Fix: Rogue routes

This commit is contained in:
LmeSzinc 2023-11-02 04:00:58 +08:00
parent e1a6b8760f
commit 44fd2dd5db
2 changed files with 3 additions and 1 deletions

View File

@ -51,7 +51,7 @@ class Route(RouteBase):
) )
# 2 # 2
self.clear_enemy( self.clear_enemy(
enemy1left.set_threshold(3), enemy1left.set_threshold(5),
node2.set_threshold(5), node2.set_threshold(5),
enemy2left.straight_run(), enemy2left.straight_run(),
enemy2right, enemy2right,

View File

@ -129,6 +129,7 @@ class Route(RouteBase):
enemy_X701Y242 = Waypoint((701.6, 242.2)) enemy_X701Y242 = Waypoint((701.6, 242.2))
# ===== End of generated waypoints ===== # ===== End of generated waypoints =====
self.minimap.lock_rotation(90)
# Ignore item, too close to enemy # Ignore item, too close to enemy
self.clear_enemy(enemy_X701Y242) self.clear_enemy(enemy_X701Y242)
@ -147,6 +148,7 @@ class Route(RouteBase):
enemy = Waypoint((802.3, 198.7)) enemy = Waypoint((802.3, 198.7))
# ===== End of generated waypoints ===== # ===== End of generated waypoints =====
self.minimap.lock_rotation(18)
self.clear_item(item) self.clear_item(item)
self.clear_enemy(enemy) self.clear_enemy(enemy)