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https://github.com/LmeSzinc/StarRailCopilot.git
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Chore: Add SEARCH attribute to SWITCH_ITEM_TAB to be reused in synthesize
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BIN
assets/share/item/ui/SWITCH_SEARCH.png
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BIN
assets/share/item/ui/SWITCH_SEARCH.png
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After Width: | Height: | Size: 62 KiB |
@ -36,8 +36,8 @@ class Switch:
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"""
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Args:
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state (str):
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check_button (Button):
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click_button (Button):
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check_button (ButtonWrapper):
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click_button (ButtonWrapper):
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"""
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self.state_list.append({
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'state': state,
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@ -103,6 +103,16 @@ RELICS_CLICK = ButtonWrapper(
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button=(36, 298, 78, 319),
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),
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)
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SWITCH_SEARCH = ButtonWrapper(
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name='SWITCH_SEARCH',
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share=Button(
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file='./assets/share/item/ui/SWITCH_SEARCH.png',
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area=(22, 60, 94, 672),
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search=(2, 40, 114, 692),
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color=(77, 81, 88),
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button=(22, 60, 94, 672),
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),
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)
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UPGRADE_MATERIAL_CHECK = ButtonWrapper(
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name='UPGRADE_MATERIAL_CHECK',
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share=Button(
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@ -1,6 +1,7 @@
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from module.base.timer import Timer
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from module.logger import logger
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from tasks.base.assets.assets_base_page import CLOSE
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from tasks.base.page import page_item
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from tasks.item.assets.assets_item_relics import *
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from tasks.item.keywords import KEYWORDS_ITEM_TAB
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from tasks.item.ui import ItemUI
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@ -48,6 +49,7 @@ class RelicsUI(ItemUI):
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out: page_item, GOTO_SALVAGE
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"""
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logger.hr('Salvage Relic', level=2)
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self.ui_ensure(page_item)
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self.item_goto(KEYWORDS_ITEM_TAB.Relics, wait_until_stable=False)
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while 1: # relic tab -> salvage
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if skip_first_screenshot:
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@ -1,12 +1,32 @@
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from module.logger import logger
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from module.ui.switch import Switch
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from tasks.base.page import page_item
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from tasks.base.ui import UI
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from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR
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from tasks.item.assets.assets_item_ui import *
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from tasks.item.keywords import KEYWORDS_ITEM_TAB
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SWITCH_ITEM_TAB = Switch('ItemTab', is_selector=True)
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class SwitchItemTab(Switch):
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def add_state(self, state, check_button, click_button=None):
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# Load search
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if check_button is not None:
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check_button.load_search(SWITCH_SEARCH.area)
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if click_button is not None:
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click_button.load_search(SWITCH_SEARCH.area)
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return super().add_state(state, check_button, click_button)
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def click(self, state, main):
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"""
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Args:
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state (str):
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main (ModuleBase):
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"""
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button = self.get_data(state)['click_button']
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_ = button.match_template_luma(main.device.image) # Search button to load offset
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main.device.click(button)
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SWITCH_ITEM_TAB = SwitchItemTab('ItemTab', is_selector=True)
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SWITCH_ITEM_TAB.add_state(
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KEYWORDS_ITEM_TAB.UpgradeMaterials,
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check_button=UPGRADE_MATERIAL_CHECK,
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@ -53,16 +73,20 @@ class ItemUI(UI):
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inside the tab, wait_until_stable should set to True
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Returns:
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bool: If switched
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Examples:
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self = ItemUI('alas')
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self.device.screenshot()
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self.item_goto(KEYWORDS_ITEM_TAB.Relics)
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self.item_goto(KEYWORDS_ITEM_TAB.Consumables)
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"""
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logger.hr('Item tab goto', level=2)
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self.ui_ensure(page_item)
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SWITCH_ITEM_TAB.set(state, main=self)
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if wait_until_stable:
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logger.info(f'Tab goto {state}, wait until loaded')
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self.wait_until_stable(SIMPLE_PROTECTIVE_GEAR)
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if SWITCH_ITEM_TAB.set(state, main=self):
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if wait_until_stable:
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logger.info(f'Tab goto {state}, wait until loaded')
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self.wait_until_stable(SIMPLE_PROTECTIVE_GEAR)
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else:
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logger.info(f'Tab goto {state}')
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return True
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else:
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logger.info(f'Tab goto {state}')
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return False
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