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Fix: Set game client if package name is set
so setting Emulator_GameClient can be fool-proof
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parent
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@ -1023,7 +1023,14 @@ class Connection(ConnectionAttr):
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self.package = packages[0]
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self.package = packages[0]
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# Set config
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# Set config
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if set_config:
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if set_config:
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self.config.Emulator_PackageName = server_.to_server(self.package)
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with self.config.multi_set():
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self.config.Emulator_PackageName = server_.to_server(self.package)
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if self.package in server_.VALID_CLOUD_PACKAGE:
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if self.config.Emulator_GameClient != 'cloud_android':
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self.config.Emulator_GameClient = 'cloud_android'
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else:
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if self.config.Emulator_GameClient != 'android':
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self.config.Emulator_GameClient = 'android'
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# Set server
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# Set server
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# logger.info('Server changed, release resources')
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# logger.info('Server changed, release resources')
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# set_server(self.package)
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# set_server(self.package)
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