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Fix: Handle battle pass after combat
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@ -181,6 +181,9 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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is_executing = False
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if self.handle_combat_state():
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continue
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# Battle pass popup appears just after combat finished and before blessings
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if self.handle_battle_pass_notification():
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continue
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def _combat_can_again(self) -> bool:
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"""
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