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Fix: Obtain position & closed (#464)
* Fix: Obtain position & closed * Add: find may_obtain to locate obtain_1 * Fix: stupid bug
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assets/cn/combat/obtain/MAY_OBTAIN.SEARCH.png
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assets/cn/combat/obtain/MAY_OBTAIN.SEARCH.png
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assets/cn/combat/obtain/MAY_OBTAIN.png
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assets/cn/combat/obtain/MAY_OBTAIN.png
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assets/en/combat/obtain/MAY_OBTAIN.SEARCH.png
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assets/en/combat/obtain/MAY_OBTAIN.SEARCH.png
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assets/en/combat/obtain/MAY_OBTAIN.png
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assets/en/combat/obtain/MAY_OBTAIN.png
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@ -33,6 +33,23 @@ ITEM_NAME = ButtonWrapper(
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button=(495, 187, 855, 211),
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button=(495, 187, 855, 211),
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),
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),
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)
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)
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MAY_OBTAIN = ButtonWrapper(
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name='MAY_OBTAIN',
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cn=Button(
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file='./assets/cn/combat/obtain/MAY_OBTAIN.png',
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area=(813, 379, 893, 397),
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search=(812, 373, 895, 468),
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color=(63, 71, 87),
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button=(813, 379, 893, 397),
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),
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en=Button(
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file='./assets/en/combat/obtain/MAY_OBTAIN.png',
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area=(813, 379, 922, 397),
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search=(813, 373, 923, 468),
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color=(53, 61, 78),
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button=(813, 379, 922, 397),
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),
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)
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OBTAIN_1 = ButtonWrapper(
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OBTAIN_1 = ButtonWrapper(
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name='OBTAIN_1',
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name='OBTAIN_1',
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share=Button(
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share=Button(
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@ -5,7 +5,7 @@ from module.exception import ScriptError
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from module.logger import logger
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from module.logger import logger
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from module.ocr.ocr import Digit
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from module.ocr.ocr import Digit
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from tasks.combat.assets.assets_combat_obtain import *
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from tasks.combat.assets.assets_combat_obtain import *
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE, WAVE_MINUS, WAVE_PLUS
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.dungeon.keywords import DungeonList
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from tasks.dungeon.keywords import DungeonList
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from tasks.planner.keywords import ITEM_CLASSES
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from tasks.planner.keywords import ITEM_CLASSES
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from tasks.planner.model import ObtainedAmmount, PlannerMixin
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from tasks.planner.model import ObtainedAmmount, PlannerMixin
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@ -87,9 +87,7 @@ class CombatObtain(PlannerMixin):
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else:
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else:
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self.device.screenshot()
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self.device.screenshot()
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if not self.appear(ITEM_CLOSE) and self.appear(COMBAT_PREPARE):
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if not self.appear(ITEM_CLOSE) and self.appear(COMBAT_PREPARE) and self.appear(MAY_OBTAIN):
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if self.image_color_count(WAVE_MINUS, color=(246, 246, 246), threshold=221, count=100) \
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or self.image_color_count(WAVE_PLUS, color=(246, 246, 246), threshold=221, count=100):
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break
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break
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if self.appear_then_click(ITEM_CLOSE, interval=2):
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if self.appear_then_click(ITEM_CLOSE, interval=2):
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continue
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continue
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@ -187,6 +185,9 @@ class CombatObtain(PlannerMixin):
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index = 1
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index = 1
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prev = None
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prev = None
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items = []
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items = []
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self._find_may_obtain()
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for _ in range(5):
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for _ in range(5):
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entry = self._obtain_get_entry(dungeon, index=index, prev=prev)
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entry = self._obtain_get_entry(dungeon, index=index, prev=prev)
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if entry is None:
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if entry is None:
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@ -243,6 +244,17 @@ class CombatObtain(PlannerMixin):
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self.obtain_frequent_check = True
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self.obtain_frequent_check = True
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return False
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return False
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def _find_may_obtain(self, skip_first_screenshot=True):
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logger.info('Find may obtain')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if MAY_OBTAIN.match_template(self.device.image):
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OBTAIN_1.load_offset(MAY_OBTAIN)
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return True
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if __name__ == '__main__':
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if __name__ == '__main__':
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self = CombatObtain('src')
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self = CombatObtain('src')
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