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Create campaign_10_3.py
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campaign/campaign_main/campaign_10_3.py
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86
campaign/campaign_main/campaign_10_3.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('10-3')
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MAP.shape = 'I6'
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MAP.map_data = '''
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ME -- ME -- ME MB ++ -- MM
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-- ++ ++ ++ ME MB ++ -- --
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-- ME -- ME ME ME __ ME --
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-- -- ++ ++ MB ME ME ME ++
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-- -- SP SP ++ ++ ++ ME MB
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++ -- -- -- ME -- ME ME ME
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'''
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MAP.weight_data = '''
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90 90 90 90 40 10 90 90 90
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90 90 90 90 30 10 90 90 90
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90 90 90 90 20 05 20 90 90
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90 90 90 90 10 15 20 30 90
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90 90 90 90 90 90 90 40 40
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90 90 90 90 80 70 60 50 50
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'''
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# MAP.camera_data = ['D3']
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 2, 'mystery': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5},
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{'battle': 6, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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= MAP.flatten()
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road_main = RoadGrids([E6, G6, H6, E5, H4, G4, F4, F3])
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class Config:
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 35
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EDGE_LINES_HOUGHLINES_THRESHOLD = 35
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COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (150, 255 - 24),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 24, 255),
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'prominence': 10,
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'distance': 50,
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'width': (0, 10),
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'wlen': 1000,
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.fleet_2_push_forward()
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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self.clear_all_mystery()
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return self.battle_default()
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def battle_6(self):
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet=2):
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if self.clear_roadblocks([road_main]):
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return True
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return self.fleet_2.clear_boss()
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