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Fix: Combat should return wave count
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@ -318,7 +318,6 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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self.combat_wave_limit = wave_limit
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self.combat_wave_done = 0
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run_count = 0
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while 1:
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logger.hr('Combat', level=2)
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logger.info(f'Combat, team={team}, wave={self.combat_wave_done}/{self.combat_wave_limit}')
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@ -333,9 +332,8 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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finish = self.combat_finish()
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if self._combat_should_reenter():
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continue
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run_count += 1
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if finish:
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break
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logger.attr('CombatRunCount', run_count)
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return run_count
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logger.attr('combat_wave_done', self.combat_wave_done)
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return self.combat_wave_done
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