Add: 适配第五章

This commit is contained in:
LmeSzinc 2020-04-17 00:02:10 +08:00
parent 69b868a79e
commit 61d5718057
4 changed files with 262 additions and 0 deletions

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap()
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.map_data = '''
MB MM ME ++ ++ ++ ++ ++
SP -- -- -- ME -- -- MB
-- -- ME ME -- -- SP ME
-- ME -- ME -- ME ME MB
SP -- ME -- -- ++ ++ ++
MB ME -- ME -- MA ++ ++
'''
MAP.weight_data = '''
10 10 50 50 50 50 50 50
10 10 10 10 10 10 10 10
10 20 20 20 10 10 10 10
10 20 20 20 10 50 10 10
10 10 10 10 10 50 50 50
10 20 20 20 20 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'mystery': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
FLEET_2 = 0
SUBMARINE = 0
MAP_MYSTERY_HAS_CARRIER = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 40),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 40, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_4(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.battle_default()
return self.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_5_1 import Config
MAP = CampaignMap()
MAP.shape = 'H5'
MAP.camera_data = ['D3', 'E3']
MAP.map_data = '''
++ ++ ++ -- MB -- ME SP
SP -- ME -- ++ ++ -- ME
-- ME -- -- MB ++ MB --
-- -- ME -- ME -- -- ME
ME -- SP ME -- ME ME MM
'''
MAP.weight_data = '''
50 50 50 10 10 20 20 30
50 50 30 10 10 10 20 30
50 30 30 10 10 10 10 30
50 50 30 10 10 10 10 20
50 50 50 30 30 30 20 20
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_4(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.battle_default()
return self.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_5_1 import Config
MAP = CampaignMap()
MAP.shape = 'G5'
MAP.camera_data = ['D3']
MAP.map_data = '''
++ MB ME SP ME MB ME
++ ME -- ME -- -- --
++ ME ++ MM ME -- ME
++ -- -- ME MB ME --
SP ME -- -- ME -- SP
'''
MAP.weight_data = '''
50 10 20 20 20 10 50
50 10 10 10 10 10 50
50 50 50 10 10 50 50
50 20 20 10 10 50 50
50 50 50 50 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_4(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.battle_default()
return self.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_5_1 import Config as Config51
MAP = CampaignMap()
MAP.shape = 'H5'
MAP.camera_data = ['D3', 'E3']
MAP.map_data = '''
++ ++ ++ SP MB ME -- MB
SP -- ME -- ME -- ME SP
-- -- -- ++ ++ ME __ ME
ME MB ME MA ++ -- ME --
++ ++ ME -- MB ME -- MB
'''
MAP.weight_data = '''
50 50 50 50 10 20 30 30
50 50 10 10 10 10 30 30
50 50 10 10 10 10 30 25
50 10 10 10 10 10 30 30
50 50 50 10 10 10 30 30
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
road_center = RoadGrids([C2, [E2, F1], C4, F5, [F3, G2, H3], [F3, G4, H3]])
road_ring = RoadGrids([[E2, F1], [F1, G2, H3], [F5, G4, H3], [F3, G2, H3], [F3, G4, H3]])
class Config(Config51):
MAP_MYSTERY_HAS_CARRIER = False
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_center]):
return True
if self.clear_potential_roadblocks([road_ring]):
return True
return self.battle_default()
def battle_4(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
if self.clear_roadblocks([road_center]):
return True
if self.clear_potential_roadblocks([road_ring]):
return True
return self.clear_boss()