DUNGEON_NAV_LIST.load_rows(main=self)
if DUNGEON_NAV_LIST.cur_buttons:
break
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# Wait first row selected
timeout = Timer(0.5, count=2).start()
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.info('DUNGEON_NAV_LIST not selected')
break
if button := DUNGEON_NAV_LIST.get_selected_row(main=self):
logger.info(f'DUNGEON_NAV_LIST selected at {button}')
break
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# Check if it's at the first page.
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if button := DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False):
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# Going to use a faster method to navigate but can only start from list top
logger.info('DUNGEON_NAV_LIST at top')
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# Update points if possible
if DUNGEON_NAV_LIST.is_row_selected(button, main=self):
self.dungeon_update_simuni()
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# Treasures lightward is always at top
elif DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Forgotten_Hall, show_warning=False) \
or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Pure_Fiction, show_warning=False):
logger.info('DUNGEON_NAV_LIST at top')
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else:
# To start from any list states.
logger.info('DUNGEON_NAV_LIST not at top')
DUNGEON_NAV_LIST.select_row(nav, main=self)
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return True
# Check the first page
if nav in [
KEYWORDS_DUNGEON_NAV.Simulated_Universe,
KEYWORDS_DUNGEON_NAV.Calyx_Golden,
KEYWORDS_DUNGEON_NAV.Calyx_Crimson,
KEYWORDS_DUNGEON_NAV.Stagnant_Shadow,
KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion,
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KEYWORDS_DUNGEON_NAV.Forgotten_Hall,
KEYWORDS_DUNGEON_NAV.Pure_Fiction,
]:
button = DUNGEON_NAV_LIST.keyword2button(nav)
if button:
DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
return True
# Check the second page
while 1:
DUNGEON_NAV_LIST.drag_page('down', main=self)
# No skip_first_screenshot since drag_page is just called
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if self._dungeon_wait_until_echo_or_war_stabled(skip_first_screenshot=False):
DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
return True
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def _dungeon_world_set(self, dungeon: DungeonList, skip_first_screenshot=True):
"""
Switch worlds in Calyx_Golden
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Returns:
bool: True if success to set
"""
logger.hr('Dungeon world set', level=2)
if not dungeon.is_Calyx_Golden:
logger.warning(f'Dungeon {dungeon} is not Calyx Golden, no need to set world')
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return False
if dungeon.world is None:
logger.error(f'Dungeon {dungeon} does not belongs to any world')
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return False
dic_world_button = {
KEYWORDS_MAP_WORLD.Jarilo_VI: CALYX_WORLD_1,
KEYWORDS_MAP_WORLD.The_Xianzhou_Luofu: CALYX_WORLD_2,
KEYWORDS_MAP_WORLD.Penacony: CALYX_WORLD_3,
}
button = dic_world_button.get(dungeon.world)
if button is None:
logger.error(f'Dungeon {dungeon} with world {dungeon.world} has no corresponding world button')
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return False
logger.info(f'Dungeon world set {dungeon.world}')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.image_color_count(button, color=(18, 18, 18), threshold=180, count=50):
logger.info(f'Dungeon world at {dungeon.world}')
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return True
# Click
if self.ui_page_appear(page_guide, interval=2):
self.device.click(button)
continue
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def _dungeon_world_set_wrapper(self, dungeon: DungeonList, skip_first_screenshot=True):
"""
Switch worlds in Calyx_Golden with error handling
If world tab is not unlocked, fallback to Jarilo dungeons
"""
# Wait world tab
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button = CALYX_WORLD_1
tab = False
timeout = Timer(0.6, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if timeout.reached():
break
# Selected tab
if self.image_color_count(button, color=(18, 18, 18), threshold=180, count=50):
tab = True
break
# Unselected tab
if self.image_color_count(button, color=(134, 134, 134), threshold=180, count=50):
tab = True
break
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logger.attr('WorldTab', tab)
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if not tab:
logger.warning('World tab is not unlocked, fallback to Jarilo dungeons')
if dungeon.is_Calyx_Golden_Memories:
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Treasures_Jarilo_VI
if dungeon.is_Calyx_Golden_Aether:
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Aether_Jarilo_VI
if dungeon.is_Calyx_Golden_Treasures:
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Treasures_Jarilo_VI
self._dungeon_world_set(dungeon, skip_first_screenshot=skip_first_screenshot)
return dungeon
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def _dungeon_insight(self, dungeon: DungeonList):
"""
Pages:
in: page_guide, Survival_Index, nav including dungeon
out: page_guide, Survival_Index, nav including dungeon, dungeon insight
"""
logger.hr('Dungeon insight', level=2)
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx_Crimson)
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# Insight dungeon
DUNGEON_LIST.insight_row(dungeon, main=self)
# Check if dungeon unlocked
for entrance in DUNGEON_LIST.navigates:
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entrance: OcrResultButton = entrance
logger.warning(f'Teleport {entrance.matched_keyword} is not unlocked')
if entrance == dungeon:
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
return False
# Find teleport button
if dungeon not in [tp.matched_keyword for tp in DUNGEON_LIST.teleports]:
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# Dungeon name is insight but teleport button is not
logger.info('Dungeon name is insight, swipe down a little bit to find the teleport button')
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if dungeon.is_Forgotten_Hall:
DUNGEON_LIST.drag_vector = (-0.4, -0.2) # Keyword loaded is reversed
else:
DUNGEON_LIST.drag_vector = (0.2, 0.4)
DUNGEON_LIST.limit_entrance = True
