Fixed EN rank D assets, CN so those needs to be updated since I don't play CN I've only inserted dummy files so that button_extract module would run. Also added extra conditions for the exercise loop so that it exits the rank D screens

This commit is contained in:
nEEtdo0d 2020-06-08 17:06:39 -04:00
parent 5162014edc
commit 0e8e25de18
11 changed files with 14 additions and 2 deletions

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@ -14,7 +14,7 @@ BATTLE_PREPARATION_WITH_OVERLAY = Button(area={'cn': (1058, 622, 1226, 652), 'en
BATTLE_STATUS_A = Button(area={'cn': (622, 266, 732, 288), 'en': (622, 266, 732, 288)}, color={'cn': (235, 227, 111), 'en': (235, 227, 111)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_A.png', 'en': './assets/en/combat/BATTLE_STATUS_A.png'})
BATTLE_STATUS_B = Button(area={'cn': (663, 297, 709, 320), 'en': (663, 297, 709, 320)}, color={'cn': (193, 237, 255), 'en': (193, 237, 255)}, button={'cn': (999, 630, 1047, 691), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_B.png', 'en': './assets/en/combat/BATTLE_STATUS_B.png'})
BATTLE_STATUS_C = Button(area={'cn': (431, 257, 514, 329), 'en': (431, 257, 514, 329)}, color={'cn': (169, 161, 164), 'en': (169, 161, 164)}, button={'cn': (431, 257, 514, 329), 'en': (431, 257, 514, 329)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_C.png', 'en': './assets/en/combat/BATTLE_STATUS_C.png'})
BATTLE_STATUS_D = Button(area={'cn': (431, 257, 514, 329), 'en': (431, 257, 514, 329)}, color={'cn': (169, 161, 164), 'en': (169, 161, 164)}, button={'cn': (431, 257, 514, 329), 'en': (431, 257, 514, 329)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_D.png', 'en': './assets/en/combat/BATTLE_STATUS_D.png'})
BATTLE_STATUS_D = Button(area={'cn': (431, 257, 514, 329), 'en': (603, 178, 631, 321)}, color={'cn': (169, 161, 164), 'en': (201, 207, 201)}, button={'cn': (431, 257, 514, 329), 'en': (603, 178, 631, 321)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_D.png', 'en': './assets/en/combat/BATTLE_STATUS_D.png'})
BATTLE_STATUS_S = Button(area={'cn': (633, 297, 722, 320), 'en': (629, 297, 722, 318)}, color={'cn': (233, 241, 127), 'en': (233, 241, 127)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_S.png', 'en': './assets/en/combat/BATTLE_STATUS_S.png'})
COMBAT_AUTO = Button(area={'cn': (136, 573, 167, 604), 'en': (136, 573, 167, 604)}, color={'cn': (229, 242, 255), 'en': (229, 242, 255)}, button={'cn': (136, 573, 167, 604), 'en': (136, 573, 167, 604)}, file={'cn': './assets/cn/combat/COMBAT_AUTO.png', 'en': './assets/en/combat/COMBAT_AUTO.png'})
COMBAT_AUTO_SWITCH = Button(area={'cn': (18, 38, 36, 56), 'en': (16, 31, 140, 62)}, color={'cn': (179, 198, 235), 'en': (105, 137, 189)}, button={'cn': (18, 38, 36, 56), 'en': (16, 31, 140, 62)}, file={'cn': './assets/cn/combat/COMBAT_AUTO_SWITCH.png', 'en': './assets/en/combat/COMBAT_AUTO_SWITCH.png'})
@ -22,12 +22,14 @@ EMERGENCY_REPAIR_AVAILABLE = Button(area={'cn': (106, 533, 119, 540), 'en': (106
EMERGENCY_REPAIR_CONFIRM = Button(area={'cn': (669, 418, 842, 475), 'en': (669, 418, 842, 475)}, color={'cn': (94, 143, 204), 'en': (94, 143, 204)}, button={'cn': (669, 418, 842, 475), 'en': (669, 418, 842, 475)}, file={'cn': './assets/cn/combat/EMERGENCY_REPAIR_CONFIRM.png', 'en': './assets/en/combat/EMERGENCY_REPAIR_CONFIRM.png'})
EXP_INFO_A = Button(area={'cn': (389, 100, 444, 116), 'en': (389, 100, 444, 116)}, color={'cn': (236, 231, 116), 'en': (236, 231, 116)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/EXP_INFO_A.png', 'en': './assets/en/combat/EXP_INFO_A.png'})
EXP_INFO_B = Button(area={'cn': (400, 122, 447, 137), 'en': (400, 122, 447, 137)}, color={'cn': (194, 237, 255), 'en': (194, 237, 255)}, button={'cn': (999, 630, 1047, 691), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/EXP_INFO_B.png', 'en': './assets/en/combat/EXP_INFO_B.png'})
