Fix: Disable net state display

This commit is contained in:
LmeSzinc 2024-03-16 16:05:45 +08:00
parent 109d0b94f4
commit 6a4bdb84e0

View File

@ -2,13 +2,20 @@ import re
from module.base.base import ModuleBase from module.base.base import ModuleBase
from module.base.timer import Timer from module.base.timer import Timer
from module.base.utils import area_offset from module.base.utils import area_offset, random_rectangle_vector_opted
from module.device.method.utils import AreaButton from module.device.method.utils import AreaButton
from module.exception import GameNotRunningError, RequestHumanTakeover from module.exception import GameNotRunningError, RequestHumanTakeover
from module.logger import logger from module.logger import logger
class XPath: class XPath:
"""
xpath 元素元素可通过 uiautomator2 内的 weditor.exe 查找
"""
"""
登录界面元素
"""
# 帐号登录界面的进入游戏按钮,有这按钮说明帐号没登录 # 帐号登录界面的进入游戏按钮,有这按钮说明帐号没登录
ACCOUNT_LOGIN = '//*[@text="进入游戏"]' ACCOUNT_LOGIN = '//*[@text="进入游戏"]'
# 登录后的弹窗,获得免费时长 # 登录后的弹窗,获得免费时长
@ -26,14 +33,37 @@ class XPath:
REMAIN_FREE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvRemainingFreeTime"]' REMAIN_FREE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvRemainingFreeTime"]'
# 主界面的开始游戏按钮 # 主界面的开始游戏按钮
START_GAME = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/btnLauncher"]' START_GAME = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/btnLauncher"]'
# 排队剩余时间
QUEUE_REMAIN = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvQueueInfoWaitTimeContent"]'
"""
游戏界面元素
"""
# 网络状态 简洁
FLOAT_STATE_SIMPLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvSimpleNetStateMode"]'
# 网络状态 详细
FLOAT_STATE_DETAIL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_ping_value"]'
"""
悬浮窗及侧边栏元素
"""
# 悬浮窗 # 悬浮窗
FLOAT_WINDOW = '//*[@class="android.widget.ImageView"]' FLOAT_WINDOW = '//*[@class="android.widget.ImageView"]'
# 悬浮窗内的延迟 # 弹出侧边栏的 节点信息
# 将这个区域向右偏移作为退出悬浮窗的按钮 # 将这个区域向右偏移作为退出悬浮窗的按钮
FLOAT_DELAY = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_delay"]' FLOAT_DELAY = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_node_region"]'
# 弹出侧边栏的滚动区域
'//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/ivPingIcon"]' SCROLL_VIEW = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/innerScrollView"]'
'//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_ping"]' # 画质选择 超高清
# 选中时selected=True
SETTING_BITRATE_UHD = '//*[@text="超高清"]'
# 网络状态 开关
SETTING_NET_STATE_TOGGLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/sw_net_state"]'
SETTING_NET_STATE_SIMPLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/mTvTitleOfSimpleMode"]'
SETTING_NET_STATE_DETAIL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/mTvTitleOfDetailMode"]'
# 问题反馈
SETTING_PROBLEM = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_problem"]'
# 下载游戏
SETTING_DOWNLOAD = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_downloadGame"]'
class LoginAndroidCloud(ModuleBase): class LoginAndroidCloud(ModuleBase):
@ -107,7 +137,8 @@ class LoginAndroidCloud(ModuleBase):
def _cloud_enter(self, skip_first=False): def _cloud_enter(self, skip_first=False):
""" """
Pages: Pages:
out: START_GAME in: START_GAME
out: page_main
""" """
logger.hr('Cloud enter') logger.hr('Cloud enter')
while 1: while 1:
@ -117,22 +148,39 @@ class LoginAndroidCloud(ModuleBase):
self.device.dump_hierarchy() self.device.dump_hierarchy()
# End # End
if self.appear(XPath.FLOAT_WINDOW): button = self.xpath(XPath.FLOAT_WINDOW)
if self.appear(button):
# Confirm float window size
width, height = button.size
if (width < 120 and height < 120) and (width / height < 0.6 or height / width < 0.6):
logger.info('Cloud game entered') logger.info('Cloud game entered')
break break
# Queue daemon
button = self.xpath(XPath.QUEUE_REMAIN)
if self.appear(button):
remain = button.text
logger.info(f'Queue remain: {remain}')
self.device.stuck_record_clear()
# Click # Click
if self.appear_then_click(XPath.START_GAME): if self.appear_then_click(XPath.START_GAME):
continue continue