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DUNGEON_LIST.insight_row(dungeon, main=self)
DUNGEON_LIST.drag_vector = DraggableList.drag_vector
DUNGEON_LIST.limit_entrance = False
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DUNGEON_LIST.load_rows(main=self)
# Check if dungeon unlocked
for entrance in DUNGEON_LIST.navigates:
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if entrance == dungeon:
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
return False
return True
def _dungeon_enter(self, dungeon, enter_check_button=COMBAT_PREPARE, skip_first_screenshot=True):
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"""
Pages:
in: page_guide, Survival_Index, nav including dungeon
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out: COMBAT_PREPARE, FORGOTTEN_HALL_CHECK
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"""
logger.hr('Dungeon enter', level=2)
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx_Crimson)
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skip_first_load = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.appear(enter_check_button):
logger.info(f'Arrive {enter_check_button.name}')
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break
# Additional
# Popup that confirm character switch
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if self.handle_popup_confirm():
continue
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# Click teleport
if self.appear(page_guide.check_button, interval=1):
if skip_first_load:
skip_first_load = False
else:
DUNGEON_LIST.load_rows(main=self)
entrance = DUNGEON_LIST.keyword2button(dungeon)
if entrance is not None:
self.device.click(entrance)
self.interval_reset(page_guide.check_button)
continue
else:
logger.warning(f'Cannot find dungeon entrance of {dungeon}')
continue
def get_dungeon_interact(self) -> DungeonList | None:
"""
Pages:
in: page_main
"""
if not self.appear(DUNGEON_COMBAT_INTERACT):
logger.info('No dungeon interact')
return None
self.acquire_lang_checked()
ocr = OcrDungeonList(DUNGEON_COMBAT_INTERACT_TEXT)
result = ocr.detect_and_ocr(self.device.image)
dungeon = None
# Special match names in English
# Second row must have at least 3 characters which is the shortest name "Ire"
# Stangnant Shadow: Shape of
# Quanta
if len(result) == 2 and len(result[1].ocr_text) >= 3:
first, second = result[0].ocr_text, result[1].ocr_text
if re.search(r'Stagnant\s*Shadow', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Stagnant_Shadow=True)
elif re.search(r'Cavern\s*of\s*Corrosion', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Cavern_of_Corrosion=True)
elif re.search(r'Echo\s*of\s*War', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Echo_of_War=True)
elif re.search(r'Calyx[\s(]+Golden', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Calyx_Golden=True, world=self.plane.world)
elif re.search(r'Calyx[\s(]+Crimson', first):
dungeon = DungeonList.find_dungeon_by_string(en=second, is_Calyx_Crimson=True, plane=self.plane)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
# Join
result = ' '.join([row.ocr_text for row in result])
# Special match names in Chinese
# Only calyxes need spacial match
if res := re.search(r'(^.+之蕾)', result):
dungeon = DungeonList.find_dungeon_by_string(cn=res.group(1), is_Calyx_Crimson=True, plane=self.plane)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
dungeon = DungeonList.find_dungeon_by_string(cn=res.group(1), is_Calyx_Golden=True, world=self.plane.world)
if dungeon is not None:
logger.attr('DungeonInteract', dungeon)
return dungeon
# Dungeons
try:
dungeon = DungeonList.find(result)
logger.attr('DungeonInteract', dungeon)
return dungeon
except ScriptError:
pass
# Simulated Universe returns Simulated_Universe_World_1
try:
dungeon = DungeonNav.find(result)
if dungeon == KEYWORDS_DUNGEON_NAV.Simulated_Universe:
dungeon = KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_1
logger.attr('DungeonInteract', dungeon)
return dungeon
except ScriptError:
pass
# Unknown
logger.attr('DungeonInteract', None)
return None
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def dungeon_goto_rogue(self):
"""
Goto Simulated Universe page but not pressing the TELEPORT button
Pages:
in: Any
out: page_guide, Survival_Index, Simulated_Universe
Examples:
self = DungeonUI('src')
self.device.screenshot()
self.dungeon_goto_rogue()
self._rogue_teleport()
"""
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
if self.appear(SURVIVAL_INDEX_SU_LOADED):
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logger.info('Already at nav Simulated_Universe')
else:
self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
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def dungeon_goto(self, dungeon: DungeonList):
"""
Returns:
bool: If success
Pages:
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in: page_guide, Survival_Index
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out: COMBAT_PREPARE if success
page_guide if failed
Examples:
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from tasks.dungeon.keywords import KEYWORDS_DUNGEON_LIST
self = DungeonUI('src')
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self.device.screenshot()
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
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self.dungeon_goto(KEYWORDS_DUNGEON_LIST.Calyx_Crimson_Harmony)
"""
# Reset search button
DUNGEON_LIST.search_button = OCR_DUNGEON_LIST
if dungeon.is_Calyx_Crimson \
or dungeon.is_Stagnant_Shadow \
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or dungeon.is_Cavern_of_Corrosion \
or dungeon.is_Echo_of_War:
self._dungeon_nav_goto(dungeon.dungeon_nav)
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self._dungeon_wait_until_dungeon_list_loaded()
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self._dungeon_insight(dungeon)
self._dungeon_enter(dungeon)
return True
if dungeon.is_Calyx_Golden:
self._dungeon_nav_goto(dungeon.dungeon_nav)
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self._dungeon_wait_until_dungeon_list_loaded()
dungeon = self._dungeon_world_set_wrapper(dungeon)
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self._dungeon_wait_until_dungeon_list_loaded()
self._dungeon_insight(dungeon)
self._dungeon_enter(dungeon)
return True
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logger.error(f'Goto dungeon {dungeon} is not supported')
return False