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Fix: Handle curio popup after combat, the curio effect
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@ -20,6 +20,10 @@ class RouteBase(RouteBase_, RogueExit, RogueEvent, RogueReward):
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enroute_add_item = True
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def combat_expected_end(self):
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# Curio effect, that drops curio after combat
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if self.handle_blessing_popup():
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return False
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# Blessings after combat
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if self.is_page_choose_blessing():
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logger.info('Combat ended at is_page_choose_blessing()')
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return True
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