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https://github.com/LmeSzinc/StarRailCopilot.git
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Add: Participate in double planer event
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BIN
assets/share/dungeon/event/DOUBLE_ROGUE_EVENT_TAG.png
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BIN
assets/share/dungeon/event/DOUBLE_ROGUE_EVENT_TAG.png
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After Width: | Height: | Size: 8.6 KiB |
@ -23,6 +23,16 @@ DOUBLE_RELIC_EVENT_TAG = ButtonWrapper(
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button=(329, 505, 425, 589),
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),
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)
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DOUBLE_ROGUE_EVENT_TAG = ButtonWrapper(
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name='DOUBLE_ROGUE_EVENT_TAG',
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share=Button(
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file='./assets/share/dungeon/event/DOUBLE_ROGUE_EVENT_TAG.png',
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area=(346, 156, 431, 217),
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search=(326, 136, 451, 237),
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color=(141, 135, 123),
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button=(346, 156, 431, 217),
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),
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)
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OCR_DOUBLE_EVENT_REMAIN = ButtonWrapper(
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name='OCR_DOUBLE_EVENT_REMAIN',
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share=Button(
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@ -201,7 +201,8 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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# Update double event records
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if (self.config.stored.DungeonDouble.is_expired()
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or self.config.stored.DungeonDouble.calyx > 0
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or self.config.stored.DungeonDouble.relic > 0):
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or self.config.stored.DungeonDouble.relic > 0
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or self.config.stored.DungeonDouble.rogue > 0):
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logger.info('Get dungeon double remains')
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# UI switches
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switched = self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
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@ -212,6 +213,9 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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# Check remains
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calyx = 0
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relic = 0
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rogue = 0
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if self.has_double_rogue_event():
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rogue = self.get_double_event_remain()
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if self.has_double_calyx_event():
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self._dungeon_nav_goto(KEYWORDS_DUNGEON_LIST.Calyx_Golden_Treasures)
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calyx = self.get_double_event_remain()
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@ -221,6 +225,7 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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with self.config.multi_set():
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self.config.stored.DungeonDouble.calyx = calyx
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self.config.stored.DungeonDouble.relic = relic
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self.config.stored.DungeonDouble.rogue = rogue
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# Run double events
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ran_calyx_golden = False
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@ -248,7 +253,16 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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self.running_double = False
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# Dungeon to clear all trailblaze power
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if self.config.is_task_enabled('Rogue') and self.config.cross_get('Rogue.RogueWorld.UseStamina'):
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do_rogue = False
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if self.config.is_task_enabled('Rogue'):
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if self.config.cross_get('Rogue.RogueWorld.UseStamina'):
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logger.info('Going to use stamina in rogue')
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do_rogue = True
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elif self.config.cross_get('Rogue.RogueWorld.DoubleEvent') \
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and self.config.stored.DungeonDouble.rogue > 0:
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logger.info('Going to use stamina in double rogue event')
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do_rogue = True
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if do_rogue:
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final = KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_1
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else:
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final = DungeonList.find(self.config.Dungeon_Name)
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@ -300,9 +314,15 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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if self.require_compulsory_support():
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logger.info('Run dungeon with support once as stamina is rogue prioritized')
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self.dungeon_run(dungeon=DungeonList.find(self.config.Dungeon_Name), wave_limit=1)
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# Store immersifiers and call rogue task if accumulated to 4
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# Store immersifiers
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logger.info('Prioritize stamina for simulated universe, skip dungeon')
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self.immersifier_store()
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amount = 0
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if not self.config.cross_get('Rogue.RogueWorld.UseStamina') \
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and self.config.cross_get('Rogue.RogueWorld.DoubleEvent') \
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and self.config.stored.DungeonDouble.rogue > 0:
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amount = self.config.stored.DungeonDouble.rogue
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self.immersifier_store(max_store=amount)
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# call rogue task if accumulated to 4
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with self.config.multi_set():
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if self.config.stored.Immersifier.value >= 4:
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# Schedule behind rogue
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@ -6,6 +6,7 @@ from tasks.base.ui import UI
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from tasks.dungeon.assets.assets_dungeon_event import (
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DOUBLE_CALYX_EVENT_TAG,
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DOUBLE_RELIC_EVENT_TAG,
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DOUBLE_ROGUE_EVENT_TAG,
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OCR_DOUBLE_EVENT_REMAIN,
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OCR_DOUBLE_EVENT_REMAIN_AT_COMBAT,
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)
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@ -43,6 +44,16 @@ class DungeonEvent(UI):
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logger.attr('Double relic', has)
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return has
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def has_double_rogue_event(self) -> bool:
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"""
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Pages:
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in: page_guide, Survival_Index, nav at top
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"""
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has = self.image_color_count(DOUBLE_ROGUE_EVENT_TAG, color=(252, 209, 123), threshold=221, count=50)
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has |= self.image_color_count(DOUBLE_ROGUE_EVENT_TAG, color=(252, 251, 140), threshold=221, count=50)
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logger.attr('Double rogue', has)
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return has
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def has_double_event_at_combat(self) -> bool:
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"""
