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Fix: Get light cone in combat_finish()
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@ -256,6 +256,9 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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else:
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self.device.click(COMBAT_EXIT)
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self.interval_reset(COMBAT_AGAIN)
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continue
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if self.handle_get_light_cone():
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continue
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def combat_exit(self, skip_first_screenshot=True):
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"""
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