mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-12-12 07:29:03 +00:00
then click directly if unknown timer reached
This commit is contained in:
parent
0a80ffec20
commit
5f4a2933b5
@ -1,5 +1,4 @@
|
|||||||
from module.base.base import ModuleBase
|
from module.base.base import ModuleBase
|
||||||
from module.base.button import Button
|
|
||||||
from module.base.timer import Timer
|
from module.base.timer import Timer
|
||||||
from module.exception import ScriptError
|
from module.exception import ScriptError
|
||||||
from module.logger import logger
|
from module.logger import logger
|
||||||
@ -29,16 +28,18 @@ class Switch:
|
|||||||
For example: | [ON] | -> click -> | [OFF] |
|
For example: | [ON] | -> click -> | [OFF] |
|
||||||
"""
|
"""
|
||||||
self.name = name
|
self.name = name
|
||||||
self.is_choice = is_selector
|
self.is_selector = is_selector
|
||||||
self.state_list = []
|
self.state_list = []
|
||||||
|
|
||||||
def add_state(self, state, check_button, click_button=None):
|
def add_state(self, state, check_button, click_button=None):
|
||||||
"""
|
"""
|
||||||
Args:
|
Args:
|
||||||
state (str):
|
state (str): State name but cannot use 'unknown' as state name
|
||||||
check_button (ButtonWrapper):
|
check_button (ButtonWrapper):
|
||||||
click_button (ButtonWrapper):
|
click_button (ButtonWrapper):
|
||||||
"""
|
"""
|
||||||
|
if state == 'unknown':
|
||||||
|
raise ScriptError(f'Cannot use "unknown" as state name')
|
||||||
self.state_list.append({
|
self.state_list.append({
|
||||||
'state': state,
|
'state': state,
|
||||||
'check_button': check_button,
|
'check_button': check_button,
|
||||||
@ -97,8 +98,7 @@ class Switch:
|
|||||||
if row['state'] == state:
|
if row['state'] == state:
|
||||||
return row
|
return row
|
||||||
|
|
||||||
logger.warning(f'Switch {self.name} received an invalid state {state}')
|
raise ScriptError(f'Switch {self.name} received an invalid state: {state}')
|
||||||
raise ScriptError(f'Switch {self.name} received an invalid state {state}')
|
|
||||||
|
|
||||||
def handle_additional(self, main):
|
def handle_additional(self, main):
|
||||||
"""
|
"""
|
||||||
@ -123,9 +123,9 @@ class Switch:
|
|||||||
logger.info(f'{self.name} set to {state}')
|
logger.info(f'{self.name} set to {state}')
|
||||||
self.get_data(state)
|
self.get_data(state)
|
||||||
|
|
||||||
counter = 0
|
|
||||||
changed = False
|
changed = False
|
||||||
warning_show_timer = Timer(5, count=10).start()
|
has_unknown = False
|
||||||
|
unknown_timer = Timer(5, count=10).start()
|
||||||
click_timer = Timer(1, count=3)
|
click_timer = Timer(1, count=3)
|
||||||
while 1:
|
while 1:
|
||||||
if skip_first_screenshot:
|
if skip_first_screenshot:
|
||||||
@ -147,20 +147,39 @@ class Switch:
|
|||||||
|
|
||||||
# Warning
|
# Warning
|
||||||
if current == 'unknown':
|
if current == 'unknown':
|
||||||
if warning_show_timer.reached():
|
if unknown_timer.reached():
|
||||||
logger.warning(f'Unknown {self.name} switch')
|
logger.warning(f'Switch {self.name} has states evaluated to unknown, '
|
||||||
warning_show_timer.reset()
|
|
||||||
if counter >= 1:
|
|
||||||
logger.warning(f'{self.name} switch {state} asset has evaluated to unknown too many times, '
|
|
||||||
f'asset should be re-verified')
|
f'asset should be re-verified')
|
||||||
counter += 1
|
has_unknown = True
|
||||||
|
unknown_timer.reset()
|
||||||
|
# If unknown_timer never reached, don't click when having an unknown state,
|
||||||
|
# the unknown state is probably the switching animation.
|
||||||
|
# If unknown_timer reached once, click target state ignoring whether state is unknown or not,
|
||||||
|
# the unknown state is probably a new state not yet added.
|
||||||
|
# By ignoring new states, Switch.set() can still switch among known states.
|
||||||
|
if not has_unknown:
|
||||||
|
continue
|
||||||
|
else:
|
||||||
|
# Known state, reset timer
|
||||||
|
unknown_timer.reset()
|
||||||
|
|
||||||
# Click
|
# Click
|
||||||
if click_timer.reached():
|
if click_timer.reached():
|
||||||
click_state = state if self.is_choice else current
|
if self.is_selector:
|
||||||
|
# Click target state to switch
|
||||||
|
click_state = state
|
||||||
|
else:
|
||||||
|
# If this is a selector, click on current state to switch to another
|
||||||
|
# But 'unknown' is not clickable, if it is, click target state instead
|
||||||
|
# assuming all selector states share the same position.
|
||||||
|
if current == 'unknown':
|
||||||
|
click_state = state
|
||||||
|
else:
|
||||||
|
click_state = current
|
||||||
self.click(click_state, main=main)
|
self.click(click_state, main=main)
|
||||||
click_timer.reset()
|
|
||||||
changed = True
|
changed = True
|
||||||
|
click_timer.reset()
|
||||||
|
unknown_timer.reset()
|
||||||
|
|
||||||
return changed
|
return changed
|
||||||
|
|
||||||
|
@ -101,7 +101,7 @@ class DungeonUINav(UI):
|
|||||||
bool: If UI switched
|
bool: If UI switched
|
||||||
|
|
||||||
Examples:
|
Examples:
|
||||||
self = DungeonUI('alas')
|
self = DungeonUINav('src')
|
||||||
self.device.screenshot()
|
self.device.screenshot()
|
||||||
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing)
|
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing)
|
||||||
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
|
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
|
||||||
|
Loading…
Reference in New Issue
Block a user