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Pages:
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@ -122,10 +122,13 @@ class DungeonStamina(DungeonUI):
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if self.handle_reward():
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continue
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def immersifier_store(self):
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def immersifier_store(self, max_store: int = 0):
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"""
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Store immersifiers using all trailblaze power
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Args:
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max_store: Maximum amount to store this time
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Returns:
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bool: If stored any
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@ -134,6 +137,7 @@ class DungeonStamina(DungeonUI):
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out: page_guide, Survival_Index, Simulated_Universe
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"""
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logger.hr('Immersifier store', level=2)
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logger.info(f'Max store: {max_store}')
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self.dungeon_goto_rogue()
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self.dungeon_update_stamina()
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@ -144,6 +148,8 @@ class DungeonStamina(DungeonUI):
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self.config.stored.TrailblazePower.value // 40,
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self.config.stored.Immersifier.get_remain(),
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)
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if max_store:
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amount = min(amount, max_store)
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if amount <= 0:
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logger.info('Not enough stamina to store 1 immersifier')
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return False
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@ -306,11 +306,15 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
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"""
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logger.info(f'RogueWorld_UseImmersifier={self.config.RogueWorld_UseImmersifier}, '
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f'RogueWorld_UseStamina={self.config.RogueWorld_UseStamina}, '
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f'RogueWorld_DoubleEvent={self.config.RogueWorld_DoubleEvent}'
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f'RogueDebug_DebugMode={self.config.RogueDebug_DebugMode}')
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# This shouldn't happen
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if self.config.RogueWorld_UseStamina and not self.config.RogueWorld_UseImmersifier:
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logger.error('Invalid rogue reward settings')
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raise ScriptError
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if self.config.RogueWorld_DoubleEvent and not self.config.RogueWorld_UseImmersifier:
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logger.error('Invalid rogue reward settings')
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raise ScriptError
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if self.config.RogueDebug_DebugMode:
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# Always run
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@ -26,7 +26,11 @@ class RogueReward(RogueUI, CombatInteract, DungeonState):
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return
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confirm = Timer(0.6, count=2).start()
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init = False
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initial_stamina = 0
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initial_immersifier = 0
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exhausted = False
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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@ -36,6 +40,8 @@ class RogueReward(RogueUI, CombatInteract, DungeonState):
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if self.is_in_main():
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if confirm.reached():
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break
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if exhausted:
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break
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else:
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confirm.reset()
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@ -49,6 +55,10 @@ class RogueReward(RogueUI, CombatInteract, DungeonState):
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continue
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if self.appear(REWARD_CLOSE, interval=2):
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self.dungeon_update_stamina()
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if not init:
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initial_stamina = self.config.stored.TrailblazePower.value
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initial_immersifier = self.config.stored.Immersifier.value
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init = True
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if use_trailblaze_power and self.config.stored.TrailblazePower.value >= 40:
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self.device.click(USE_STAMINA)
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self.interval_reset(USE_STAMINA)
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@ -69,6 +79,31 @@ class RogueReward(RogueUI, CombatInteract, DungeonState):
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exhausted = True
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continue
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with self.config.multi_set():
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claimed = 0
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diff = initial_immersifier - self.config.stored.Immersifier.value
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if diff >= 1:
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claimed += diff
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self.config.stored.Immersifier.add(-diff)
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diff = initial_stamina - self.config.stored.TrailblazePower.value
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if diff + 2 >= 40:
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# Stamina may recover while receiving
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diff = int((diff + 2) // 40)
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claimed += diff
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self.config.stored.TrailblazePower.add(-diff)
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# Clicked button, closed reward popup, planer page closed by game itself, exhausted=False, claimed once
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# Cannot claim more, clicked REWARD_CLOSE to close planer page, exhausted=True, nothing claimed at last
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if not exhausted:
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claimed += 1
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if use_trailblaze_power:
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self.config.stored.TrailblazePower.add(-1)
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elif use_immersifier:
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self.config.stored.Immersifier.add(-1)
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logger.info(f'Claimed planer reward {claimed} times')
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if self.config.stored.DungeonDouble.rogue > 0:
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self.config.stored.DungeonDouble.rogue -= claimed
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return claimed
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def can_claim_domain_reward(
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self,
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use_trailblaze_power=False,
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@ -33,6 +33,10 @@ class Rogue(RouteLoader, RogueEntry):
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def run(self):
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self.config.update_battle_pass_quests()
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self.config.update_daily_quests()
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if self.config.stored.DungeonDouble.is_expired():
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self.config.task_call('Dungeon')
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self.config.task_stop()
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while 1:
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# Run
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success = self.rogue_once()
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