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Fix: 修复6-3出生点被堵住的问题
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@ -44,6 +44,12 @@ road_boss = RoadGrids([
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A1, [B1, A2], B2, [C2, B3], [B3, C3], [B4, C3], [C3, C4], [C4, D3], D4, # A1 - D4
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[G3, H4], [G3, G4], G3, [F3, G4], F4, [E4, F5], [E4, E5], [E4, D5] # H3 - D4
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])
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road_in_map = RoadGrids([
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A1, [B1, A2], B2, [C2, B3], [B3, C3], [B4, C3], [C3, C4], [C4, D3], D4, # A1 - D4
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[G3, H4], [G3, G4], G3, [F3, G4], F4, [E4, F5], [E4, E5], [E4, D5], # H3 - D4
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D1, C1, [B1, C2], # D1 - C2
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E1, F1, [G1, F2], [G2, F2], [F3, G2] # E1 - G3
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])
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road_mystery = RoadGrids([[F5, G4], [H4, G5], H2])
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@ -51,7 +57,7 @@ class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
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if self.fleet_2_step_on(step_on, roadblocks=[road_in_map]):
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return True
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if self.clear_roadblocks([road_boss]):
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@ -312,7 +312,7 @@ class Map(Fleet):
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self.fleet_1.switch_to()
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return False
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logger.info('Fleet_2 step on %s got roadblocks.')
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logger.info('Fleet_2 step on got roadblocks.')
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self.fleet_1.clear_roadblocks(roadblocks)
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self.fleet_1.clear_all_mystery()
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return True
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