Fix: Handle battle pass after combat

This commit is contained in:
LmeSzinc 2024-05-13 15:48:25 +08:00
parent 3566ff0302
commit 45a6cb668f

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@ -181,6 +181,9 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
is_executing = False
if self.handle_combat_state():
continue
# Battle pass popup appears just after combat finished and before blessings
if self.handle_battle_pass_notification():
continue
def _combat_can_again(self) -> bool:
"""