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https://github.com/LmeSzinc/StarRailCopilot.git
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Fix: 修复7-2三站拣垃圾
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@ -35,38 +35,23 @@ class Campaign(CampaignBase):
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else:
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self.clear_all_mystery(nearby=False)
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grids = ROAD_MAIN.roadblocks().select(is_accessible=True, enemy_scale=3)
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if grids:
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self.clear_chosen_enemy(grids[0])
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if self.clear_roadblocks([ROAD_MAIN], strongest=True):
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return True
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if self.clear_roadblocks([ROAD_MAIN]):
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return True
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grids = ROAD_MAIN.potential_roadblocks().select(is_accessible=True, enemy_scale=3)
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if grids:
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self.clear_chosen_enemy(grids[0])
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return True
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if self.clear_potential_roadblocks([ROAD_MAIN]):
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if self.clear_potential_roadblocks([ROAD_MAIN], strongest=True):
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return True
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if self.clear_enemy(scale=(3,)):
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return True
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grids = ROAD_MAIN.first_roadblock().select(is_accessible=True, enemy_scale=2)
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if grids:
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self.clear_chosen_enemy(grids[0])
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if self.clear_grids_for_faster(GRIDS_FOR_FASTER, scale=(2,)):
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return True
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if self.clear_enemy(scale=(2,)):
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return True
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if self.clear_grids_for_faster(GRIDS_FOR_FASTER):
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return True
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return self.battle_default()
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battle_1 = battle_0
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battle_2 = battle_0
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def battle_3(self):
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if self.config.C72_BOSS_FLEET_STEP_ON_A3:
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ignore = None
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@ -221,12 +221,13 @@ class RewardTacticalClass(UI, InfoHandler):
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if self.handle_urgent_commission(save_get_items=False):
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# Only one button in the middle, when skill reach max level.
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continue
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if self.appear(TACTICAL_CLASS_CANCEL, offset=(30, 30), interval=1) \
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if self.appear(TACTICAL_CLASS_CANCEL, offset=(30, 30), interval=2) \
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and self.appear(TACTICAL_CLASS_START, offset=(30, 30)):
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self.device.sleep(0.3)
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self.device.screenshot()
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self._tactical_books_choose()
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self.device.click(TACTICAL_CLASS_START)
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self.interval_reset(TACTICAL_CLASS_CANCEL)
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continue
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# End
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