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https://github.com/LmeSzinc/StarRailCopilot.git
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Merge branch 'master' into dev
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commit
12ffb8348b
Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 7.9 KiB |
BIN
assets/en/assignment/ui/EVENT_COMPLETED.png
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BIN
assets/en/assignment/ui/EVENT_COMPLETED.png
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After Width: | Height: | Size: 8.5 KiB |
@ -116,16 +116,22 @@ ENTRY_LOADED = ButtonWrapper(
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button=(474, 161, 491, 615),
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),
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)
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EVENT_FINISHED = ButtonWrapper(
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name='EVENT_FINISHED',
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EVENT_COMPLETED = ButtonWrapper(
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name='EVENT_COMPLETED',
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cn=Button(
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file='./assets/cn/assignment/ui/EVENT_FINISHED.png',
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file='./assets/cn/assignment/ui/EVENT_COMPLETED.png',
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area=(700, 300, 752, 331),
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search=(680, 280, 772, 351),
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color=(223, 215, 195),
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button=(700, 300, 752, 331),
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),
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en=None,
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en=Button(
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file='./assets/en/assignment/ui/EVENT_COMPLETED.png',
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area=(721, 302, 851, 331),
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search=(701, 282, 871, 351),
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color=(229, 220, 200),
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button=(721, 302, 851, 331),
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),
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)
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EXP_MATERIALS_CREDITS_CHECK = ButtonWrapper(
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name='EXP_MATERIALS_CREDITS_CHECK',
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@ -5,7 +5,7 @@ from tasks.assignment.claim import AssignmentClaim
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from tasks.assignment.keywords import (KEYWORDS_ASSIGNMENT_GROUP,
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AssignmentEntry, AssignmentEventEntry,
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AssignmentEventGroup)
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from tasks.assignment.ui import AssignmentStatus
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from tasks.assignment.ui import ASSIGNMENT_ENTRY_LIST, AssignmentStatus
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from tasks.base.page import page_assignment, page_menu
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from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
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from tasks.daily.synthesize import SynthesizeUI
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@ -33,6 +33,7 @@ class Assignment(AssignmentClaim, SynthesizeUI):
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self.dispatched = dict()
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self.has_new_dispatch = False
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ASSIGNMENT_ENTRY_LIST.cur_buttons = []
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self.ensure_scroll_top(page_menu)
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self.ui_ensure(page_assignment)
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event_ongoing = next((
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@ -4,7 +4,7 @@ from module.config.stored.classes import now
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from module.logger import logger
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from module.ocr.ocr import Duration
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from tasks.assignment.assets.assets_assignment_claim import *
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from tasks.assignment.assets.assets_assignment_ui import EVENT_FINISHED
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from tasks.assignment.assets.assets_assignment_ui import EVENT_COMPLETED
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from tasks.assignment.dispatch import AssignmentDispatch
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from tasks.assignment.keywords import AssignmentEntry
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from tasks.base.page import page_assignment
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@ -80,8 +80,8 @@ class AssignmentClaim(AssignmentDispatch):
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if self.appear(page_assignment.check_button):
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logger.info('Assignment report is closed')
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break
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if self.appear(EVENT_FINISHED):
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logger.info('Event finished')
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if self.appear(EVENT_COMPLETED):
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logger.info('Event completed')
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return
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# Close report
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if self.appear(REPORT, interval=1):
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@ -224,8 +224,8 @@ class AssignmentUI(UI):
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if timeout.reached():
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logger.warning('Wait entry loaded timeout')
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break
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if self.appear(EVENT_FINISHED):
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logger.info('Event finished')
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if self.appear(EVENT_COMPLETED):
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logger.info('Event completed')
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break
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if self.appear(ASSIGNMENT_CHECK) and \
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self.image_color_count(ENTRY_LOADED, (35, 35, 35), count=800):
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@ -244,12 +244,13 @@ class AssignmentUI(UI):
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if timeout.reached():
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logger.warning('Wait correct entry loaded timeout')
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break
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if self.appear(EVENT_FINISHED):
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logger.info('Event finished')
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if isinstance(group, AssignmentEventGroup) and self.appear(EVENT_COMPLETED):
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logger.info('Correct entry loaded')
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ASSIGNMENT_ENTRY_LIST.cur_buttons = []
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break
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ASSIGNMENT_ENTRY_LIST.load_rows(self)
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if all(
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if ASSIGNMENT_ENTRY_LIST.cur_buttons and all(
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x.matched_keyword.group == group
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for x in ASSIGNMENT_ENTRY_LIST.cur_buttons
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):
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@ -91,8 +91,6 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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support_set = False
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else:
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support_set = True
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# Reset combat_wave_cost, so handle_combat_interact() won't activate before handle_combat_prepare()
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self.combat_wave_cost = 10
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logger.info([support_character, support_set])
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trial = 0
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while 1:
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@ -389,6 +387,8 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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finish = self.combat_finish()
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if self._combat_should_reenter():
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continue
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# Reset combat_wave_cost, so handle_combat_interact() won't activate before handle_combat_prepare()
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self.combat_wave_cost = 10
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if finish:
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break
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