mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-22 00:35:34 +00:00
Fix: Rogue bugfixes
- Do nothing if multiple aim found - Continue walking after handle_map_A() - Allow arrive with unexpected result - Strict route search
This commit is contained in:
parent
d1abb19982
commit
398488f5e7
@ -26,6 +26,8 @@ class OcrPlaneName(Ocr):
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result = result.replace('avatia', 'avalia')
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# DomainiRespite
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result = result.replace('omaini', 'omain')
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# Domain=Combat
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result = result.replace('=', '')
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# 累塔的办公室
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result = result.replace('累塔', '黑塔')
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@ -1,5 +1,8 @@
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from collections import deque
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from functools import cached_property
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import numpy as np
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from module.base.timer import Timer
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from module.logger import logger
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from tasks.base.assets.assets_base_page import CLOSE
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@ -131,6 +134,7 @@ class MapControl(Combat, AimDetectorMixin):
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aim_interval = Timer(0.3, count=1)
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attacked_enemy = Timer(1.2, count=4)
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attacked_item = Timer(0.6, count=2)
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near_queue = deque(maxlen=waypoint.unexpected_confirm.count)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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@ -176,7 +180,7 @@ class MapControl(Combat, AimDetectorMixin):
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if self.aim.aimed_enemy:
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if 'enemy' in waypoint.expected_end:
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if self.handle_map_A():
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allow_run_2x = allow_straight_run = allow_run = allow_walk = False
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allow_run_2x = allow_straight_run = False
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attacked_enemy.reset()
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direction_interval.reset()
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rotation_interval.reset()
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@ -185,7 +189,7 @@ class MapControl(Combat, AimDetectorMixin):
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if self.aim.aimed_item:
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if 'item' in waypoint.expected_end:
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if self.handle_map_A():
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allow_run_2x = allow_straight_run = allow_run = allow_walk = False
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allow_run_2x = allow_straight_run = False
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attacked_item.reset()
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direction_interval.reset()
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rotation_interval.reset()
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@ -199,20 +203,22 @@ class MapControl(Combat, AimDetectorMixin):
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return result
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# Arrive
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if not attacked_enemy.started() and not attacked_item.started():
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if self.minimap.is_position_near(waypoint.position, threshold=waypoint.get_threshold(end_opt)):
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if not waypoint.expected_end or waypoint.match_results(result):
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logger.info(f'Arrive waypoint: {waypoint}')
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return result
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else:
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if waypoint.unexpected_confirm.reached():
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logger.info(f'Arrive waypoint with unexpected result: {waypoint}')
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return result
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if near :=self.minimap.is_position_near(waypoint.position, threshold=waypoint.get_threshold(end_opt)):
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near_queue.append(near)
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if not waypoint.expected_end or waypoint.match_results(result):
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logger.info(f'Arrive waypoint: {waypoint}')
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return result
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else:
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if waypoint.unexpected_confirm.reached():
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logger.info(f'Arrive waypoint with unexpected result: {waypoint}')
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return result
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else:
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near_queue.append(near)
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logger.info(near_queue)
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if np.mean(near_queue) < 0.6:
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waypoint.unexpected_confirm.reset()
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# Switch run case
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if end_opt:
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if allow_run_2x and diff < 20:
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logger.info(f'Approaching target, diff={round(diff, 1)}, disallow run_2x')
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@ -303,6 +309,9 @@ class MapControl(Combat, AimDetectorMixin):
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Args:
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waypoints: position (x, y), a list of position to go along,
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or a list of Waypoint objects to go along.
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Returns:
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list[str]: A list of walk result
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"""
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logger.hr('Goto', level=1)
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self.map_A_timer.clear()
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@ -313,6 +322,7 @@ class MapControl(Combat, AimDetectorMixin):
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end_list = [False for _ in waypoints]
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end_list[-1] = True
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results = []
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with JoystickContact(self) as contact:
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for waypoint, end in zip(waypoints, end_list):
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waypoint: Waypoint
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@ -324,6 +334,7 @@ class MapControl(Combat, AimDetectorMixin):
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)
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expected = waypoint.expected_to_str(waypoint.expected_end)
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logger.info(f'Arrive waypoint, expected: {expected}, result: {result}')
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results += result
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matched = waypoint.match_results(result)
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if not waypoint.expected_end or matched:
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logger.info(f'Arrive waypoint with expected result: {matched}')
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@ -334,6 +345,7 @@ class MapControl(Combat, AimDetectorMixin):
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if end_point.end_rotation is not None:
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logger.hr('End rotation', level=2)
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self.rotation_set(end_point.end_rotation, threshold=end_point.end_rotation_threshold)
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return results
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def clear_item(self, *waypoints):
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"""
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@ -358,7 +370,7 @@ class MapControl(Combat, AimDetectorMixin):
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waypoints: position (x, y), a list of position to go along.
