Create campaign_10_3.py

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Cerz0 2020-06-08 18:35:11 +02:00
parent e43a077931
commit 69a3d7e253

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('10-3')
MAP.shape = 'I6'
MAP.map_data = '''
ME -- ME -- ME MB ++ -- MM
-- ++ ++ ++ ME MB ++ -- --
-- ME -- ME ME ME __ ME --
-- -- ++ ++ MB ME ME ME ++
-- -- SP SP ++ ++ ++ ME MB
++ -- -- -- ME -- ME ME ME
'''
MAP.weight_data = '''
90 90 90 90 40 10 90 90 90
90 90 90 90 30 10 90 90 90
90 90 90 90 20 05 20 90 90
90 90 90 90 10 15 20 30 90
90 90 90 90 90 90 90 40 40
90 90 90 90 80 70 60 50 50
'''
# MAP.camera_data = ['D3']
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2, 'mystery': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
road_main = RoadGrids([E6, G6, H6, E5, H4, G4, F4, F3])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 35
EDGE_LINES_HOUGHLINES_THRESHOLD = 35
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
self.clear_all_mystery()
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet=2):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()