Fix: Get light cone in combat_finish()

This commit is contained in:
LmeSzinc 2023-12-25 20:34:44 +08:00
parent f75818511e
commit 5efeb13728

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@ -256,6 +256,9 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
else:
self.device.click(COMBAT_EXIT)
self.interval_reset(COMBAT_AGAIN)
continue
if self.handle_get_light_cone():
continue
def combat_exit(self, skip_first_screenshot=True):
"""