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Fix: Rogue routes
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parent
e1a6b8760f
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@ -51,7 +51,7 @@ class Route(RouteBase):
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)
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)
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# 2
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# 2
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self.clear_enemy(
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self.clear_enemy(
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enemy1left.set_threshold(3),
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enemy1left.set_threshold(5),
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node2.set_threshold(5),
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node2.set_threshold(5),
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enemy2left.straight_run(),
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enemy2left.straight_run(),
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enemy2right,
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enemy2right,
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@ -129,6 +129,7 @@ class Route(RouteBase):
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enemy_X701Y242 = Waypoint((701.6, 242.2))
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enemy_X701Y242 = Waypoint((701.6, 242.2))
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# ===== End of generated waypoints =====
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# ===== End of generated waypoints =====
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self.minimap.lock_rotation(90)
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# Ignore item, too close to enemy
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# Ignore item, too close to enemy
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self.clear_enemy(enemy_X701Y242)
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self.clear_enemy(enemy_X701Y242)
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@ -147,6 +148,7 @@ class Route(RouteBase):
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enemy = Waypoint((802.3, 198.7))
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enemy = Waypoint((802.3, 198.7))
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# ===== End of generated waypoints =====
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# ===== End of generated waypoints =====
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self.minimap.lock_rotation(18)
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self.clear_item(item)
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self.clear_item(item)
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self.clear_enemy(enemy)
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self.clear_enemy(enemy)
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