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Fix: Lower pixel count in _wait_until_entry_loaded()
so won't get a timeout on cloud games
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@ -228,7 +228,7 @@ class AssignmentUI(UI):
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logger.info('Event completed')
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break
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if self.appear(ASSIGNMENT_CHECK) and \
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self.image_color_count(ENTRY_LOADED, (35, 35, 35), count=800):
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self.image_color_count(ENTRY_LOADED, (35, 35, 35), count=400):
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logger.info('Entry loaded')
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break
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