if self.appear(XPath.POPUP_CONFIRM, interval=5): if self.appear(XPath.POPUP_CONFIRM, interval=5):
title = self.xpath(XPath.POPUP_TITLE).text
logger.info(f'Popup: {title}')
# 计费提示 # 计费提示
# 本次游戏将使用畅玩卡无限畅玩 # 本次游戏将使用畅玩卡无限畅玩
# - 进入游戏(9s) - 退出游戏 # - 进入游戏(9s) - 退出游戏
title = self.xpath(XPath.POPUP_TITLE).text
logger.info(f'Popup: {title}')
if title == '计费提示': if title == '计费提示':
self.device.click(self.xpath(XPath.POPUP_CONFIRM)) self.device.click(self.xpath(XPath.POPUP_CONFIRM))
continue continue
# 是否使用星云币时长进入游戏
# 使用后可优先排队进入游戏,本次游戏仅可使用星云币时长,无法消耗免费时长
# - 确认使用 - 暂不使用
if title == '是否使用星云币时长进入游戏':
self.device.click(self.xpath(XPath.POPUP_CONFIRM))
continue
# 连接中断 # 连接中断
# 因为您长时间未操作游戏,已中断连接,错误码: -1022 # 因为您长时间未操作游戏,已中断连接,错误码: -1022
# - 退出游戏 # - 退出游戏
@ -140,6 +188,13 @@ class LoginAndroidCloud(ModuleBase):
self.device.click(self.xpath(XPath.POPUP_CONFIRM)) self.device.click(self.xpath(XPath.POPUP_CONFIRM))
continue continue
# Disable net state display
if self._cloud_net_state_appear():
self._cloud_setting_disable_net_state()
# Login to game
from tasks.login.login import Login
Login(config=self.config, device=self.device).handle_app_login()
def _cloud_setting_enter(self, skip_first=True): def _cloud_setting_enter(self, skip_first=True):
while 1: while 1:
if skip_first: if skip_first:
@ -170,8 +225,72 @@ class LoginAndroidCloud(ModuleBase):
self.device.click(button) self.device.click(button)
continue continue
def _cloud_setting_disable_net_state(self, skip_first=True):
"""
Pages:
in: page_main
out: page_main
"""
self._cloud_setting_enter(skip_first=skip_first)
skip_first = True
while 1:
if skip_first:
skip_first = False
else:
self.device.dump_hierarchy()
button = self.xpath(XPath.SETTING_BITRATE_UHD)
if self.appear(button, interval=3):
if not button.selected:
logger.info('Set bitrate to UHD')
self.device.click(button)
continue
if self.appear(XPath.SETTING_NET_STATE_TOGGLE):
if self.appear(XPath.SETTING_NET_STATE_SIMPLE) or self.appear(XPath.SETTING_NET_STATE_DETAIL):
logger.info('Set net state to disabled')
self.appear_then_click(XPath.SETTING_NET_STATE_TOGGLE, interval=3)
continue
else:
logger.info('Net state display disabled')
break
# Scroll down
if not self.appear(XPath.SETTING_PROBLEM):
area = self.xpath(XPath.SCROLL_VIEW).area
# An area safe to swipe
area = (area[0], area[1], area[0] + 25, area[3])
p1, p2 = random_rectangle_vector_opted(
(0, -450), box=area, random_range=(-10, -30, 10, 30), padding=2)
self.device.swipe(p1, p2, name='SETTING_SCROLL')
continue
self._cloud_setting_exit(skip_first=True)
def _cloud_net_state_appear(self):
"""
Returns:
bool: True if net state display is enabled
"""
if self.appear(XPath.FLOAT_STATE_SIMPLE):
logger.attr('Net state', 'FLOAT_STATE_SIMPLE')
return True
if self.appear(XPath.FLOAT_STATE_DETAIL):
logger.attr('Net state', 'FLOAT_STATE_DETAIL')
return True
logger.attr('Net state', None)
return False
def cloud_ensure_ingame(self): def cloud_ensure_ingame(self):
"""
Pages:
in: Any
out: page_main
"""
logger.hr('Cloud ensure ingame', level=1) logger.hr('Cloud ensure ingame', level=1)
if self.config.Emulator_GameClient != 'cloud_android':
self.config.Emulator_GameClient = 'cloud_android'
for _ in range(3): for _ in range(3):
if self.device.app_is_running(): if self.device.app_is_running():
logger.info('Cloud game is already running') logger.info('Cloud game is already running')
@ -214,3 +333,24 @@ class LoginAndroidCloud(ModuleBase):
logger.error('Failed to enter cloud game after 3 trials') logger.error('Failed to enter cloud game after 3 trials')
return False return False
def cloud_keep_alive(self):
"""
Randomly do something to prevent being kicked
WARNING:
this may cause extra fee
"""
logger.hr('cloud_keep_alive', level=2)
while 1:
self.device.sleep((45, 60))
logger.info('cloud_keep_alive')
self._cloud_setting_enter(skip_first=False)
self._cloud_setting_exit(skip_first=True)
if __name__ == '__main__':
self = LoginAndroidCloud('src')
self.cloud_ensure_ingame()
self.cloud_keep_alive()