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Fix: Trailblaze power extract should before setting waves
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1c914a8854
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@ -31,8 +31,15 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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in: COMBAT_PREPARE
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in: COMBAT_PREPARE
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"""
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"""
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self.combat_waves = 1
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self.combat_waves = 1
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current = self.combat_get_trailblaze_power()
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cost = self.combat_get_wave_cost()
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cost = self.combat_get_wave_cost()
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if self.config.stored.TrailblazePower.value < self.combat_wave_cost:
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if self._try_get_more_trablaize_power(self.combat_wave_cost):
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current = self.config.stored.TrailblazePower.value
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else:
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return False
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else:
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current = self.combat_get_trailblaze_power()
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if cost == 10:
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if cost == 10:
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# Calyx
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# Calyx
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self.combat_waves = min(current // self.combat_wave_cost, 6)
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self.combat_waves = min(current // self.combat_wave_cost, 6)
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@ -54,7 +61,7 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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# Check limits
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# Check limits
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if self.config.stored.TrailblazePower.value < self.combat_wave_cost:
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if self.config.stored.TrailblazePower.value < self.combat_wave_cost:
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return self._try_get_more_trablaize_power(self.combat_wave_cost)
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return False
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if self.combat_waves <= 0:
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if self.combat_waves <= 0:
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logger.info('Combat wave limited, cannot continue combat')
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logger.info('Combat wave limited, cannot continue combat')
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return False
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return False
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