StarRailCopilot/module/device/control.py

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import time
from collections import deque
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from retrying import retry
from module.base.timer import Timer
from module.base.utils import *
from module.device.connection import Connection
from module.logger import logger
from module.map.exception import ScriptError
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class Control(Connection):
click_record = deque(maxlen=15)
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@staticmethod
def sleep(second):
"""
Args:
second(int, float, tuple):
"""
time.sleep(ensure_time(second))
@property
def time(self):
return time.time()
@staticmethod
def _point2str(x, y):
return '(%s,%s)' % (str(int(x)).rjust(4), str(int(y)).rjust(4))
def click_record_check(self, button):
"""
Args:
button (button.Button): AzurLane Button instance.
Returns:
bool:
"""
if sum([1 if str(prev) == str(button) else 0 for prev in self.click_record]) >= 12:
logger.warning(f'Too many click for a button: {button}')
logger.info(f'History click: {[str(prev) for prev in self.click_record]}')
raise ScriptError(f'Too many click for a button: {button}')
else:
self.click_record.append(str(button))
return False
def click(self, button):
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"""Method to click a button.
Args:
button (button.Button): AzurLane Button instance.
"""
self.click_record_check(button)
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x, y = random_rectangle_point(button.button)
logger.info(
'Click %s @ %s' % (self._point2str(x, y), button)
)
adb = self.config.USE_ADB_CONTROL
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if adb:
self._click_adb(x, y)
else:
self._click_uiautomator2(x, y)
self.sleep(self.config.SLEEP_AFTER_CLICK)
# @retry()
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def _click_uiautomator2(self, x, y):
self.device.click(int(x), int(y))
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# @retry()
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def _click_adb(self, x, y):
self.adb_shell(['input', 'tap', str(x), str(y)], serial=self.serial)
def multi_click(self, button, n, interval=(0.1, 0.2)):
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click_timer = Timer(0.1)
for _ in range(n):
remain = ensure_time(interval) - click_timer.current()
if remain > 0:
self.sleep(remain)
click_timer.reset()
self.click(button)
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def long_click(self, button, duration=(1, 1.2)):
"""Method to long click a button.
Args:
button (button.Button): AzurLane Button instance.
duration(int, float, tuple):
"""
x, y = random_rectangle_point(button.button)
duration = ensure_time(duration)
logger.info(
'Click %s @ %s, %s' % (self._point2str(x, y), button, duration)
)
self.device.long_click(x, y, duration=duration)
def swipe(self, vector, box=(123, 159, 1193, 628), random_range=(0, 0, 0, 0), padding=15, duration=(0.1, 0.2)):
"""Method to swipe.
Args:
box(tuple): Swipe in box (upper_left_x, upper_left_y, bottom_right_x, bottom_right_y).
vector(tuple): (x, y).
random_range(tuple): (x_min, y_min, x_max, y_max).
padding(int):
duration(int, float, tuple):
"""
duration = ensure_time(duration)
start, end = random_rectangle_vector(vector, box, random_range=random_range, padding=padding)
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logger.info(
'Swipe %s -> %s, %s' % (self._point2str(*start), self._point2str(*end), duration)
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)
fx, fy, tx, ty = np.append(start, end).tolist()
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self.device.swipe(fx, fy, tx, ty, duration=duration)
def drag_along(self, path):
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"""Swipe following path.
Args:
path (list): (x, y, sleep)
Examples:
al.drag_along([
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(403, 421, 0.2),
(821, 326, 0.1),
(821, 326-10, 0.1),
(821, 326+10, 0.1),
(821, 326, 0),
])
Equals to:
al.device.touch.down(403, 421)
time.sleep(0.2)
al.device.touch.move(821, 326)
time.sleep(0.1)
al.device.touch.move(821, 326-10)
time.sleep(0.1)
al.device.touch.move(821, 326+10)
time.sleep(0.1)
al.device.touch.up(821, 326)
"""
length = len(path)
for index, data in enumerate(path):
x, y, second = data
if index == 0:
self.device.touch.down(x, y)
logger.info(self._point2str(x, y) + ' down')
elif index - length == -1:
self.device.touch.up(x, y)
logger.info(self._point2str(x, y) + ' up')
else:
self.device.touch.move(x, y)
logger.info(self._point2str(x, y) + ' move')
self.sleep(second)
def drag(self, p1, p2, segments=1, shake=(0, 15), point_random=(-10, -10, 10, 10), shake_random=(-5, -5, 5, 5),
swipe_duration=0.25, shake_duration=0.1):
"""Drag and shake, like:
/\
+-----------+ + +
\/
A simple swipe or drag don't work well, because it only has two points.
Add some way point to make it more like swipe.
Args:
p1 (tuple): Start point, (x, y).
p2 (tuple): End point, (x, y).
segments (int):
shake (tuple): Shake after arrive end point.
point_random: Add random to start point and end point.
shake_random: Add random to shake array.
swipe_duration: Duration between way points.
shake_duration: Duration between shake points.
"""
p1 = np.array(p1) - random_rectangle_point(point_random)
p2 = np.array(p2) - random_rectangle_point(point_random)
path = [(x, y, swipe_duration) for x, y in random_line_segments(p1, p2, n=segments, random_range=point_random)]
path += [
(*p2 + shake + random_rectangle_point(shake_random), shake_duration),
(*p2 - shake - random_rectangle_point(shake_random), shake_duration),
(*p2, shake_duration)
]
path = [(int(x), int(y), d) for x, y, d in path]
self.drag_along(path)