Fix: Combat auto on cloud game

This commit is contained in:
LmeSzinc 2024-01-15 03:15:38 +08:00
parent 832b474a56
commit 576276e2da
3 changed files with 9 additions and 4 deletions

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@ -17,10 +17,10 @@ COMBAT_PAUSE = ButtonWrapper(
name='COMBAT_PAUSE',
share=Button(
file='./assets/share/combat/state/COMBAT_PAUSE.png',
area=(1218, 27, 1245, 53),
search=(1198, 7, 1265, 73),
color=(125, 129, 134),
button=(1218, 27, 1245, 53),
area=(1218, 43, 1245, 53),
search=(1198, 23, 1265, 73),
color=(121, 126, 131),
button=(1218, 43, 1245, 53),
),
)
COMBAT_SPEED_2X = ButtonWrapper(

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@ -54,6 +54,7 @@ class CombatState(UI):
def combat_state_reset(self):
self._combat_auto_checked = False
self._combat_2x_checked = False
self._combat_click_interval.clear()
def handle_combat_state(self, auto=True, speed_2x=True):
"""
@ -65,6 +66,10 @@ class CombatState(UI):
if self._combat_auto_checked and self._combat_2x_checked:
return False
if not self.is_combat_executing():
if not self._combat_auto_checked and auto:
if self._combat_click_interval.started() and not self._combat_click_interval.reached():
logger.info('Combat on going, _combat_auto_checked')
self._combat_auto_checked = True
return False
if not self._combat_2x_checked: