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https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-25 01:49:41 +00:00
Fix: Disable net state display
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@ -2,13 +2,20 @@ import re
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from module.base.base import ModuleBase
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from module.base.timer import Timer
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from module.base.utils import area_offset
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from module.base.utils import area_offset, random_rectangle_vector_opted
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from module.device.method.utils import AreaButton
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from module.exception import GameNotRunningError, RequestHumanTakeover
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from module.logger import logger
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class XPath:
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"""
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xpath 元素,元素可通过 uiautomator2 内的 weditor.exe 查找
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"""
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"""
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登录界面元素
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"""
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# 帐号登录界面的进入游戏按钮,有这按钮说明帐号没登录
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ACCOUNT_LOGIN = '//*[@text="进入游戏"]'
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# 登录后的弹窗,获得免费时长
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@ -26,14 +33,37 @@ class XPath:
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REMAIN_FREE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvRemainingFreeTime"]'
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# 主界面的开始游戏按钮
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START_GAME = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/btnLauncher"]'
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# 排队剩余时间
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QUEUE_REMAIN = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvQueueInfoWaitTimeContent"]'
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"""
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游戏界面元素
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"""
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# 网络状态 简洁
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FLOAT_STATE_SIMPLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvSimpleNetStateMode"]'
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# 网络状态 详细
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FLOAT_STATE_DETAIL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_ping_value"]'
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"""
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悬浮窗及侧边栏元素
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"""
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# 悬浮窗
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FLOAT_WINDOW = '//*[@class="android.widget.ImageView"]'
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# 悬浮窗内的延迟
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# 弹出侧边栏的 节点信息
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# 将这个区域向右偏移作为退出悬浮窗的按钮
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FLOAT_DELAY = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_delay"]'
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'//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/ivPingIcon"]'
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'//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_ping"]'
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FLOAT_DELAY = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_node_region"]'
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# 弹出侧边栏的滚动区域
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SCROLL_VIEW = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/innerScrollView"]'
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# 画质选择 超高清
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# 选中时selected=True
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SETTING_BITRATE_UHD = '//*[@text="超高清"]'
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# 网络状态 开关
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SETTING_NET_STATE_TOGGLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/sw_net_state"]'
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SETTING_NET_STATE_SIMPLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/mTvTitleOfSimpleMode"]'
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SETTING_NET_STATE_DETAIL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/mTvTitleOfDetailMode"]'
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# 问题反馈
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SETTING_PROBLEM = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_problem"]'
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# 下载游戏
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SETTING_DOWNLOAD = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_downloadGame"]'
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class LoginAndroidCloud(ModuleBase):
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@ -107,7 +137,8 @@ class LoginAndroidCloud(ModuleBase):
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def _cloud_enter(self, skip_first=False):
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"""
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Pages:
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out: START_GAME
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in: START_GAME
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out: page_main
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"""
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logger.hr('Cloud enter')
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while 1:
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@ -117,22 +148,39 @@ class LoginAndroidCloud(ModuleBase):
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self.device.dump_hierarchy()
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# End
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if self.appear(XPath.FLOAT_WINDOW):
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button = self.xpath(XPath.FLOAT_WINDOW)
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if self.appear(button):
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# Confirm float window size
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width, height = button.size
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if (width < 120 and height < 120) and (width / height < 0.6 or height / width < 0.6):
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logger.info('Cloud game entered')
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break
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# Queue daemon
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button = self.xpath(XPath.QUEUE_REMAIN)
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if self.appear(button):
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remain = button.text
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logger.info(f'Queue remain: {remain}')
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self.device.stuck_record_clear()
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# Click
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if self.appear_then_click(XPath.START_GAME):
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continue
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if self.appear(XPath.POPUP_CONFIRM, interval=5):
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title = self.xpath(XPath.POPUP_TITLE).text
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logger.info(f'Popup: {title}')
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# 计费提示
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# 本次游戏将使用畅玩卡无限畅玩
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# - 进入游戏(9s) - 退出游戏
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title = self.xpath(XPath.POPUP_TITLE).text
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logger.info(f'Popup: {title}')
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if title == '计费提示':
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self.device.click(self.xpath(XPath.POPUP_CONFIRM))
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continue
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# 是否使用星云币时长进入游戏
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# 使用后可优先排队进入游戏,本次游戏仅可使用星云币时长,无法消耗免费时长
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# - 确认使用 - 暂不使用
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if title == '是否使用星云币时长进入游戏':
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self.device.click(self.xpath(XPath.POPUP_CONFIRM))
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continue
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# 连接中断
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# 因为您长时间未操作游戏,已中断连接,错误码: -1022
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# - 退出游戏
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@ -140,6 +188,13 @@ class LoginAndroidCloud(ModuleBase):
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self.device.click(self.xpath(XPath.POPUP_CONFIRM))
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continue
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# Disable net state display
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if self._cloud_net_state_appear():
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self._cloud_setting_disable_net_state()
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# Login to game
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from tasks.login.login import Login
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Login(config=self.config, device=self.device).handle_app_login()
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def _cloud_setting_enter(self, skip_first=True):
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while 1:
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if skip_first:
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@ -170,8 +225,72 @@ class LoginAndroidCloud(ModuleBase):
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self.device.click(button)
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continue
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def _cloud_setting_disable_net_state(self, skip_first=True):
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"""
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Pages:
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in: page_main
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out: page_main
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"""
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self._cloud_setting_enter(skip_first=skip_first)
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skip_first = True
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while 1:
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if skip_first:
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skip_first = False
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else:
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self.device.dump_hierarchy()
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button = self.xpath(XPath.SETTING_BITRATE_UHD)
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if self.appear(button, interval=3):
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if not button.selected:
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logger.info('Set bitrate to UHD')
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self.device.click(button)
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continue
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if self.appear(XPath.SETTING_NET_STATE_TOGGLE):
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if self.appear(XPath.SETTING_NET_STATE_SIMPLE) or self.appear(XPath.SETTING_NET_STATE_DETAIL):
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logger.info('Set net state to disabled')
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self.appear_then_click(XPath.SETTING_NET_STATE_TOGGLE, interval=3)
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continue
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else:
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logger.info('Net state display disabled')
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break
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# Scroll down
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if not self.appear(XPath.SETTING_PROBLEM):
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area = self.xpath(XPath.SCROLL_VIEW).area
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# An area safe to swipe
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area = (area[0], area[1], area[0] + 25, area[3])
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p1, p2 = random_rectangle_vector_opted(
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(0, -450), box=area, random_range=(-10, -30, 10, 30), padding=2)
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self.device.swipe(p1, p2, name='SETTING_SCROLL')
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continue
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self._cloud_setting_exit(skip_first=True)
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def _cloud_net_state_appear(self):
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"""
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Returns:
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bool: True if net state display is enabled
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"""
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if self.appear(XPath.FLOAT_STATE_SIMPLE):
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logger.attr('Net state', 'FLOAT_STATE_SIMPLE')
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return True
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if self.appear(XPath.FLOAT_STATE_DETAIL):
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logger.attr('Net state', 'FLOAT_STATE_DETAIL')
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return True
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logger.attr('Net state', None)
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return False
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def cloud_ensure_ingame(self):
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"""
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Pages:
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in: Any
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out: page_main
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"""
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logger.hr('Cloud ensure ingame', level=1)
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if self.config.Emulator_GameClient != 'cloud_android':
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self.config.Emulator_GameClient = 'cloud_android'
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for _ in range(3):
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if self.device.app_is_running():
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logger.info('Cloud game is already running')
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@ -214,3 +333,24 @@ class LoginAndroidCloud(ModuleBase):
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logger.error('Failed to enter cloud game after 3 trials')
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return False
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def cloud_keep_alive(self):
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"""
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Randomly do something to prevent being kicked
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WARNING:
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this may cause extra fee
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"""
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logger.hr('cloud_keep_alive', level=2)
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while 1:
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self.device.sleep((45, 60))
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logger.info('cloud_keep_alive')
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self._cloud_setting_enter(skip_first=False)
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self._cloud_setting_exit(skip_first=True)
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if __name__ == '__main__':
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self = LoginAndroidCloud('src')
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self.cloud_ensure_ingame()
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self.cloud_keep_alive()
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