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https://github.com/LmeSzinc/StarRailCopilot.git
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Add: Get item amount in COMBAT_PREPARE
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assets/share/dungeon/obtain/ITEM_AMOUNT.png
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assets/share/dungeon/obtain/ITEM_AMOUNT.png
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assets/share/dungeon/obtain/ITEM_CLOSE.png
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assets/share/dungeon/obtain/ITEM_CLOSE.png
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assets/share/dungeon/obtain/ITEM_NAME.png
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assets/share/dungeon/obtain/ITEM_NAME.png
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assets/share/dungeon/obtain/OBTAIN_1.png
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assets/share/dungeon/obtain/OBTAIN_1.png
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assets/share/dungeon/obtain/OBTAIN_2.png
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assets/share/dungeon/obtain/OBTAIN_2.png
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assets/share/dungeon/obtain/OBTAIN_3.png
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assets/share/dungeon/obtain/OBTAIN_3.png
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tasks/dungeon/assets/assets_dungeon_obtain.py
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tasks/dungeon/assets/assets_dungeon_obtain.py
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@ -0,0 +1,65 @@
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from module.base.button import Button, ButtonWrapper
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# This file was auto-generated, do not modify it manually. To generate:
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# ``` python -m dev_tools.button_extract ```
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ITEM_AMOUNT = ButtonWrapper(
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name='ITEM_AMOUNT',
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share=Button(
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file='./assets/share/dungeon/obtain/ITEM_AMOUNT.png',
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area=(190, 521, 490, 539),
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search=(170, 501, 510, 559),
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color=(195, 190, 188),
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button=(190, 521, 490, 539),
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),
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)
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ITEM_CLOSE = ButtonWrapper(
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name='ITEM_CLOSE',
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share=Button(
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file='./assets/share/dungeon/obtain/ITEM_CLOSE.png',
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area=(1043, 185, 1073, 215),
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search=(1023, 165, 1093, 235),
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color=(170, 170, 170),
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button=(1043, 185, 1073, 215),
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),
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)
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ITEM_NAME = ButtonWrapper(
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name='ITEM_NAME',
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share=Button(
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file='./assets/share/dungeon/obtain/ITEM_NAME.png',
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area=(495, 187, 855, 211),
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search=(475, 167, 875, 231),
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color=(176, 177, 179),
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button=(495, 187, 855, 211),
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),
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)
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OBTAIN_1 = ButtonWrapper(
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name='OBTAIN_1',
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share=Button(
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file='./assets/share/dungeon/obtain/OBTAIN_1.png',
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area=(813, 414, 877, 478),
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search=(793, 394, 897, 498),
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color=(118, 96, 131),
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button=(813, 414, 877, 478),
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),
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)
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OBTAIN_2 = ButtonWrapper(
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name='OBTAIN_2',
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share=Button(
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file='./assets/share/dungeon/obtain/OBTAIN_2.png',
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area=(889, 414, 953, 478),
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search=(869, 394, 973, 498),
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color=(71, 96, 145),
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button=(889, 414, 953, 478),
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),
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)
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OBTAIN_3 = ButtonWrapper(
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name='OBTAIN_3',
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share=Button(
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file='./assets/share/dungeon/obtain/OBTAIN_3.png',
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area=(965, 414, 1029, 478),
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search=(945, 394, 1049, 498),
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color=(76, 101, 109),
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button=(965, 414, 1029, 478),
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),
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)
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222
tasks/dungeon/obtain.py
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tasks/dungeon/obtain.py
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import re
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from pydantic import BaseModel
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from module.base.timer import Timer
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from module.exception import ScriptError
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from module.logger import logger
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from module.ocr.ocr import Digit
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from tasks.base.ui import UI
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.dungeon.assets.assets_dungeon_obtain import *
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from tasks.dungeon.keywords import DungeonList
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from tasks.planner.keywords import ITEM_CLASSES
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from tasks.planner.keywords.classes import ItemBase
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from tasks.planner.result import OcrItemName
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class ItemAmount(BaseModel):
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item: ItemBase
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amount: int
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class OcrItemAmount(Digit):
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def format_result(self, result):
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res = re.split(r'[::;;]', result)
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result = res[-1]
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return super().format_result(result)
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class DungeonObtain(UI):
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"""
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Parse items that can be obtained from dungeon
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Pages:
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in: COMBAT_PREPARE
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"""
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def _obtain_enter(self, entry, skip_first_screenshot=True):
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"""
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Args:
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entry: Item entry
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skip_first_screenshot:
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Pages:
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in: COMBAT_PREPARE
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out: ITEM_CLOSE
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"""
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logger.info(f'Obtain enter {entry}')
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self.interval_clear(COMBAT_PREPARE)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.appear(ITEM_CLOSE):
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break
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if self.appear(COMBAT_PREPARE, interval=2):
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self.device.click(entry)
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self.interval_reset(COMBAT_PREPARE)
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continue
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# Wait animation
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timeout = Timer(1.4, count=7).start()
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skip_first_screenshot = True
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.image_color_count(ITEM_NAME, color=(0, 0, 0), threshold=221, count=50):
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break
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if timeout.reached():
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logger.warning('Wait obtain item timeout')
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break
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def _obtain_close(self, skip_first_screenshot=True):
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"""
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Args:
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skip_first_screenshot:
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Pages:
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in: ITEM_CLOSE
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out: COMBAT_PREPARE
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"""
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logger.info(f'Obtain close')
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self.interval_clear(ITEM_CLOSE)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.appear(COMBAT_PREPARE):
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break
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if self.appear_then_click(ITEM_CLOSE, interval=2):
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continue
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@staticmethod
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def _obtain_get_entry(dungeon: DungeonList, index: int = 1, prev: ItemAmount = None):
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"""
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Args:
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dungeon: Current dungeon
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index: 1 to 3, index to check
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prev: Previous item checked
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Returns:
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ButtonWrapper: Item entry, or None if no more check needed
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"""
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if (index > 1 and prev is None) or (index <= 1 and prev is not None):
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raise ScriptError(f'_obtain_get_entry: index and prev must be set together, index={index}, prev={prev}')
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if index > 3:
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return None
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def may_obtain_one():
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if prev is None:
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return OBTAIN_1
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else:
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return None
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def may_obtain_multi():
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if prev is None:
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return OBTAIN_1
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# End at the item with the lowest rarity
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if prev.item.is_rarity_green:
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return None
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if index == 2:
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return OBTAIN_2
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if index == 3:
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return OBTAIN_3
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if dungeon is None:
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return may_obtain_multi()
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if dungeon.is_Echo_of_War:
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return may_obtain_one()
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if dungeon.is_Cavern_of_Corrosion:
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return None
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if dungeon.is_Stagnant_Shadow:
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return may_obtain_one()
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if dungeon.is_Calyx_Golden:
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if dungeon.is_Calyx_Golden_Treasures:
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return may_obtain_one()
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else:
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return may_obtain_multi()
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if dungeon.is_Calyx_Crimson:
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return may_obtain_multi()
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raise ScriptError(f'_obtain_get_entry: Cannot get entry from {dungeon}')
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def _obtain_parse(self) -> ItemAmount | None:
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"""
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Pages:
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in: ITEM_CLOSE
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"""
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ocr = OcrItemName(ITEM_NAME)
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item = ocr.matched_single_line(self.device.image, keyword_classes=ITEM_CLASSES)
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ocr = OcrItemAmount(ITEM_AMOUNT)
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amount = ocr.ocr_single_line(self.device.image)
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if item is None:
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logger.warning('_obtain_parse: Unknown item name')
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return None
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logger.info(f'Item amount: item={item}, amount={amount}')
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return ItemAmount(
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item=item,
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amount=amount,
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)
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def obtain_get(self, dungeon=None, skip_first_screenshot=True) -> list[ItemAmount]:
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"""
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Args:
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dungeon: Current dungeon,
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or None for no early stop optimization
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skip_first_screenshot:
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Returns:
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list[ItemAmount]:
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Pages:
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in: COMBAT_PREPARE
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out: COMBAT_PREPARE
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"""
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logger.hr('Obtain get', level=2)
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if not skip_first_screenshot:
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self.device.screenshot()
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index = 1
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prev = None
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items = []
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for _ in range(5):
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entry = self._obtain_get_entry(dungeon, index=index, prev=prev)
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if entry is None:
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logger.info('Obtain get end')
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break
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self._obtain_enter(entry)
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item = self._obtain_parse()
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if item is not None:
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items.append(item)
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index += 1
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prev = item
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self._obtain_close()
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logger.hr('Obtain get result')
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for item in items:
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logger.info(f'ItemAmount: {item.item.name}, {item.amount}')
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"""
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<<< OBTAIN GET RESULT >>>
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ItemAmount: Arrow_of_the_Starchaser, 15
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ItemAmount: Arrow_of_the_Demon_Slayer, 68
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ItemAmount: Arrow_of_the_Beast_Hunter, 85
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"""
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return items
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if __name__ == '__main__':
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self = DungeonObtain('src')
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self.device.screenshot()
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self.obtain_get()
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@ -28,6 +28,22 @@ class ItemBase(Keyword):
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else:
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return None
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@cached_property
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def is_rarity_gold(self):
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return self.rarity == 'SuperRare'
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@cached_property
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def is_rarity_purple(self):
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return self.rarity == 'VeryRare'
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@cached_property
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def is_rarity_blue(self):
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return self.rarity == 'Rare'
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@cached_property
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def is_rarity_green(self):
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return self.rarity == 'NotNormal'
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@dataclass(repr=False)
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class ItemAscension(ItemBase):
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@ -1,10 +1,12 @@
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import re
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import cv2
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from pponnxcr.predict_system import BoxedResult
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from pydantic import BaseModel
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from module.base.utils import area_center, area_in_area
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from module.logger import logger
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from module.ocr.ocr import OcrWhiteLetterOnComplexBackground
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from module.ocr.ocr import Ocr, OcrWhiteLetterOnComplexBackground
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from module.ui.scroll import AdaptiveScroll
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from tasks.daily.synthesize import SynthesizeUI
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from tasks.planner.assets.assets_planner_result import *
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@ -26,7 +28,16 @@ class PlannerResultRow(BaseModel):
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return self.item == other.item
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class OcrPlannerResult(OcrWhiteLetterOnComplexBackground):
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class OcrItemName(Ocr):
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def after_process(self, result):
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result = result.replace('念火之心', '忿火之心')
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result = re.sub('工造机$', '工造机杼', result)
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result = re.sub('工造轮', '工造迴轮', result)
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result = re.sub('月狂牙', '月狂獠牙', result)
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return result
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class OcrPlannerResult(OcrWhiteLetterOnComplexBackground, OcrItemName):
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def __init__(self):
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# Planner currently CN only
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super().__init__(OCR_RESULT, lang='cn')
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@ -146,7 +157,7 @@ class PlannerResult(SynthesizeUI):
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Pages:
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in: planner result
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"""
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logger.hr('Parse planner result')
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logger.hr('Parse planner result', level=2)
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scroll = AdaptiveScroll(RESULT_SCROLL.button, name=RESULT_SCROLL.name)
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scroll.drag_threshold = 0.1
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scroll.edge_threshold = 0.1
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