2023-05-22 12:20:31 +00:00
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import os
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2023-06-12 16:24:38 +00:00
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import re
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2023-05-22 12:20:31 +00:00
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import typing as t
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from functools import cached_property
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from module.base.code_generator import CodeGenerator
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2023-06-12 16:43:57 +00:00
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from module.config.utils import deep_get, read_file
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from module.logger import logger
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UI_LANGUAGES = ['cn', 'cht', 'en', 'jp']
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2023-06-12 16:43:57 +00:00
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def text_to_variable(text):
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text = re.sub("'s |s' ", '_', text)
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text = re.sub('[ \-—:\']+', '_', text)
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text = re.sub(r'[(),#]|</?\w+>', '', text)
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# text = re.sub(r'[#_]?\d+(_times?)?', '', text)
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return text
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def dungeon_name(name: str) -> str:
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name = text_to_variable(name)
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name = re.sub('Bud_of_(Memories|Aether|Treasures)', r'Calyx_Golden_\1', name)
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name = re.sub('Bud_of_(.*)', r'Calyx_Crimson_\1', name)
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name = re.sub('Shape_of_(.*)', r'Stagnant_Shadow_\1', name)
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if name in ['Destructions_Beginning', 'End_of_the_Eternal_Freeze']:
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name = 'Echo_of_War_' + name
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return name
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2023-05-22 12:20:31 +00:00
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class TextMap:
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DATA_FOLDER = ''
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def __init__(self, lang: str):
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self.lang = lang
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@cached_property
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def data(self) -> dict[int, str]:
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if not os.path.exists(TextMap.DATA_FOLDER):
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logger.critical('`TextMap.DATA_FOLDER` does not exist, please set it to your path to StarRailData')
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exit(1)
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file = os.path.join(TextMap.DATA_FOLDER, 'TextMap', f'TextMap{self.lang.upper()}.json')
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data = {}
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for id_, text in read_file(file).items():
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text = text.replace('\u00A0', '')
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data[int(id_)] = text
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return data
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def find(self, name: t.Union[int, str]) -> tuple[int, str]:
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"""
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Args:
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name:
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Returns:
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text id (hash in TextMap)
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text
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"""
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if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
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name = int(name)
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try:
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return name, self.data[name]
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except KeyError:
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pass
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name = str(name)
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for row_id, row_name in self.data.items():
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if row_id >= 0 and row_name == name:
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return row_id, row_name
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for row_id, row_name in self.data.items():
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if row_name == name:
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return row_id, row_name
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logger.error(f'Cannot find name: "{name}" in language {self.lang}')
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return 0, ''
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2023-06-12 16:24:38 +00:00
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def replace_templates(text: str) -> str:
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"""
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Replace templates in data to make sure it equals to what is shown in game
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Examples:
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replace_templates("Complete Echo of War #4 time(s)")
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== "Complete Echo of War 1 time(s)"
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"""
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text = re.sub(r'#4', '1', text)
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text = re.sub(r'</?\w+>', '', text)
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return text
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2023-05-22 12:20:31 +00:00
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class KeywordExtract:
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def __init__(self):
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self.text_map: dict[str, TextMap] = {lang: TextMap(lang) for lang in UI_LANGUAGES}
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self.keywords_id: list[int] = []
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def iter_guide(self) -> t.Iterable[int]:
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file = os.path.join(TextMap.DATA_FOLDER, './ExcelOutput/GameplayGuideData.json')
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for data in read_file(file).values():
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hash_ = deep_get(data, keys='Name.Hash')
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_, name = self.find_keyword(hash_, lang='cn')
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if '忘却之庭' in name or '遗秘' in name:
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continue
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yield hash_
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def find_keyword(self, keyword, lang) -> tuple[int, str]:
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"""
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Args:
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keyword: text string or text id
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lang: Language to find
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Returns:
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text id (hash in TextMap)
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text
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"""
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text_map = self.text_map[lang]
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return text_map.find(keyword)
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def load_keywords(self, keywords: list[str | int], lang='cn'):
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text_map = self.text_map[lang]
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self.keywords_id = [text_map.find(keyword)[0] for keyword in keywords]
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self.keywords_id = [keyword for keyword in self.keywords_id if keyword != 0]
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def write_keywords(
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self,
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keyword_class,
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output_file: str,
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text_convert=text_to_variable,
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):
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"""
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Args:
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keyword_class:
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output_file:
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text_convert:
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"""
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gen = CodeGenerator()
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gen.Import(f"""
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from .classes import {keyword_class}
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""")
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gen.CommentAutoGenerage('dev_tools.keyword_extract')
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for index, keyword in enumerate(self.keywords_id):
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_, name = self.find_keyword(keyword, lang='en')
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name = text_convert(replace_templates(name))
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with gen.Object(key=name, object_class=keyword_class):
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gen.ObjectAttr(key='id', value=index + 1)
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gen.ObjectAttr(key='name', value=name)
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for lang in UI_LANGUAGES:
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gen.ObjectAttr(key=lang, value=replace_templates(self.find_keyword(keyword, lang=lang)[1]))
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2023-05-22 12:20:31 +00:00
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2023-06-12 16:43:57 +00:00
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print(f'Write {output_file}')
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gen.write(output_file)
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2023-06-12 16:24:38 +00:00
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def load_daily_quests_keywords(self, lang='cn'):
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daily_quest = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'DailyQuest.json'))
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quest_data = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'QuestData.json'))
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quests_hash = [quest_data[quest_id]["QuestTitle"]["Hash"] for quest_id in daily_quest]
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quest_keywords = [self.text_map[lang].find(quest_hash)[1] for quest_hash in quests_hash]
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self.load_keywords(quest_keywords, lang)
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2023-06-12 16:43:57 +00:00
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def generate(self):
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self.load_keywords(['模拟宇宙', '拟造花萼(金)', '拟造花萼(赤)', '凝滞虚影', '侵蚀隧洞', '历战余响', '忘却之庭'])
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self.write_keywords(keyword_class='DungeonNav', output_file='./tasks/dungeon/keywords/nav.py')
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self.load_keywords(['行动摘要', '生存索引', '每日实训'])
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self.write_keywords(keyword_class='DungeonTab', output_file='./tasks/dungeon/keywords/tab.py')
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self.load_daily_quests_keywords()
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self.write_keywords(keyword_class='DailyQuest', output_file='./tasks/daily/keywords/daily_quest.py')
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self.load_keywords(list(self.iter_guide()))
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self.write_keywords(keyword_class='DungeonList', output_file='./tasks/dungeon/keywords/dungeon.py',
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text_convert=dungeon_name)
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2023-06-14 16:15:14 +00:00
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self.load_keywords(['传送', '追踪'])
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self.write_keywords(keyword_class='DungeonEntrance', output_file='./tasks/dungeon/keywords/dungeon_entrance.py')
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if __name__ == '__main__':
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TextMap.DATA_FOLDER = '../StarRailData'
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KeywordExtract().generate()
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