EXP_INFO_D = Button(area={'cn': (377, 42, 393, 137), 'en': (377, 42, 393, 137)}, color={'cn': (198, 206, 198), 'en': (198, 206, 198)}, button={'cn': (1000, 631, 1055, 689), 'en': (1000, 631, 1055, 689)}, file={'cn': './assets/cn/combat/EXP_INFO_D.png', 'en': './assets/en/combat/EXP_INFO_D.png'})
EXP_INFO_S = Button(area={'cn': (396, 122, 457, 137), 'en': (396, 122, 457, 137)}, color={'cn': (233, 241, 127), 'en': (233, 241, 127)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/EXP_INFO_S.png', 'en': './assets/en/combat/EXP_INFO_S.png'})
GET_ITEMS_1 = Button(area={'cn': (538, 217, 741, 253), 'en': (550, 215, 739, 246)}, color={'cn': (160, 192, 248), 'en': (157, 187, 233)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/GET_ITEMS_1.png', 'en': './assets/en/combat/GET_ITEMS_1.png'})
GET_ITEMS_2 = Button(area={'cn': (538, 146, 742, 182), 'en': (549, 140, 740, 176)}, color={'cn': (160, 192, 248), 'en': (152, 185, 236)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/GET_ITEMS_2.png', 'en': './assets/en/combat/GET_ITEMS_2.png'})
GET_SHIP = Button(area={'cn': (1104, 610, 1110, 630), 'en': (1104, 610, 1110, 630)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/GET_SHIP.png', 'en': './assets/en/combat/GET_SHIP.png'})
LOADING_BAR = Button(area={'cn': (33, 676, 1247, 680), 'en': (33, 676, 1247, 680)}, color={'cn': (172, 205, 232), 'en': (172, 205, 232)}, button={'cn': (33, 676, 1247, 680), 'en': (33, 676, 1247, 680)}, file={'cn': './assets/cn/combat/LOADING_BAR.png', 'en': './assets/en/combat/LOADING_BAR.png'})
MOVE_DOWN = Button(area={'cn': (148, 647, 155, 669), 'en': (148, 647, 155, 669)}, color={'cn': (21, 28, 57), 'en': (21, 28, 57)}, button={'cn': (148, 647, 155, 669), 'en': (148, 647, 155, 669)}, file={'cn': './assets/cn/combat/MOVE_DOWN.png', 'en': './assets/en/combat/MOVE_DOWN.png'})
OPTS_INFO_D = Button(area={'cn': (565, 143, 692, 179), 'en': (565, 143, 692, 179)}, color={'cn': (171, 116, 110), 'en': (171, 116, 110)}, button={'cn': (590, 587, 627, 647), 'en': (590, 587, 627, 647)}, file={'cn': './assets/cn/combat/OPTS_INFO_D.png', 'en': './assets/en/combat/OPTS_INFO_D.png'})
PAUSE = Button(area={'cn': (1236, 37, 1244, 59), 'en': (1236, 37, 1244, 59)}, color={'cn': (247, 243, 247), 'en': (247, 243, 247)}, button={'cn': (1162, 34, 1246, 61), 'en': (1151, 34, 1247, 61)}, file={'cn': './assets/cn/combat/PAUSE.png', 'en': './assets/en/combat/PAUSE.png'})
PAUSE_DOUBLE_CHECK = Button(area={'cn': (1231, 35, 1236, 60), 'en': (1231, 35, 1236, 60)}, color={'cn': (96, 104, 136), 'en': (96, 104, 136)}, button={'cn': (1231, 35, 1236, 60), 'en': (1231, 35, 1236, 60)}, file={'cn': './assets/cn/combat/PAUSE_DOUBLE_CHECK.png', 'en': './assets/en/combat/PAUSE_DOUBLE_CHECK.png'})
READY_AIR_RAID = Button(area={'cn': (887, 618, 907, 628), 'en': (887, 618, 907, 628)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255)}, button={'cn': (887, 618, 907, 628), 'en': (887, 618, 907, 628)}, file={'cn': './assets/cn/combat/READY_AIR_RAID.png', 'en': './assets/en/combat/READY_AIR_RAID.png'})

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@ -40,15 +40,25 @@ class ExerciseCombat(HpDaemon, OpponentChoose, ExerciseEquipment):
while 1:
self.device.screenshot()
# Finish
# Finish - S or D rank
if self.appear_then_click(BATTLE_STATUS_S):
success = True
end = True
continue
if self.appear_then_click(BATTLE_STATUS_D):
success = True
end = True
logger.info("Exercise LOST")
continue
if self.appear_then_click(GET_ITEMS_1):
continue
if self.appear_then_click(EXP_INFO_S):
continue
if self.appear_then_click(EXP_INFO_D):
continue
# Last D rank screen
if self.appear_then_click(OPTS_INFO_D, offset=(30,30)):
continue
# Quit
if not end: