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Merge pull request #675 from Zebartin/fix/assignment
Upd: Assignments (Shadow of the Ranger)
This commit is contained in:
commit
1928bcf2db
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assets/cn/assignment/ui/SHADOW_OF_THE_RANGER_CHECK.png
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assets/cn/assignment/ui/SHADOW_OF_THE_RANGER_CLICK.png
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assets/en/assignment/ui/SHADOW_OF_THE_RANGER_CHECK.png
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assets/en/assignment/ui/SHADOW_OF_THE_RANGER_CLICK.png
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@ -556,7 +556,7 @@ class KeywordExtract:
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self.load_keywords(['本周任务', '本期任务'])
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self.load_keywords(['本周任务', '本期任务'])
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self.write_keywords(keyword_class='BattlePassMissionTab',
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self.write_keywords(keyword_class='BattlePassMissionTab',
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output_file='./tasks/battle_pass/keywords/mission_tab.py')
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output_file='./tasks/battle_pass/keywords/mission_tab.py')
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# self.generate_assignments()
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self.generate_assignments()
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self.generate_forgotten_hall_stages()
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self.generate_forgotten_hall_stages()
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self.generate_daily_quests()
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self.generate_daily_quests()
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self.generate_battle_pass_quests()
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self.generate_battle_pass_quests()
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@ -59,7 +59,7 @@ def get_assignment_entry_data():
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for expedition_namehash, expedition_id in expedition_namehash_to_id.items():
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for expedition_namehash, expedition_id in expedition_namehash_to_id.items():
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reward_id = expedition_id_to_reward_id[expedition_id]
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reward_id = expedition_id_to_reward_id[expedition_id]
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item_ids = reward_id_to_item_ids[reward_id]
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item_ids = reward_id_to_item_ids[reward_id]
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item_names = [item_id_to_namehash[x] for x in item_ids]
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item_names = [item_id_to_namehash[x] for x in item_ids if x]
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if len(item_names) == 1:
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if len(item_names) == 1:
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item = GenerateKeyword.find_keyword(item_names[0], lang='cn')[1]
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item = GenerateKeyword.find_keyword(item_names[0], lang='cn')[1]
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if item in item_name_remap:
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if item in item_name_remap:
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@ -128,6 +128,7 @@ class GenerateAssignmentEventGroup(GenerateKeyword):
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def iter_keywords(self) -> Iterable[dict]:
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def iter_keywords(self) -> Iterable[dict]:
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yield dict(text_id=self.find_keyword('空间站特派', lang='cn')[0])
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yield dict(text_id=self.find_keyword('空间站特派', lang='cn')[0])
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yield dict(text_id=self.find_keyword('关于波提欧的一切…', lang='cn')[0])
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yield dict(text_id=self.find_keyword('关于波提欧的一切…', lang='cn')[0])
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yield dict(text_id=self.find_keyword('游侠谜影', lang='cn')[0])
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class GenerateAssignmentEventEntry(GenerateKeyword):
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class GenerateAssignmentEventEntry(GenerateKeyword):
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@ -141,5 +142,5 @@ class GenerateAssignmentEventEntry(GenerateKeyword):
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if __name__ == "__main__":
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if __name__ == "__main__":
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from dev_tools.keywords.base import TextMap
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from dev_tools.keywords.base import TextMap
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TextMap.DATA_FOLDER = '../StarRailData'
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TextMap.DATA_FOLDER = '../DanhengServer-Resources'
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GenerateAssignment()()
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GenerateAssignment()()
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@ -68,6 +68,7 @@ def text_to_variable(text):
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text = re.sub(r'[(),#"?!&%*]|</?\w+>', '', text)
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text = re.sub(r'[(),#"?!&%*]|</?\w+>', '', text)
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# text = re.sub(r'[#_]?\d+(_times?)?', '', text)
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# text = re.sub(r'[#_]?\d+(_times?)?', '', text)
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text = re.sub(r'<color=#?\w+>', '', text)
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text = re.sub(r'<color=#?\w+>', '', text)
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text = re.sub(r'^\d+', '', text)
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text = text.replace('é', 'e')
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text = text.replace('é', 'e')
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return text.strip('_')
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return text.strip('_')
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|
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@ -153,9 +153,7 @@ class Switch:
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if counter >= 1:
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if counter >= 1:
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logger.warning(f'{self.name} switch {state} asset has evaluated to unknown too many times, '
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logger.warning(f'{self.name} switch {state} asset has evaluated to unknown too many times, '
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f'asset should be re-verified')
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f'asset should be re-verified')
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return False
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counter += 1
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counter += 1
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continue
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# Click
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# Click
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if click_timer.reached():
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if click_timer.reached():
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@ -242,6 +242,40 @@ OCR_ASSIGNMENT_TIME = ButtonWrapper(
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button=(605, 564, 886, 589),
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button=(605, 564, 886, 589),
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),
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),
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)
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)
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SHADOW_OF_THE_RANGER_CHECK = ButtonWrapper(
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name='SHADOW_OF_THE_RANGER_CHECK',
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cn=Button(
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file='./assets/cn/assignment/ui/SHADOW_OF_THE_RANGER_CHECK.png',
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area=(161, 100, 232, 117),
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search=(141, 80, 252, 137),
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color=(171, 166, 151),
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button=(161, 100, 232, 117),
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),
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en=Button(
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file='./assets/en/assignment/ui/SHADOW_OF_THE_RANGER_CHECK.png',
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area=(165, 95, 197, 126),
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search=(145, 75, 217, 146),
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color=(187, 182, 166),
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button=(165, 95, 197, 126),
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),
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)
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SHADOW_OF_THE_RANGER_CLICK = ButtonWrapper(
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name='SHADOW_OF_THE_RANGER_CLICK',
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cn=Button(
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file='./assets/cn/assignment/ui/SHADOW_OF_THE_RANGER_CLICK.png',
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area=(161, 100, 232, 117),
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search=(141, 80, 252, 137),
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color=(88, 87, 86),
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button=(161, 100, 232, 117),
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),
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en=Button(
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file='./assets/en/assignment/ui/SHADOW_OF_THE_RANGER_CLICK.png',
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area=(165, 95, 197, 126),
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search=(145, 75, 217, 146),
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color=(80, 79, 77),
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button=(165, 95, 197, 126),
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),
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)
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SPACE_STATION_TASK_FORCE_CHECK = ButtonWrapper(
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SPACE_STATION_TASK_FORCE_CHECK = ButtonWrapper(
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name='SPACE_STATION_TASK_FORCE_CHECK',
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name='SPACE_STATION_TASK_FORCE_CHECK',
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cn=Button(
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cn=Button(
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@ -5,6 +5,7 @@ import tasks.assignment.keywords.event_entry as KEYWORDS_ASSIGNMENT_EVENT_ENTRY
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import tasks.assignment.keywords.event_group as KEYWORDS_ASSIGNMENT_EVENT_GROUP
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import tasks.assignment.keywords.event_group as KEYWORDS_ASSIGNMENT_EVENT_GROUP
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from tasks.assignment.keywords.classes import *
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from tasks.assignment.keywords.classes import *
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CURRENT_EVENT_GROUP = KEYWORDS_ASSIGNMENT_EVENT_GROUP.Shadow_of_the_Ranger
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KEYWORDS_ASSIGNMENT_GROUP.Character_Materials.entries = (
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KEYWORDS_ASSIGNMENT_GROUP.Character_Materials.entries = (
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KEYWORDS_ASSIGNMENT_ENTRY.Nine_Billion_Names,
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KEYWORDS_ASSIGNMENT_ENTRY.Nine_Billion_Names,
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KEYWORDS_ASSIGNMENT_ENTRY.Destruction_of_the_Destroyer,
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KEYWORDS_ASSIGNMENT_ENTRY.Destruction_of_the_Destroyer,
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@ -30,37 +31,12 @@ KEYWORDS_ASSIGNMENT_GROUP.Synthesis_Materials.entries = (
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KEYWORDS_ASSIGNMENT_ENTRY.Fragments_of_Illusory_Dreams,
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KEYWORDS_ASSIGNMENT_ENTRY.Fragments_of_Illusory_Dreams,
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KEYWORDS_ASSIGNMENT_ENTRY.Scalpel_and_Screwdriver,
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KEYWORDS_ASSIGNMENT_ENTRY.Scalpel_and_Screwdriver,
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)
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)
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KEYWORDS_ASSIGNMENT_EVENT_GROUP.All_About_Boothill.entries = (
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CURRENT_EVENT_GROUP.entries = tuple(AssignmentEventEntry.instances.values())
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Activate_Genetic_Samples,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Reproduce_Experimental_Data,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Burned_Warehouse,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Synesthesia_Beacon_Function_Iteration,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Hunters_Wanted_No_Newbies_Please,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Peaceful_Life_for_Good_People,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Closed_Beta_Test_Recruitment,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Protect_Digital_Exhibits,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Final_Survivor,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Water_Pollution_Control,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Hook_Line_and_Sinker,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Investigation_Order_Boothill,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Volunteers_Wanted,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Burn_Treatment,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.I_Want_to_Speak_to_Your_Manager,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Licensed_Product_Damage_Assessment,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Annoying_Flies,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Urgent_Protection_Services,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.A_Dream_Is_Born,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Wanted_Boothill,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Casual_Cowboy,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Dangerous_Journey,
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KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Crossing_the_Fire_Line,
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)
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for group in (
|
for group in (
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KEYWORDS_ASSIGNMENT_GROUP.Character_Materials,
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KEYWORDS_ASSIGNMENT_GROUP.Character_Materials,
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KEYWORDS_ASSIGNMENT_GROUP.EXP_Materials_Credits,
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KEYWORDS_ASSIGNMENT_GROUP.EXP_Materials_Credits,
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KEYWORDS_ASSIGNMENT_GROUP.Synthesis_Materials,
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KEYWORDS_ASSIGNMENT_GROUP.Synthesis_Materials,
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KEYWORDS_ASSIGNMENT_EVENT_GROUP.All_About_Boothill,
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CURRENT_EVENT_GROUP,
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):
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):
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for entry in group.entries:
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for entry in group.entries:
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assert entry.group is None
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assert entry.group is None
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@ -3,188 +3,116 @@ from .classes import AssignmentEventEntry
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# This file was auto-generated, do not modify it manually. To generate:
|
# This file was auto-generated, do not modify it manually. To generate:
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# ``` python -m dev_tools.keyword_extract ```
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# ``` python -m dev_tools.keyword_extract ```
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Activate_Genetic_Samples = AssignmentEventEntry(
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Analyzing_Genetic_Samples = AssignmentEventEntry(
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id=1,
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id=1,
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name='Activate_Genetic_Samples',
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name='Analyzing_Genetic_Samples',
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cn='激活基因样本',
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cn='解析基因样本',
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cht='激發基因樣本',
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cht='解析基因樣本',
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en='Activate Genetic Samples',
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en='Analyzing Genetic Samples',
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jp='遺伝子サンプルの活性化',
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jp='遺伝子サンプル解析',
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es='Activación de muestras genéticas',
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es='Análisis de muestras genéticas',
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)
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)
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Reproduce_Experimental_Data = AssignmentEventEntry(
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Ranger_Online_Looking_for_Group = AssignmentEventEntry(
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id=2,
|
id=2,
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name='Reproduce_Experimental_Data',
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name='Ranger_Online_Looking_for_Group',
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cn='复现实验数据',
|
cn='在线等一游侠进组',
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cht='重現實驗數據',
|
cht='線上等一遊俠進組',
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en='Reproduce Experimental Data',
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en='Ranger Online: Looking for Group',
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jp='実験データの復元',
|
jp='レンジャー募集中',
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es='Recreación de datos experimentales',
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es='Se busca informante para unirse al grupo',
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)
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)
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Burned_Warehouse = AssignmentEventEntry(
|
Double_Symphony = AssignmentEventEntry(
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id=3,
|
id=3,
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name='Burned_Warehouse',
|
name='Double_Symphony',
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cn='仓库被烧',
|
cn='双重奏',
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cht='倉庫被燒',
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cht='雙重奏',
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en='Burned Warehouse',
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en='Double Symphony',
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jp='燃えた倉庫',
|
jp='二重奏',
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es='Almacén incinerado',
|
es='Doble sinfonía',
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)
|
)
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Car_Thief = AssignmentEventEntry(
|
Analyze_Memory_Zone_Meme = AssignmentEventEntry(
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id=4,
|
id=4,
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name='Car_Thief',
|
name='Analyze_Memory_Zone_Meme',
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cn='███的偷车贼!',
|
cn='解析忆域迷因',
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cht='███的偷車賊!',
|
cht='解析憶域迷因',
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en='███████ Car Thief!',
|
en='Analyze Memory Zone Meme',
|
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jp='███の車泥棒!',
|
jp='記憶域ミームの解析',
|
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es='¡████ ladrón de autos!',
|
es='Análisis de Meme de la Zona de los Recuerdos',
|
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)
|
)
|
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Synesthesia_Beacon_Function_Iteration = AssignmentEventEntry(
|
Memory_Restoration_Report = AssignmentEventEntry(
|
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id=5,
|
id=5,
|
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name='Synesthesia_Beacon_Function_Iteration',
|
name='Memory_Restoration_Report',
|
||||||
cn='联觉信标功能迭代',
|
cn='记忆修复报告',
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cht='聯覺信標功能更新',
|
cht='記憶修正報告',
|
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en='Synesthesia Beacon Function Iteration',
|
en='Memory Restoration Report',
|
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jp='共感覚ビーコン機能アップデート',
|
jp='記憶修復報告',
|
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es='Iteración de funciones de la baliza sinestésica',
|
es='Informe de recuperación de recuerdos',
|
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)
|
)
|
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Hunters_Wanted_No_Newbies_Please = AssignmentEventEntry(
|
Beacon_Data_Decryption = AssignmentEventEntry(
|
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id=6,
|
id=6,
|
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name='Hunters_Wanted_No_Newbies_Please',
|
name='Beacon_Data_Decryption',
|
||||||
cn='来猎人,菜鸟勿扰',
|
cn='信标内容破译',
|
||||||
cht='來獵人,菜鳥勿擾',
|
cht='信標內容破譯',
|
||||||
en='Hunters Wanted, No Newbies Please',
|
en='Beacon Data Decryption',
|
||||||
jp='プロハンター歓迎、初心者お断り',
|
jp='ビーコンの内容解読',
|
||||||
es='Se necesitan cazadores. Novatos abstenerse',
|
es='Desencriptación de datos de baliza',
|
||||||
)
|
)
|
||||||
Peaceful_Life_for_Good_People = AssignmentEventEntry(
|
Robin_Fan_Party = AssignmentEventEntry(
|
||||||
id=7,
|
id=7,
|
||||||
name='Peaceful_Life_for_Good_People',
|
name='Robin_Fan_Party',
|
||||||
cn='好人一生平安',
|
cn='知更鸟粉丝派对',
|
||||||
cht='好人一生平安',
|
cht='知更鳥粉絲派對',
|
||||||
en='Peaceful Life for Good People',
|
en="Robin's Fan Party",
|
||||||
jp='善人は一生安泰',
|
jp='ロビンファンパーティー',
|
||||||
es='Vida pacífica para la gente de bien',
|
es='Fiesta de fans de Robin',
|
||||||
)
|
)
|
||||||
Closed_Beta_Test_Recruitment = AssignmentEventEntry(
|
Futile_Eradication = AssignmentEventEntry(
|
||||||
id=8,
|
id=8,
|
||||||
name='Closed_Beta_Test_Recruitment',
|
name='Futile_Eradication',
|
||||||
cn='征集内测玩家',
|
cn='野火烧不尽',
|
||||||
cht='徵求封測玩家',
|
cht='野火燒不盡',
|
||||||
en='Closed Beta Test Recruitment',
|
en='Futile Eradication',
|
||||||
jp='テスター募集',
|
jp='消せない野火',
|
||||||
es='Reclutamiento para beta cerrada',
|
es='El incendio no se extingue',
|
||||||
)
|
)
|
||||||
Protect_Digital_Exhibits = AssignmentEventEntry(
|
Bounty_for_Witnesses = AssignmentEventEntry(
|
||||||
id=9,
|
id=9,
|
||||||
name='Protect_Digital_Exhibits',
|
name='Bounty_for_Witnesses',
|
||||||
cn='保护数字展品',
|
cn='重金寻求目击者',
|
||||||
cht='保護數位展品',
|
cht='重金尋求目擊者',
|
||||||
en='Protect Digital Exhibits',
|
en='Bounty for Witnesses',
|
||||||
jp='デジタル展示品を守れ',
|
jp='目撃情報に高額報酬',
|
||||||
es='Protección de objetos de exposición digitales',
|
es='Recompensa para testigos',
|
||||||
)
|
)
|
||||||
Final_Survivor = AssignmentEventEntry(
|
New_Student_Protection_Plan = AssignmentEventEntry(
|
||||||
id=10,
|
id=10,
|
||||||
name='Final_Survivor',
|
name='New_Student_Protection_Plan',
|
||||||
cn='最后的生还者',
|
cn='守护新生计划',
|
||||||
cht='最後的生還者',
|
cht='守護新生計畫',
|
||||||
en='Final Survivor',
|
en='New Student Protection Plan',
|
||||||
jp='最後の生還者',
|
jp='新生ピノコニー・ガーディアン計画',
|
||||||
es='Última superviviente',
|
es='Plan de protección de nuevos estudiantes',
|
||||||
)
|
)
|
||||||
Water_Pollution_Control = AssignmentEventEntry(
|
Big_Data_Analysis = AssignmentEventEntry(
|
||||||
id=11,
|
id=11,
|
||||||
name='Water_Pollution_Control',
|
name='Big_Data_Analysis',
|
||||||
cn='水域排污',
|
cn='大数据分析',
|
||||||
cht='水域排汙',
|
cht='大資料分析',
|
||||||
en='Water Pollution Control',
|
en='Big Data Analysis',
|
||||||
jp='水質汚染',
|
jp='ビッグデータ分析',
|
||||||
es='Control de contaminación acuática',
|
es='Análisis de datos masivos',
|
||||||
)
|
)
|
||||||
Hook_Line_and_Sinker = AssignmentEventEntry(
|
Banana_Conspiracy = AssignmentEventEntry(
|
||||||
id=12,
|
id=12,
|
||||||
name='Hook_Line_and_Sinker',
|
name='Banana_Conspiracy',
|
||||||
cn='愿者上钩',
|
cn='香蕉疑云',
|
||||||
cht='願者上鉤',
|
cht='香蕉疑雲',
|
||||||
en='Hook, Line, and Sinker',
|
en='Banana Conspiracy',
|
||||||
jp='いずれ捕まる',
|
jp='バナナの謎',
|
||||||
es='Quien muerde el anzuelo es porque quiere',
|
es='Conspiración bananera',
|
||||||
)
|
|
||||||
Investigation_Order_Boothill = AssignmentEventEntry(
|
|
||||||
id=13,
|
|
||||||
name='Investigation_Order_Boothill',
|
|
||||||
cn='追查令:波提欧',
|
|
||||||
cht='追查令:波提歐',
|
|
||||||
en='Investigation Order: Boothill',
|
|
||||||
jp='調査命令:ブートヒル',
|
|
||||||
es='Orden de investigación: Boothill',
|
|
||||||
)
|
|
||||||
Volunteers_Wanted = AssignmentEventEntry(
|
|
||||||
id=14,
|
|
||||||
name='Volunteers_Wanted',
|
|
||||||
cn='寻找志愿者',
|
|
||||||
cht='尋找志向者',
|
|
||||||
en='Volunteers Wanted',
|
|
||||||
jp='ボランティアを探せ',
|
|
||||||
es='Se necesitan voluntarios',
|
|
||||||
)
|
|
||||||
Burn_Treatment = AssignmentEventEntry(
|
|
||||||
id=15,
|
|
||||||
name='Burn_Treatment',
|
|
||||||
cn='烧伤治疗',
|
|
||||||
cht='燒傷治療',
|
|
||||||
en='Burn Treatment',
|
|
||||||
jp='火傷の治療',
|
|
||||||
es='Tratamiento cauterizador',
|
|
||||||
)
|
|
||||||
I_Want_to_Speak_to_Your_Manager = AssignmentEventEntry(
|
|
||||||
id=16,
|
|
||||||
name='I_Want_to_Speak_to_Your_Manager',
|
|
||||||
cn='去把你们经理喊过来',
|
|
||||||
cht='叫你們經理出來',
|
|
||||||
en='I Want to Speak to Your Manager',
|
|
||||||
jp='責任者を呼べ',
|
|
||||||
es='Quiero hablar con su gerente',
|
|
||||||
)
|
|
||||||
Licensed_Product_Damage_Assessment = AssignmentEventEntry(
|
|
||||||
id=17,
|
|
||||||
name='Licensed_Product_Damage_Assessment',
|
|
||||||
cn='授权产品定损',
|
|
||||||
cht='授權產品損失鑑定',
|
|
||||||
en='Licensed Product Damage Assessment',
|
|
||||||
jp='ライセンス製品の損失額評価',
|
|
||||||
es='Evaluación de pérdidas de productos autorizados',
|
|
||||||
)
|
|
||||||
Annoying_Flies = AssignmentEventEntry(
|
|
||||||
id=18,
|
|
||||||
name='Annoying_Flies',
|
|
||||||
cn='烦人的苍蝇',
|
|
||||||
cht='煩人的蒼蠅',
|
|
||||||
en='Annoying Flies',
|
|
||||||
jp='鬱陶しいハエ',
|
|
||||||
es='Moscas molestas',
|
|
||||||
)
|
|
||||||
Urgent_Protection_Services = AssignmentEventEntry(
|
|
||||||
id=19,
|
|
||||||
name='Urgent_Protection_Services',
|
|
||||||
cn='紧急护卫',
|
|
||||||
cht='緊急護衛',
|
|
||||||
en='Urgent Protection Services',
|
|
||||||
jp='緊急護衛',
|
|
||||||
es='Se necesita protección urgente',
|
|
||||||
)
|
|
||||||
A_Dream_Is_Born = AssignmentEventEntry(
|
|
||||||
id=20,
|
|
||||||
name='A_Dream_Is_Born',
|
|
||||||
cn='星梦起航',
|
|
||||||
cht='星夢啟航',
|
|
||||||
en='A Dream Is Born',
|
|
||||||
jp='星の夢の門出',
|
|
||||||
es='Ha nacido una estrella',
|
|
||||||
)
|
)
|
||||||
Wanted_Boothill = AssignmentEventEntry(
|
Wanted_Boothill = AssignmentEventEntry(
|
||||||
id=21,
|
id=13,
|
||||||
name='Wanted_Boothill',
|
name='Wanted_Boothill',
|
||||||
cn='通缉令:波提欧',
|
cn='通缉令:波提欧',
|
||||||
cht='通緝令:波提歐',
|
cht='通緝令:波提歐',
|
||||||
@ -192,30 +120,102 @@ Wanted_Boothill = AssignmentEventEntry(
|
|||||||
jp='指名手配:ブートヒル',
|
jp='指名手配:ブートヒル',
|
||||||
es='Se busca: Boothill',
|
es='Se busca: Boothill',
|
||||||
)
|
)
|
||||||
Casual_Cowboy = AssignmentEventEntry(
|
Grand_Cleaning_Physically = AssignmentEventEntry(
|
||||||
|
id=14,
|
||||||
|
name='Grand_Cleaning_Physically',
|
||||||
|
cn='大清洗(物理意义)',
|
||||||
|
cht='大清洗(物理意義)',
|
||||||
|
en='Grand Cleaning (Physically)',
|
||||||
|
jp='大掃除(文字通りの意味で)',
|
||||||
|
es='Gran limpieza (en el sentido físico)',
|
||||||
|
)
|
||||||
|
Need_Info_on_Silvergun_Shura = AssignmentEventEntry(
|
||||||
|
id=15,
|
||||||
|
name='Need_Info_on_Silvergun_Shura',
|
||||||
|
cn='求科普银枪•修罗',
|
||||||
|
cht='說明一下銀槍•修羅',
|
||||||
|
en='Need Info on Silvergun Shura',
|
||||||
|
jp='シルバーガン・修羅サンについて知りたい',
|
||||||
|
es='Se busca información sobre Shura Pistola de Plata',
|
||||||
|
)
|
||||||
|
k_Words_Frame_by_Frame_Analysis = AssignmentEventEntry(
|
||||||
|
id=16,
|
||||||
|
name='k_Words_Frame_by_Frame_Analysis',
|
||||||
|
cn='逐帧分析万字解读',
|
||||||
|
cht='逐幀分析萬字解讀',
|
||||||
|
en='10k Words Frame-by-Frame Analysis',
|
||||||
|
jp='フレームごとの詳細な分析および解読',
|
||||||
|
es='Análisis fotograma a fotograma en 10000 palabras',
|
||||||
|
)
|
||||||
|
Let_Fire_Cleanse_All = AssignmentEventEntry(
|
||||||
|
id=17,
|
||||||
|
name='Let_Fire_Cleanse_All',
|
||||||
|
cn='让火焰净化一切',
|
||||||
|
cht='讓火焰淨化一切',
|
||||||
|
en='Let Fire Cleanse All',
|
||||||
|
jp='炎で全てを浄化',
|
||||||
|
es='Que las llamas lo purifiquen todo',
|
||||||
|
)
|
||||||
|
Night_at_Dreamflux_Reef = AssignmentEventEntry(
|
||||||
|
id=18,
|
||||||
|
name='Night_at_Dreamflux_Reef',
|
||||||
|
cn='流梦礁之夜',
|
||||||
|
cht='流夢礁之夜',
|
||||||
|
en='Night at Dreamflux Reef',
|
||||||
|
jp='ドリームリーフ・ナイト',
|
||||||
|
es='Noche en el Arrecife Flujosueño',
|
||||||
|
)
|
||||||
|
Seven_Glasses_of_Financial_Forgetfulness = AssignmentEventEntry(
|
||||||
|
id=19,
|
||||||
|
name='Seven_Glasses_of_Financial_Forgetfulness',
|
||||||
|
cn='七杯忘钱水',
|
||||||
|
cht='七杯忘錢水',
|
||||||
|
en='Seven Glasses of Financial Forgetfulness',
|
||||||
|
jp='7杯の代金未払いのドリンク',
|
||||||
|
es='Siete copas de olvido monetario',
|
||||||
|
)
|
||||||
|
Big_Bad_Boothill = AssignmentEventEntry(
|
||||||
|
id=20,
|
||||||
|
name='Big_Bad_Boothill',
|
||||||
|
cn='罪大恶极波提欧',
|
||||||
|
cht='罪大惡極波提歐',
|
||||||
|
en='Big Bad Boothill',
|
||||||
|
jp='極悪人のブートヒル',
|
||||||
|
es='Boothill, ese felón',
|
||||||
|
)
|
||||||
|
To_Save_the_School_We = AssignmentEventEntry(
|
||||||
|
id=21,
|
||||||
|
name='To_Save_the_School_We',
|
||||||
|
cn='为了拯救学校我们…',
|
||||||
|
cht='我們為了拯救學校……',
|
||||||
|
en='To Save the School, We...',
|
||||||
|
jp='大学の危機を救うため…',
|
||||||
|
es='Para salvar la escuela, nosotros...',
|
||||||
|
)
|
||||||
|
Investigate_Memoria_Changes = AssignmentEventEntry(
|
||||||
id=22,
|
id=22,
|
||||||
name='Casual_Cowboy',
|
name='Investigate_Memoria_Changes',
|
||||||
cn='牛仔不忙',
|
cn='调查忆质变化',
|
||||||
cht='牛仔不忙',
|
cht='調查憶質變化',
|
||||||
en='Casual Cowboy',
|
en='Investigate Memoria Changes',
|
||||||
jp='暇を持て余したカウボーイ',
|
jp='憶質変化の調査',
|
||||||
es='Vaquero ocioso',
|
es='Investigación de cambios en la memoria',
|
||||||
)
|
)
|
||||||
Dangerous_Journey = AssignmentEventEntry(
|
Missing_Beacon = AssignmentEventEntry(
|
||||||
id=23,
|
id=23,
|
||||||
name='Dangerous_Journey',
|
name='Missing_Beacon',
|
||||||
cn='危险之旅',
|
cn='消失的信标',
|
||||||
cht='危險之旅',
|
cht='消失的信標',
|
||||||
en='Dangerous Journey',
|
en='Missing Beacon',
|
||||||
jp='危険な旅',
|
jp='消えたビーコン',
|
||||||
es='Viaje peligroso',
|
es='Baliza desaparecida',
|
||||||
)
|
)
|
||||||
Crossing_the_Fire_Line = AssignmentEventEntry(
|
Harmonic_Resonance = AssignmentEventEntry(
|
||||||
id=24,
|
id=24,
|
||||||
name='Crossing_the_Fire_Line',
|
name='Harmonic_Resonance',
|
||||||
cn='穿越火线',
|
cn='谐乐共振',
|
||||||
cht='穿越火線',
|
cht='諧樂共振',
|
||||||
en='Crossing the Fire Line',
|
en='Harmonic Resonance',
|
||||||
jp='クロスファイア',
|
jp='共鳴するハーモニー',
|
||||||
es='Cruzando la línea de fuego',
|
es='Resonancia armónica',
|
||||||
)
|
)
|
||||||
|
@ -21,3 +21,12 @@ All_About_Boothill = AssignmentEventGroup(
|
|||||||
jp='ブートヒルに関するすべて…',
|
jp='ブートヒルに関するすべて…',
|
||||||
es='Todo sobre Boothill...',
|
es='Todo sobre Boothill...',
|
||||||
)
|
)
|
||||||
|
Shadow_of_the_Ranger = AssignmentEventGroup(
|
||||||
|
id=3,
|
||||||
|
name='Shadow_of_the_Ranger',
|
||||||
|
cn='游侠谜影',
|
||||||
|
cht='遊俠謎影',
|
||||||
|
en='Shadow of the Ranger',
|
||||||
|
jp='レンジャーの影',
|
||||||
|
es='Sombra del Vigilante',
|
||||||
|
)
|
||||||
|
@ -39,14 +39,14 @@ class AssignmentOcr(Ocr):
|
|||||||
(KEYWORDS_ASSIGNMENT_ENTRY.Akashic_Records, '阿[未][夏复]记录'),
|
(KEYWORDS_ASSIGNMENT_ENTRY.Akashic_Records, '阿[未][夏复]记录'),
|
||||||
(KEYWORDS_ASSIGNMENT_ENTRY.Legend_of_the_Puppet_Master, '^师传说'),
|
(KEYWORDS_ASSIGNMENT_ENTRY.Legend_of_the_Puppet_Master, '^师传说'),
|
||||||
(KEYWORDS_ASSIGNMENT_ENTRY.The_Wages_of_Humanity, '[赠]养人类'),
|
(KEYWORDS_ASSIGNMENT_ENTRY.The_Wages_of_Humanity, '[赠]养人类'),
|
||||||
(KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief, '.*的偷车贼.*'),
|
# (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief, '.*的偷车贼.*'),
|
||||||
(KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Synesthesia_Beacon_Function_Iteration,
|
# (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Synesthesia_Beacon_Function_Iteration,
|
||||||
'联觉信标功能[送]代'),
|
# '联觉信标功能[送]代'),
|
||||||
],
|
],
|
||||||
'en': [
|
'en': [
|
||||||
# (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Food_Improvement_Plan.name,
|
# (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Food_Improvement_Plan.name,
|
||||||
# 'Food\s*[I]{0}mprovement Plan'),
|
# 'Food\s*[I]{0}mprovement Plan'),
|
||||||
(KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief, '.*Car Thief.*'),
|
# (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief, '.*Car Thief.*'),
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -110,15 +110,10 @@ ASSIGNMENT_GROUP_SWITCH = AssignmentGroupSwitch(
|
|||||||
'AssignmentGroupSwitch',
|
'AssignmentGroupSwitch',
|
||||||
is_selector=True
|
is_selector=True
|
||||||
)
|
)
|
||||||
# ASSIGNMENT_GROUP_SWITCH.add_state(
|
|
||||||
# KEYWORDS_ASSIGNMENT_EVENT_GROUP.Space_Station_Task_Force,
|
|
||||||
# check_button=SPACE_STATION_TASK_FORCE_CHECK,
|
|
||||||
# click_button=SPACE_STATION_TASK_FORCE_CLICK
|
|
||||||
# )
|
|
||||||
ASSIGNMENT_GROUP_SWITCH.add_state(
|
ASSIGNMENT_GROUP_SWITCH.add_state(
|
||||||
KEYWORDS_ASSIGNMENT_EVENT_GROUP.All_About_Boothill,
|
CURRENT_EVENT_GROUP,
|
||||||
check_button=ALL_ABOUT_BOOTHILL_CHECK,
|
check_button=SHADOW_OF_THE_RANGER_CHECK,
|
||||||
click_button=ALL_ABOUT_BOOTHILL_CLICK
|
click_button=SHADOW_OF_THE_RANGER_CLICK
|
||||||
)
|
)
|
||||||
ASSIGNMENT_GROUP_SWITCH.add_state(
|
ASSIGNMENT_GROUP_SWITCH.add_state(
|
||||||
KEYWORDS_ASSIGNMENT_GROUP.Character_Materials,
|
KEYWORDS_ASSIGNMENT_GROUP.Character_Materials,
|
||||||
|
Loading…
Reference in New Issue
Block a user