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Fix: Re-enter dungeon to check obtained items instead of leaving
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@ -126,8 +126,9 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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self.map_A_timer.reset()
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if self.appear(COMBAT_PREPARE, interval=2):
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if self.obtained_is_full(self.dungeon):
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self.combat_exit()
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self.config.task_stop()
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# Update stamina so task can be delayed if both obtained_is_full and stamina exhausted
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self.combat_get_trailblaze_power()
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return False
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if not self.handle_combat_prepare():
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return False
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self.device.click(COMBAT_PREPARE)
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@ -193,18 +194,17 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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in: COMBAT_AGAIN
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"""
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current = self.combat_get_trailblaze_power(expect_reduce=self.combat_wave_cost > 0)
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# Planner
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logger.attr('obtain_frequent_check', self.obtain_frequent_check)
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if self.obtain_frequent_check:
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logger.info('Exit combat to check obtained items')
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return False
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# Wave limit
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if self.combat_wave_limit:
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if self.combat_wave_done + self.combat_waves > self.combat_wave_limit:
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logger.info(f'Combat wave limit: {self.combat_wave_done}/{self.combat_wave_limit}, '
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f'can not run again')
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return False
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# Planner
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logger.attr('obtain_frequent_check', self.obtain_frequent_check)
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if self.obtain_frequent_check:
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logger.info('Exit combat to check obtained items')
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return False
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# Cost limit
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if self.combat_wave_cost == 10:
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if current >= self.combat_wave_cost * self.combat_waves:
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@ -229,6 +229,12 @@ class Combat(CombatInteract, CombatPrepare, CombatState, CombatTeam, CombatSuppo
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Returns:
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bool: True to re-enter combat and run with another wave settings
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"""
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# Planner
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logger.attr('obtain_frequent_check', self.obtain_frequent_check)
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if self.obtain_frequent_check:
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logger.info('Re-enter combat to check obtained items')
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return True
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# Stamina
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if self.config.stored.TrailblazePower.value < self.combat_wave_cost:
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logger.info('Current trailblaze power is not enough for next run')
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return False
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