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or a list of Waypoint objects to go along.
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"""
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logger.hr('Clear item', level=1)
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logger.hr('Clear enemy', level=1)
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waypoints = ensure_waypoints(waypoints)
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end_point = waypoints[-1]
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end_point.expected_end.append('enemy')
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@ -40,7 +40,7 @@ class Waypoint:
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# If triggered any expected event, consider arrive and stop walking
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early_stop: bool = True
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# Confirm timer if arrived but didn't trigger any expected event
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unexpected_confirm: Timer = field(default_factory=lambda: Timer(2, count=6))
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unexpected_confirm: Timer = field(default_factory=lambda: Timer(3, count=15))
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def __str__(self):
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return f'Waypoint({self.position})'
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@ -302,11 +302,11 @@ class Aim:
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def aimed_enemy(self) -> tuple[int, int] | None:
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if self.points_enemy is None:
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return None
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try:
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_ = self.points_enemy[1]
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logger.warning(f'Multiple aimed enemy found, using first point of {self.points_enemy}')
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except IndexError:
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pass
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count = len(self.points_enemy)
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if count >= 2:
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logger.warning(f'Multiple aimed enemy found: {self.points_enemy}')
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return None
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try:
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point = self.points_enemy[0]
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return tuple(point)
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@ -13,7 +13,8 @@ from tasks.map.resource.const import ResourceConst
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from tasks.map.keywords import KEYWORDS_MAP_PLANE, MapPlane
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SPECIAL_PLANES = [
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('Luofu_StargazerNavalia', 'F2Rogue')
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('Luofu_StargazerNavalia', 'F2Rogue'),
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('Luofu_Cloudford', 'F1Rogue'),
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]
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@ -1,6 +1,9 @@
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from module.logger import logger
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from tasks.base.page import page_rogue
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from tasks.map.control.waypoint import ensure_waypoints
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from tasks.map.route.base import RouteBase as RouteBase_
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from tasks.rogue.assets.assets_rogue_reward import ROGUE_REPORT
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from tasks.rogue.assets.assets_rogue_ui import BLESSING_CONFIRM
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from tasks.rogue.bleesing.blessing import RogueBlessingSelector
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from tasks.rogue.bleesing.bonus import RogueBonusSelector
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from tasks.rogue.bleesing.curio import RogueCurioSelector
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@ -27,13 +30,36 @@ class RouteBase(RouteBase_, RogueUI, RogueExit):
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def combat_execute(self, expected_end=None):
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return super().combat_execute(expected_end=self.combat_expected_end)
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def handle_blessing(self):
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"""
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Returns:
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bool: If handled
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"""
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if self.is_page_choose_blessing():
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logger.hr('Choose blessing', level=2)
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selector = RogueBlessingSelector(self)
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selector.recognize_and_select()
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return True
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if self.is_page_choose_curio():
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logger.hr('Choose curio', level=2)
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selector = RogueCurioSelector(self)
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selector.recognize_and_select()
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return True
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if self.is_page_choose_bonus():
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logger.hr('Choose bonus', level=2)
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selector = RogueBonusSelector(self)
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selector.recognize_and_select()
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return True
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return False
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def clear_blessing(self, skip_first_screenshot=True):
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"""
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Pages:
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in: combat_expected_end()
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out: is_in_main()
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"""
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logger.info(f'Clear blessing')
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logger.info('Clear blessing')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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@ -45,51 +71,83 @@ class RouteBase(RouteBase_, RogueUI, RogueExit):
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logger.info(f'clear_blessing() ended at page_main')
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break
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if self.is_page_choose_blessing():
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logger.hr('Choose blessing', level=2)
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selector = RogueBlessingSelector(self)
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selector.recognize_and_select()
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if self.is_page_choose_curio():
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logger.hr('Choose curio', level=2)
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selector = RogueCurioSelector(self)
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selector.recognize_and_select()
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if self.is_page_choose_bonus():
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logger.hr('Choose bonus', level=2)
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selector = RogueBonusSelector(self)
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selector.recognize_and_select()
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if self.handle_blessing():
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continue
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def clear_occurrence(self, skip_first_screenshot=True):
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"""
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Pages:
