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optimize expiration judging
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721ae38291
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@ -346,15 +346,14 @@ class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
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if self.config.RogueDebug_DebugMode:
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# Always run
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return
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if self.config.stored.SimulatedUniverse.is_expired():
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# Expired, do rogue
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pass
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if self.config.stored.SimulatedUniverseElite.is_expired():
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# Expired, reset farming counter
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self.config.stored.SimulatedUniverseElite.farm_reset()
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if self.config.stored.SimulatedUniverse.is_expired():
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# Expired, do rogue
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pass
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elif self.config.stored.SimulatedUniverse.is_full():
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if self.config.RogueWorld_UseImmersifier and self.config.stored.Immersifier.value > 0:
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logger.info(
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