Merge pull request #19 from Cerz0/master

Fix: Update campaign_10_1.py
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LmeSzinc 2020-06-04 20:11:36 +08:00 committed by GitHub
commit 6548677c80
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@ -9,28 +9,29 @@ MAP.shape = 'G6'
MAP.map_data = '''
SP -- ++ -- ME ME --
-- -- ++ ME ME ME ME
-- ME ME ME ME ME MB
-- ME ME ME ++ ++ MB
-- -- ++ ME ME ++ MB
-- ME ME ME ME ++ MB
-- -- ++ -- ME ME ME
SP -- ++ ++ -- -- ++
'''
# MAP.weight_data = '''
# 10 10 10 10 10 10 10
# 10 20 10 10 10 10 10
# 10 10 10 10 30 10 10
# 10 10 10 10 10 10 10
# 10 10 10 10 10 10 10
# 10 10 10 10 10 10 10
# '''
MAP.weight_data = '''
10 10 10 10 40 40 10
10 20 10 30 30 40 40
10 40 30 30 30 10 10
10 10 10 10 30 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
'''
# MAP.camera_data = ['D3']
# MAP.spawn_data = [
# {'battle': 0, 'enemy': 3},
# {'battle': 1, 'enemy': 2, 'mystery': 1},
# {'battle': 2, 'enemy': 2, 'mystery': 1},
# {'battle': 3, 'enemy': 1, 'mystery': 2},
# {'battle': 4, 'enemy': 1},
# {'battle': 5, 'boss': 1},
# ]
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
@ -40,10 +41,44 @@ A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
= MAP.flatten()
road_main = RoadGrids([B4, C4, D4, E5, F5, G5])
class Config:
pass
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet=2):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()