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in: page_rogue, occurrence
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out: is_in_main()
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"""
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logger.info('Clear occurrence')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.is_in_main():
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logger.info(f'clear_occurrence() ended at page_main')
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break
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if self.handle_reward(interval=2):
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continue
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if self.is_combat_executing():
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self.combat_execute()
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continue
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if self.handle_blessing():
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continue
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# TODO: Select events
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pass
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def goto(self, *waypoints):
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result = super().goto(*waypoints)
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if 'enemy' in result:
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self.clear_blessing()
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return result
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"""
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Additional rogue methods
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"""
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def clear_enemy(self, *waypoints):
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logger.hr('Clear enemy', level=1)
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result = super().clear_enemy(*waypoints)
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self.clear_blessing()
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return result
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def clear_elite(self, *waypoints):
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logger.hr('Clear elite', level=1)
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waypoints = ensure_waypoints(waypoints)
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end_point = waypoints[-1]
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end_point.speed = 'run_2x'
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# Use skill
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# TODO: Use techniques before BOSS
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pass
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result = super().clear_enemy(*waypoints)
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self.clear_blessing()
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return result
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def _domain_event_expected_end(self):
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"""
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Returns:
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bool: If entered event
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"""
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if self.ui_page_appear(page_rogue):
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return True
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if self.handle_combat_interact():
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return False
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return False
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def clear_event(self, *waypoints):
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"""
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Handle an event in DomainOccurrence, DomainEncounter, DomainTransaction
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"""
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logger.hr('Clear event', level=1)
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waypoints = ensure_waypoints(waypoints)
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end_point = waypoints[-1]
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end_point.endpoint_threshold = 1.5
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end_point.expected_end.append(self._domain_event_expected_end)
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result = self.goto(*waypoints)
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self.clear_occurrence()
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return result
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def domain_reward(self, *waypoints):
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@ -98,10 +156,14 @@ class RouteBase(RouteBase_, RogueUI, RogueExit):
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"""
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logger.hr('Clear reward', level=1)
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# Skip if not going to get reward
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pass
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# TODO: Skip if user don't want rewards or stamina exhausted
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return []
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result = self.goto(*waypoints)
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# TODO: Get reward
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pass
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return result
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def domain_herta(self, *waypoints):
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@ -110,6 +172,58 @@ class RouteBase(RouteBase_, RogueUI, RogueExit):
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"""
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pass
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def _domain_exit_expected_end(self):
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"""
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Returns:
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bool: If domain exited
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"""
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if self.is_map_loading():
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logger.info('domain exit: is_map_loading()')
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return True
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# No loading after elite
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if self.is_map_loading_black():
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logger.info('domain exit: is_map_loading_black()')
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return True
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# Rogue cleared
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if self.appear(ROGUE_REPORT, interval=2):
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logger.info(f'domain exit: {ROGUE_REPORT}')
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return True
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if self.handle_popup_confirm():
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return False
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if self.handle_combat_interact():
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return False
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return False
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def _domain_exit_wait_next(self, skip_first_screenshot=True):
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"""
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Pages:
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in: is_map_loading()
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out: page_main
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or page_rogue if rogue cleared
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"""
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logger.info('Wait next domain')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.is_in_main():
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logger.info('Entered another domain')
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break
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if self.ui_page_appear(page_rogue):
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logger.info('Rogue cleared')
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break
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if self.appear(ROGUE_REPORT, interval=2):
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self.device.click(BLESSING_CONFIRM)
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continue
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if self.handle_popup_confirm():
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continue
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def domain_single_exit(self, *waypoints):
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"""
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Goto a single exit, exit current domain
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@ -117,9 +231,11 @@ class RouteBase(RouteBase_, RogueUI, RogueExit):
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"""
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logger.hr('Domain single exit', level=1)
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waypoints = ensure_waypoints(waypoints)
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result = self.goto(*waypoints)
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end_point = waypoints[-1]
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end_point.expected_end.append(self._domain_exit_expected_end)
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self.domain_exit_interact()
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result = self.goto(*waypoints)
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self._domain_exit_wait_next()
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return result
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def domain_exit(self, *waypoints, end_rotation=None):
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@ -127,8 +243,12 @@ class RouteBase(RouteBase_, RogueUI, RogueExit):
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waypoints = ensure_waypoints(waypoints)
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end_point = waypoints[-1]
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end_point.end_rotation = end_rotation
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end_point.endpoint_threshold = 1.5
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result = self.goto(*waypoints)
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# TODO: Domain exit detection
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pass
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return result
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"""
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@ -1,5 +1,7 @@
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from typing import Optional
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import numpy as np
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from module.base.decorator import cached_property
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from module.logger import logger
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from tasks.base.main_page import MainPage
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@ -42,6 +44,12 @@ class MinimapWrapper:
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Luofu_AurumAlley,
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]
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maps = {}
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for plane, floor in SPECIAL_PLANES:
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minimap = Minimap()
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minimap.set_plane(plane=plane, floor=floor)
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maps[f'{plane}_{floor}'] = minimap
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for plane in MapPlane.instances.values():
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if plane in blacklist:
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continue
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@ -52,16 +60,14 @@ class MinimapWrapper:
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minimap.set_plane(plane=plane, floor=floor)
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maps[f'{plane.name}_{floor}'] = minimap
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for plane, floor in SPECIAL_PLANES:
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minimap = Minimap()
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minimap.set_plane(plane=plane, floor=floor)
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maps[f'{plane}_{floor}'] = minimap
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logger.attr('MinimapLoaded', len(maps))
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return maps
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@cached_property
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def all_route(self) -> list[RogueRouteModel]:
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return model_from_json(RogueRouteListModel, './route/rogue/route.json').root
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routes = model_from_json(RogueRouteListModel, './route/rogue/route.json').root
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logger.attr('RouteLoaded', len(routes))
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return routes
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def get_minimap(self, route: RogueRouteModel):
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return self.all_minimap[route.plane_floor]
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@ -84,7 +90,7 @@ class RouteLoader(MinimapWrapper, RouteLoader_, MainPage):
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if plane.rogue_domain in ['Encounter', 'Transaction'] and route.is_DomainOccurrence:
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# Treat as "Occurrence"
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pass
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if plane.rogue_domain in ['Boss'] and route.is_DomainElite:
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elif plane.rogue_domain in ['Boss'] and route.is_DomainElite:
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# Treat as "Elite"
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pass
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else:
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@ -93,22 +99,37 @@ class RouteLoader(MinimapWrapper, RouteLoader_, MainPage):
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minimap.init_position(route.position, show_log=False)
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try:
|
||||
minimap.update_position(image)
|
||||
except FileNotFoundError:
|
||||
except FileNotFoundError as e:
|
||||
logger.warning(e)
|
||||
continue
|
||||
visited.append((route, minimap.position_similarity))
|
||||
visited.append((route, minimap.position_similarity, minimap.position))
|
||||
|
||||
if len(visited) < 3:
|
||||
logger.warning('Too few routes to search from, not enough to make a prediction')
|
||||
return
|
||||
|
||||
visited = sorted(visited, key=lambda x: x[1], reverse=True)
|
||||
logger.info(f'Best 3 prediction: {[(r.name, s) for r, s in visited[:3]]}')
|
||||
if visited[1][1] / visited[0][1] > 0.75:
|
||||
logger.warning('Similarity too close, not enough to make a prediction')
|
||||
return
|
||||
logger.info(f'Best 3 prediction: {[(r.name, s, p) for r, s, p in visited[:3]]}')
|
||||
nearby = [
|
||||
(r, s, p) for r, s, p in visited if np.linalg.norm(np.subtract(r.position, p)) < 5
|
||||
]
|
||||
logger.info(f'Best 3 prediction: {[(r.name, s, p) for r, s, p in nearby[:3]]}')
|
||||
if len(nearby) == 1:
|
||||
if nearby[0][1] > 0.05:
|
||||
logger.attr('RoutePredict', nearby[0][0].name)
|
||||
return nearby[0][0]
|
||||
elif len(nearby) >= 2:
|
||||
if nearby[0][1] / nearby[1][1] > 0.75:
|
||||
logger.attr('RoutePredict', nearby[0][0].name)
|
||||
return nearby[0][0]
|
||||
|
||||
logger.attr('RoutePredict', visited[0][0].name)
|
||||
return visited[0][0]
|
||||
# logger.info(f'Best 3 prediction: {[(r.name, s, p) for r, s, p in visited[:3]]}')
|
||||
# if visited[0][1] / visited[1][1] > 0.75:
|
||||
# logger.attr('RoutePredict', visited[0][0].name)
|
||||
# return visited[0][0]
|
||||
|
||||
logger.warning('Similarity too close, not enough to make a prediction')
|
||||
return None
|
||||
|
||||
def position_find_bruteforce(self, image) -> Minimap:
|
||||
"""
|
||||
@ -155,6 +176,7 @@ class RouteLoader(MinimapWrapper, RouteLoader_, MainPage):
|
||||
if __name__ == '__main__':
|
||||
self = RouteLoader('src', task='Rogue')
|
||||
# self.image_file = r''
|
||||
# self.device.screenshot()
|
||||
# self.position_find_bruteforce(self.device.image)
|
||||
|
||||
self.device.screenshot()
|
||||
|
Loading…
Reference in New Issue
Block a user