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Fix: 修复血量平衡拖拽无效的问题
- 修复12-2不打小型的问题
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@ -47,7 +47,9 @@ class Campaign(CampaignBase):
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elif self.battle_count >= 5:
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self.withdraw()
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current = self.map.select(is_enemy=True, enemy_scale=2).count
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current = self.map.select(is_enemy=True, enemy_scale=2)\
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.add(self.map.select(is_enemy=True, enemy_scale=1))\
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.count
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logger.attr('S2_enemy', current)
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if self.s3_enemy_count >= self.config.C122_S3_TOLERANCE and current == 0:
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@ -57,6 +59,8 @@ class Campaign(CampaignBase):
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self.check_s3_enemy()
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if self.clear_enemy(scale=(2,)):
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return True
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if self.clear_enemy(scale=(1,)):
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return True
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if self.clear_enemy(scale=(3,)):
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self.s3_enemy_count += 1
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return True
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@ -75,7 +75,7 @@ class HPBalancer(ModuleBase):
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p2 (int): Target position [0, 2].
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"""
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logger.info('scout_position_change (%s, %s)' % (p1, p2))
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self.device.drag(p1=SCOUT_POSITION[p1], p2=SCOUT_POSITION[p2])
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self.device.drag(p1=SCOUT_POSITION[p1], p2=SCOUT_POSITION[p2], segments=3)
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def _expected_scout_order(self, hp):
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descending = np.sort(hp)[::-1]
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@ -179,10 +179,10 @@ def main(ini_name=''):
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e3.add_argument('--全员已婚3', default=default('--全员已婚3'), choices=['是', '否'])
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# 血量平衡
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balance = setting_parser.add_argument_group('血量平衡', '')
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balance = setting_parser.add_argument_group('血量平衡', '需关闭舰队锁定才能生效')
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balance.add_argument('--启用血量平衡', default=default('--启用血量平衡'), choices=['是', '否'])
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balance.add_argument('--启用低血量撤退', default=default('--启用低血量撤退'), choices=['是', '否'])
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balance.add_argument('--先锋血量平衡阈值', default=default('--先锋血量平衡阈值'), help='血量差值大于阈值时, 换位. 启用阵容锁定后停用')
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balance.add_argument('--先锋血量平衡阈值', default=default('--先锋血量平衡阈值'), help='血量差值大于阈值时, 换位')
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balance.add_argument('--低血量撤退阈值', default=default('--低血量撤退阈值'), help='任意一人血量低于阈值时, 撤退')
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# 退役选项
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