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https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 02:27:12 +00:00
Fix: 修复
- 优化章节名OCR, 防止地图特效影响识别 - 修复等待精英移动 - 修复回到出击界面
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@ -45,6 +45,9 @@ def separate_name(name):
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elif name[0] in 'abcdef':
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return name[0], name[-1]
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logger.warning(f'Unknown stage name: {name}')
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return name[0], name[1:]
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class CampaignOcr:
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stage = {}
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@ -137,7 +140,7 @@ class CampaignOcr:
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self.stage = {}
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buttons = self.extract_campaign_name_image(image)
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ocr = Ocr(buttons, lang='stage')
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ocr = Ocr(buttons, lang='stage', letter=(255, 255, 255), back=(102, 102, 102), threshold=180)
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result = ocr.ocr(image)
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if not isinstance(result, list):
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result = [result]
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@ -198,7 +198,7 @@ class AzurLaneConfig:
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MAP_HAS_MOVABLE_ENEMY = False
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MAP_HAS_SIREN = False
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MAP_HAS_DYNAMIC_RED_BORDER = False
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MAP_SIREN_MOVE_WAIT = 1.8 # The enemy moving takes about 1.5 ~ 1.8s.
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MAP_SIREN_MOVE_WAIT = 1.5 # The enemy moving takes about 1.2 ~ 1.5s.
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MAP_SIREN_COUNT = 0
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MAP_MYSTERY_HAS_CARRIER = False
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MAP_GRID_CENTER_TOLERANCE = 0.1
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@ -9,6 +9,7 @@ from module.map.exception import CampaignEnd
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class EnemySearchingHandler(InfoBarHandler):
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.5 # Usually (0.70, 0.80).
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MAP_ENEMY_SEARCHING_TIMEOUT_SECOND = 4.5
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in_stage_timer = Timer(1)
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def enemy_searching_color_initial(self):
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MAP_ENEMY_SEARCHING.load_color(self.device.image)
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@ -23,11 +24,12 @@ class EnemySearchingHandler(InfoBarHandler):
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def handle_in_stage(self):
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if self.is_in_stage():
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if self.in_stage_timer.reached():
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logger.info('In stage.')
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# self.device.sleep(0.5)
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self.ensure_no_info_bar(timeout=1.2)
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raise CampaignEnd('In stage.')
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else:
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self.in_stage_timer.reset()
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return False
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def is_in_stage(self):
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@ -17,15 +17,16 @@ class FastForwardHandler(ModuleBase):
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def handle_fast_forward(self):
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if not self.appear(MAP_STAR_1) or not self.appear(MAP_STAR_2) or not self.appear(MAP_STAR_3):
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self.config.ENABLE_FAST_FORWARD = False
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logger.info('Campaign is not 3-star cleared.')
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return False
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if not self.appear(MAP_GREEN):
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self.config.ENABLE_FAST_FORWARD = False
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logger.info('Campaign is not green sea.')
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return False
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if not fast_forward.appear(main=self):
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self.config.ENABLE_FAST_FORWARD = False
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self.config.MAP_HAS_AMBUSH = True
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logger.info('No fast forward mode.')
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return False
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@ -100,7 +100,7 @@ class Fleet(Camera, MapOperation, AmbushHandler):
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arrived = False
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# Wait to confirm fleet arrived. It does't appear immediately if fleet in combat .
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add = self.config.MAP_SIREN_MOVE_WAIT * self.config.MAP_SIREN_COUNT \
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if not self.config.ENABLE_FAST_FORWARD else 0
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if self.config.MAP_HAS_MOVABLE_ENEMY and not self.config.ENABLE_FAST_FORWARD else 0
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arrive_timer = Timer(0.3 + add)
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arrive_unexpected_timer = Timer(1.5 + add)
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# Wait after ambushed.
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