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Opt: Choose the first event for now
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@ -164,6 +164,7 @@
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},
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"RoguePath": {
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"Path": "The_Hunt",
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"DomainStrategy": "fight",
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"Bonus": "Blessing Cosmos",
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"PresetResonanceFilter": "preset-1",
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"ResonanceSelectionStrategy": "follow-presets",
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@ -1147,6 +1147,14 @@
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"Elation"
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]
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},
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"DomainStrategy": {
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"type": "select",
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"value": "fight",
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"option": [
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"fight",
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"leave"
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]
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},
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"Bonus": {
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"type": "select",
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"value": "Blessing Cosmos",
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@ -198,6 +198,9 @@ RoguePath:
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Path:
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value: The_Hunt
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option: [ Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation ]
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DomainStrategy:
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value: fight
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option: [ fight, leave ]
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Bonus:
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value: Blessing Cosmos
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option: [ Blessing Cosmos, Miracle Cosmos, Fragmented Cosmos ]
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@ -115,6 +115,7 @@ class GeneratedConfig:
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# Group `RoguePath`
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RoguePath_Path = 'The_Hunt' # Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation
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RoguePath_DomainStrategy = 'fight' # fight, leave
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RoguePath_Bonus = 'Blessing Cosmos' # Blessing Cosmos, Miracle Cosmos, Fragmented Cosmos
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RoguePath_PresetResonanceFilter = 'preset-1' # preset-1, custom
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RoguePath_ResonanceSelectionStrategy = 'follow-presets' # follow-presets, unrecorded-first, before-random
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@ -767,6 +767,12 @@
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"Destruction": "Destruction",
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"Elation": "Elation"
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},
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"DomainStrategy": {
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"name": "Domain Strategy",
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"help": "Prefer Combat: Suitable for normal builds, longer clear time\nPrefer Occurrence: Require efficient builds, shorter clear time",
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"fight": "Prefer Combat",
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"leave": "Prefer Occurrence"
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},
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"Bonus": {
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"name": "Blessings of Trailblaze",
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"help": "",
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@ -767,6 +767,12 @@
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"Destruction": "Destrucción",
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"Elation": "Exultación"
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},
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"DomainStrategy": {
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"name": "Estrategia de dominio",
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"help": "Prefiero Batalla: Adecuado para configuraciones normales, tiempo de eliminación más prolongado\\Prefiero Evento: Requiere configuraciones eficientes, tiempo de eliminación más corto",
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"fight": "Prefiero Batalla",
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"leave": "Prefiero Evento"
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},
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"Bonus": {
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"name": "Bendiciones",
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"help": "",
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@ -767,6 +767,12 @@
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"Destruction": "Destruction",
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"Elation": "Elation"
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},
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"DomainStrategy": {
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"name": "RoguePath.DomainStrategy.name",
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"help": "RoguePath.DomainStrategy.help",
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"fight": "fight",
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"leave": "leave"
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},
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"Bonus": {
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"name": "RoguePath.Bonus.name",
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"help": "RoguePath.Bonus.help",
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@ -767,6 +767,12 @@
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"Destruction": "毁灭",
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"Elation": "欢愉"
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},
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"DomainStrategy": {
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"name": "区域策略",
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"help": "偏好战斗:适用于平民队伍,通关时间较长\n偏好事件:需要高练队伍,通关时间较短",
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"fight": "偏好战斗",
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"leave": "偏好事件"
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},
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"Bonus": {
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"name": "开拓祝福三选一",
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"help": "",
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@ -767,6 +767,12 @@
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"Destruction": "毀滅",
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"Elation": "歡愉"
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},
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"DomainStrategy": {
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"name": "區域策略",
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"help": "偏好戰鬥:適用於平民隊伍,通關時間較長\n偏好事件:需要高練隊伍,通關時間較短",
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"fight": "偏好戰鬥",
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"leave": "偏好事件"
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},
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"Bonus": {
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"name": "開拓祝福三選一",
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"help": "",
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@ -1,3 +1,4 @@
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from module.base.button import ClickButton
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from module.base.utils import area_limit
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from module.logger import logger
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from tasks.rogue.assets.assets_rogue_event import CHOOSE_OPTION, CHOOSE_OPTION_CONFIRM, CHOOSE_STORY, OCR_EVENT
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@ -39,5 +40,14 @@ class RogueEvent(RogueUI):
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self.interval_reset(CHOOSE_OPTION)
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return True
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# ocr, OCR_EVENT
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if self.interval_is_reached(CHOOSE_OPTION, interval=2):
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option = self._event_option_filter(options)
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self.device.click(option)
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self.interval_reset(CHOOSE_OPTION)
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return True
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return False
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def _event_option_filter(self, options: list[ClickButton]) -> ClickButton:
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# TODO: OCR options instead of choosing the last one
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return options[-1]
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