diff --git a/campaign/campaign_main/campaign_10_4.py b/campaign/campaign_main/campaign_10_4.py index 3c6f93a30..9e02b9982 100644 --- a/campaign/campaign_main/campaign_10_4.py +++ b/campaign/campaign_main/campaign_10_4.py @@ -14,22 +14,23 @@ MAP.map_data = ''' SP -- -- -- ME ++ ME -- MB ''' MAP.weight_data = ''' - 10 10 10 10 10 10 10 10 10 - 10 20 10 10 10 10 10 10 10 - 10 10 10 10 30 10 10 20 10 - 10 10 10 10 10 10 10 10 20 - 10 10 10 10 10 10 10 10 10 - 10 10 10 10 10 10 10 10 10 + 10 30 30 10 10 10 10 10 10 + 5 30 10 30 10 10 5 10 10 + 10 10 5 4 30 10 5 30 10 + 10 10 10 10 10 10 5 10 30 + 10 10 10 10 10 10 10 30 10 + 10 10 10 10 30 10 5 10 10 ''' -# MAP.camera_data = ['D3'] -# MAP.spawn_data = [ -# {'battle': 0, 'enemy': 3}, -# {'battle': 1, 'enemy': 2, 'mystery': 1}, -# {'battle': 2, 'enemy': 2, 'mystery': 1}, -# {'battle': 3, 'enemy': 1, 'mystery': 2}, -# {'battle': 4, 'enemy': 1}, -# {'battle': 5, 'boss': 1}, -# ] + +MAP.spawn_data = [ + {'battle': 0, 'enemy': 4}, + {'battle': 1, 'enemy': 2}, + {'battle': 2, 'enemy': 2}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'enemy': 1}, + {'battle': 5,}, + {'battle': 6, 'boss': 1}, + ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ @@ -39,10 +40,48 @@ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ = MAP.flatten() +step_on = SelectedGrids([E4, D3, G4, C3]) +road_main = RoadGrids([[D5, D3], [C3, A2], [E4, G4], [G2, G3, G6]]) +roadblocks_d4 = RoadGrids([[D5, E6], E4, D3]) class Config: - pass + INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40 + EDGE_LINES_HOUGHLINES_THRESHOLD = 40 + COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5 + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (150, 255 - 24), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 24, 255), + 'prominence': 10, + 'distance': 50, + 'width': (0, 10), + 'wlen': 1000, + } class Campaign(CampaignBase): MAP = MAP + + def battle_0(self): + if self.fleet_2_step_on(step_on, roadblocks=[roadblocks_d4]): + return True + + if self.clear_roadblocks([road_main]): + return True + if self.clear_potential_roadblocks([road_main]): + return True + + return self.battle_default() + + def battle_6(self): + boss = self.map.select(is_boss=True) + if boss: + if not self.check_accessibility(boss[0], fleet=2): + if self.clear_roadblocks([road_main]): + return True + + return self.fleet_2.clear_boss() \ No newline at end of file