Update campaign_10_2.py

This commit is contained in:
Cerz0 2020-06-06 16:03:15 +02:00
parent 4d42220751
commit 3f27e7de9c

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@ -3,33 +3,35 @@ from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('10-2')
MAP.shape = 'H6'
MAP.map_data = '''
MB -- ME ME -- ++ ME MB
-- ++ ++ ME ME ++ ME ME
ME -- ME ME -- ++ ME MB
-- ++ ++ -- ME ++ ME ME
-- SP ++ ++ __ ME ME ++
-- SP ++ ++ -- ME ME ++
-- ++ ++ -- ME ++ ME ME
-- -- -- -- ME ++ ME MB
-- ME ME ME -- ++ ME MB
'''
MAP.weight_data = '''
90 90 90 90 90 90 15 10
90 90 90 90 90 90 10 05
90 90 90 90 90 30 10 20
90 90 90 90 90 30 10 20
90 90 90 50 40 90 10 05
80 70 60 50 50 90 15 10
'''
# MAP.weight_data = '''
# 10 10 10 10 10 10 10 10
# 10 20 10 10 10 10 10 10
# 10 10 10 10 30 10 10 20
# 10 10 10 10 10 10 10 10
# 10 10 10 10 10 10 10 10
# 10 10 10 10 10 10 10 10
# '''
# MAP.camera_data = ['D3']
# MAP.spawn_data = [
# {'battle': 0, 'enemy': 3},
# {'battle': 1, 'enemy': 2, 'mystery': 1},
# {'battle': 2, 'enemy': 2, 'mystery': 1},
# {'battle': 3, 'enemy': 1, 'mystery': 2},
# {'battle': 4, 'enemy': 1},
# {'battle': 5, 'boss': 1},
# ]
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
@ -39,10 +41,44 @@ A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([B6, C6, D6, E5, F4, G2, [G1, H2], G3, G4, G5, [H5, G6]])
class Config:
pass
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.3
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet=2):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()