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Fix: Limit click area of combat states (#339)
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assets/share/combat/state/COMBAT_AUTO.BUTTON.png
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assets/share/combat/state/COMBAT_AUTO.BUTTON.png
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After Width: | Height: | Size: 6.6 KiB |
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assets/share/combat/state/COMBAT_SPEED_2X.BUTTON.png
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assets/share/combat/state/COMBAT_SPEED_2X.BUTTON.png
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@ -10,7 +10,7 @@ COMBAT_AUTO = ButtonWrapper(
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area=(1113, 22, 1183, 58),
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search=(1093, 2, 1203, 78),
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color=(135, 137, 131),
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button=(1113, 22, 1183, 58),
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button=(1136, 31, 1161, 49),
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),
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)
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COMBAT_PAUSE = ButtonWrapper(
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@ -30,6 +30,6 @@ COMBAT_SPEED_2X = ButtonWrapper(
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area=(1029, 22, 1099, 58),
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search=(1009, 2, 1119, 78),
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color=(138, 143, 146),
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button=(1029, 22, 1099, 58),
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button=(1047, 29, 1079, 49),
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),
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)
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@ -67,7 +67,8 @@ class CombatState(UI):
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return False
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if not self.is_combat_executing():
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if not self._combat_auto_checked and auto:
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if self._combat_click_interval.started() and not self._combat_click_interval.reached():
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# >=0.2s after clicking the button to avoid random noice
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if self._combat_click_interval.current() >= 0.15 and not self._combat_click_interval.reached():
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logger.info('Combat on going, _combat_auto_checked')
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self._combat_auto_checked = True
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return False
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