mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-22 00:35:34 +00:00
Fix: Actively exit cloud game instead of killing directly to avoid extra fee
This commit is contained in:
parent
c6ff6f3f80
commit
1578913bbf
@ -59,8 +59,9 @@ class UI(MainPage):
|
||||
|
||||
@run_once
|
||||
def cloud_login():
|
||||
from tasks.login.login import Login
|
||||
Login(config=self.config, device=self.device).cloud_login()
|
||||
if self.config.is_cloud_game:
|
||||
from tasks.login.login import Login
|
||||
Login(config=self.config, device=self.device).cloud_login()
|
||||
|
||||
timeout = Timer(10, count=20).start()
|
||||
while 1:
|
||||
|
@ -61,6 +61,8 @@ class XPath:
|
||||
"""
|
||||
# 悬浮窗
|
||||
FLOAT_WINDOW = '//*[@class="android.widget.ImageView"]'
|
||||
# 退出按钮,返回登录页面
|
||||
FLOAT_EXIT = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/iv_exit"]'
|
||||
# 弹出侧边栏的 节点信息
|
||||
# 将这个区域向右偏移作为退出悬浮窗的按钮
|
||||
FLOAT_DELAY = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_node_region"]'
|
||||
@ -83,7 +85,7 @@ class LoginAndroidCloud(ModuleBase):
|
||||
def _cloud_start(self, skip_first=False):
|
||||
"""
|
||||
Pages:
|
||||
out: START_GAME
|
||||
out: XPath.START_GAME
|
||||
"""
|
||||
logger.hr('Cloud start')
|
||||
update_checker = Timer(2)
|
||||
@ -129,7 +131,7 @@ class LoginAndroidCloud(ModuleBase):
|
||||
def _cloud_get_remain(self):
|
||||
"""
|
||||
Pages:
|
||||
in: START_GAME
|
||||
in: XPath.START_GAME
|
||||
"""
|
||||
regex = re.compile(r'(\d+)')
|
||||
|
||||
@ -163,7 +165,7 @@ class LoginAndroidCloud(ModuleBase):
|
||||
def _cloud_enter(self, skip_first=False):
|
||||
"""
|
||||
Pages:
|
||||
in: START_GAME
|
||||
in: XPath.START_GAME
|
||||
out: page_main
|
||||
"""
|
||||
logger.hr('Cloud enter')
|
||||
@ -224,6 +226,11 @@ class LoginAndroidCloud(ModuleBase):
|
||||
Login(config=self.config, device=self.device).handle_app_login()
|
||||
|
||||
def _cloud_setting_enter(self, skip_first=True):
|
||||
"""
|
||||
Pages:
|
||||
in: XPath.FLOAT_WINDOW
|
||||
out: XPath.FLOAT_DELAY, setting aside expanded
|
||||
"""
|
||||
while 1:
|
||||
if skip_first:
|
||||
skip_first = False
|
||||
@ -237,6 +244,11 @@ class LoginAndroidCloud(ModuleBase):
|
||||
continue
|
||||
|
||||
def _cloud_setting_exit(self, skip_first=True):
|
||||
"""
|
||||
Pages:
|
||||
in: XPath.FLOAT_DELAY, setting aside expanded
|
||||
out: XPath.FLOAT_WINDOW
|
||||
"""
|
||||
while 1:
|
||||
if skip_first:
|
||||
skip_first = False
|
||||
@ -255,6 +267,8 @@ class LoginAndroidCloud(ModuleBase):
|
||||
|
||||
def _cloud_setting_disable_net_state(self, skip_first=True):
|
||||
"""
|
||||
Disable net state display, or will cause detection error on COMBAT_AUTO, COMBAT_2X
|
||||
|
||||
Pages:
|
||||
in: page_main
|
||||
out: page_main
|
||||
@ -382,9 +396,11 @@ class LoginAndroidCloud(ModuleBase):
|
||||
return False
|
||||
|
||||
def cloud_login(self):
|
||||
if not self.config.is_cloud_game:
|
||||
return False
|
||||
|
||||
"""
|
||||
Pages:
|
||||
in: Any page in cloud game
|
||||
out: page_main
|
||||
"""
|
||||
self.device.dump_hierarchy()
|
||||
if self.is_in_cloud_page():
|
||||
self.cloud_ensure_ingame()
|
||||
@ -392,6 +408,43 @@ class LoginAndroidCloud(ModuleBase):
|
||||
|
||||
return False
|
||||
|
||||
def cloud_exit(self, skip_first=False):
|
||||
"""
|
||||
Exit cloud game, note that actively exit is recommended,
|
||||
don't kill game directly, or will cause 3min extra fee because the sever side is still alive
|
||||
|
||||
Args:
|
||||
skip_first: False by default because cloud_exit() is usually being called after running tasks,
|
||||
existing hierarchy may be outdated
|
||||
|
||||
Pages:
|
||||
in: XPath.FLOAT_WINDOW
|
||||
out: XPath.START_GAME
|
||||
"""
|
||||
logger.hr('Cloud exit')
|
||||
while 1:
|
||||
if skip_first:
|
||||
skip_first = False
|
||||
else:
|
||||
self.device.dump_hierarchy()
|
||||
|
||||
# End
|
||||
if self.appear(XPath.START_GAME):
|
||||
break
|
||||
|
||||
if self.appear_then_click(XPath.FLOAT_WINDOW, interval=3):
|
||||
continue
|
||||
if self.appear_then_click(XPath.FLOAT_EXIT, interval=3):
|
||||
continue
|
||||
# 提示
|
||||
# 是否确认退出游戏
|
||||
# - 继续游戏 - 退出游戏
|
||||
if self.appear_then_click(XPath.POPUP_CONFIRM, interval=3):
|
||||
continue
|
||||
|
||||
# Update remain
|
||||
self._cloud_get_remain()
|
||||
|
||||
def cloud_keep_alive(self):
|
||||
"""
|
||||
Randomly do something to prevent being kicked
|
||||
@ -410,5 +463,5 @@ class LoginAndroidCloud(ModuleBase):
|
||||
|
||||
if __name__ == '__main__':
|
||||
self = LoginAndroidCloud('src')
|
||||
self.cloud_ensure_ingame()
|
||||
self.cloud_login()
|
||||
self.cloud_keep_alive()
|
||||
|
@ -83,6 +83,8 @@ class Login(UI, LoginAndroidCloud):
|
||||
|
||||
def app_stop(self):
|
||||
logger.hr('App stop')
|
||||
if self.config.is_cloud_game:
|
||||
self.cloud_exit()
|
||||
self.device.app_stop()
|
||||
|
||||
def app_start(self):
|
||||
@ -102,18 +104,3 @@ class Login(UI, LoginAndroidCloud):
|
||||
self.device.app_start()
|
||||
self.handle_app_login()
|
||||
self.config.task_delay(server_update=True)
|
||||
|
||||
def cloud_start(self):
|
||||
if not self.config.is_cloud_game:
|
||||
return
|
||||
|
||||
logger.hr('Cloud start')
|
||||
self.cloud_ensure_ingame()
|
||||
self.handle_app_login()
|
||||
|
||||
def cloud_stop(self):
|
||||
if not self.config.is_cloud_game:
|
||||
return
|
||||
|
||||
logger.hr('Cloud stop')
|
||||
self.app_stop()
|
||||
|
Loading…
Reference in New Issue
Block a user