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Fix: Wait until page_rogue_main fully loaded
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f05e965aac
commit
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@ -75,6 +75,33 @@ class OcrRogueWorld(Ocr):
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class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
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def _rogue_world_wait(self, skip_first_screenshot=True):
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"""
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Wait is_page_rogue_main() fully loaded
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Pages:
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out: is_page_rogue_main()
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"""
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logger.info(f'Rogue world wait')
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ocr = OcrRogueWorld(OCR_WORLD)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# Additional
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if self.appear_then_click(REWARD_CLOSE, interval=2):
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continue
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if self.handle_ui_close(LEVEL_CONFIRM, interval=2):
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continue
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if self.is_page_rogue_main() \
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and self.image_color_count(OCR_WORLD, color=(255, 255, 255), threshold=221, count=50):
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current = ocr.ocr_single_line(self.device.image)
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if current:
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break
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def _rogue_world_set(self, world: int | DungeonList, skip_first_screenshot=True):
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"""
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Args:
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@ -328,6 +355,9 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
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self.dungeon_goto_rogue()
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self._rogue_teleport()
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# is_page_rogue_main()
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self._rogue_world_wait()
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# Update rogue points
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if datetime.now() - self.config.stored.SimulatedUniverse.time > timedelta(minutes=2):
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ocr = OcrSimUniPoint(OCR_WEEKLY_POINT)
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