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https://github.com/LmeSzinc/StarRailCopilot.git
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Add: Combat preparation in ornament
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b1ef9d0786
commit
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BIN
assets/share/combat/support/FIRST_CHARACTER.png
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assets/share/combat/support/FIRST_CHARACTER.png
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assets/share/ornament/combat/CHARACTER_EMPTY_OE.SEARCH.png
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assets/share/ornament/combat/CHARACTER_EMPTY_OE.SEARCH.png
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assets/share/ornament/combat/CHARACTER_EMPTY_OE.png
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assets/share/ornament/combat/CHARACTER_EMPTY_OE.png
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assets/share/ornament/combat/OCR_DOUBLE_EVENT_REMAIN_AT_OE.png
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assets/share/ornament/combat/OCR_DOUBLE_EVENT_REMAIN_AT_OE.png
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assets/share/ornament/combat/SUPPORT_ADD.png
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assets/share/ornament/combat/SUPPORT_ADD.png
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assets/share/ornament/combat/SUPPORT_DISMISS.png
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assets/share/ornament/combat/SUPPORT_DISMISS.png
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@ -43,6 +43,16 @@ COMBAT_SUPPORT_LIST_SCROLL = ButtonWrapper(
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button=(472, 162, 476, 598),
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),
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)
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FIRST_CHARACTER = ButtonWrapper(
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name='FIRST_CHARACTER',
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share=Button(
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file='./assets/share/combat/support/FIRST_CHARACTER.png',
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area=(136, 140, 386, 204),
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search=(116, 120, 406, 224),
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color=(255, 255, 255),
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button=(136, 140, 386, 204),
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),
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)
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SUPPORT_SELECTED = ButtonWrapper(
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name='SUPPORT_SELECTED',
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share=[
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@ -8,8 +8,7 @@ from module.logger import logger
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from module.ui.scroll import AdaptiveScroll
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from tasks.base.assets.assets_base_popup import POPUP_CANCEL
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from tasks.base.ui import UI
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from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_ADD, COMBAT_SUPPORT_LIST, \
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COMBAT_SUPPORT_LIST_GRID, COMBAT_SUPPORT_LIST_SCROLL, SUPPORT_SELECTED
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from tasks.combat.assets.assets_combat_support import *
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from tasks.combat.assets.assets_combat_team import COMBAT_TEAM_DISMISSSUPPORT, COMBAT_TEAM_SUPPORT
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@ -260,6 +259,27 @@ class CombatSupport(UI):
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interval.reset()
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continue
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def _select_first(self):
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logger.hr("Combat support select")
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logger.info(f'Select: first')
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skip_first_screenshot = False
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interval = Timer(2)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if SUPPORT_SELECTED.match_template(self.device.image, similarity=0.75):
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logger.info('Character support selected')
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return True
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if interval.reached():
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self.device.click(FIRST_CHARACTER)
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interval.reset()
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continue
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def _cancel_popup(self):
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"""
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Pages:
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@ -76,6 +76,14 @@ class Dungeon(DungeonStamina, DungeonEvent, Combat):
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wave_limit = relic
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if relic == 0:
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return 0
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if dungeon.is_Ornament_Extraction and self.running_double and \
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self.config.stored.DungeonDouble.rogue > 0:
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rogue = self.get_double_event_remain_at_combat()
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if rogue is not None and rogue < self.config.stored.DungeonDouble.rogue:
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self.config.stored.DungeonDouble.rogue = rogue
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wave_limit = rogue
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if rogue == 0:
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return 0
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# Combat
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self.dungeon = dungeon
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count = self.combat(team=team, wave_limit=wave_limit, support_character=support_character)
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@ -61,19 +61,19 @@ class DungeonEvent(UI):
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logger.attr('Double rogue', has)
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return has
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def has_double_event_at_combat(self) -> bool:
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def has_double_event_at_combat(self, button=OCR_DOUBLE_EVENT_REMAIN_AT_COMBAT) -> bool:
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"""
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Pages:
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in: COMBAT_PREPARE
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"""
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has = self.image_color_count(
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OCR_DOUBLE_EVENT_REMAIN_AT_COMBAT,
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button,
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color=(231, 188, 103),
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threshold=240, count=1000
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)
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# Anniversary 3x event
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has |= self.image_color_count(
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OCR_DOUBLE_EVENT_REMAIN_AT_COMBAT,
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button,
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color=(229, 62, 44),
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threshold=221, count=50
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)
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@ -109,16 +109,16 @@ class DungeonEvent(UI):
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logger.attr('Double event remain', remain)
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return remain
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def get_double_event_remain_at_combat(self) -> int | None:
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def get_double_event_remain_at_combat(self, button=OCR_DOUBLE_EVENT_REMAIN_AT_COMBAT) -> int | None:
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"""
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Pages:
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in: COMBAT_PREPARE
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"""
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if not self.has_double_event_at_combat():
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if not self.has_double_event_at_combat(button=button):
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logger.attr('Double event remain at combat', 0)
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return 0
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ocr = DoubleEventOcr(OCR_DOUBLE_EVENT_REMAIN_AT_COMBAT)
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ocr = DoubleEventOcr(button)
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for row in ocr.detect_and_ocr(self.device.image):
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if not ocr.is_format_matched(row.ocr_text):
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continue
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45
tasks/ornament/assets/assets_ornament_combat.py
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45
tasks/ornament/assets/assets_ornament_combat.py
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@ -0,0 +1,45 @@
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from module.base.button import Button, ButtonWrapper
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# This file was auto-generated, do not modify it manually. To generate:
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# ``` python -m dev_tools.button_extract ```
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CHARACTER_EMPTY_OE = ButtonWrapper(
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name='CHARACTER_EMPTY_OE',
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share=Button(
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file='./assets/share/ornament/combat/CHARACTER_EMPTY_OE.png',
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area=(549, 513, 559, 537),
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search=(525, 498, 824, 554),
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color=(112, 112, 112),
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button=(549, 513, 559, 537),
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),
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)
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OCR_DOUBLE_EVENT_REMAIN_AT_OE = ButtonWrapper(
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name='OCR_DOUBLE_EVENT_REMAIN_AT_OE',
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share=Button(
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file='./assets/share/ornament/combat/OCR_DOUBLE_EVENT_REMAIN_AT_OE.png',
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area=(812, 577, 1248, 631),
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search=(792, 557, 1268, 651),
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color=(124, 103, 61),
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button=(812, 577, 1248, 631),
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),
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)
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SUPPORT_ADD = ButtonWrapper(
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name='SUPPORT_ADD',
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share=Button(
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file='./assets/share/ornament/combat/SUPPORT_ADD.png',
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area=(848, 518, 876, 537),
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search=(828, 498, 896, 557),
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color=(167, 200, 176),
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button=(848, 518, 876, 537),
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),
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)
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SUPPORT_DISMISS = ButtonWrapper(
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name='SUPPORT_DISMISS',
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share=Button(
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file='./assets/share/ornament/combat/SUPPORT_DISMISS.png',
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area=(853, 513, 872, 538),
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search=(833, 493, 892, 558),
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color=(135, 135, 135),
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button=(853, 513, 872, 538),
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),
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)
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142
tasks/ornament/combat.py
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142
tasks/ornament/combat.py
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@ -0,0 +1,142 @@
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from module.base.decorator import run_once
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from module.exception import RequestHumanTakeover
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from module.logger import logger
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from tasks.base.assets.assets_base_popup import POPUP_CANCEL
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_LIST
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from tasks.combat.combat import Combat
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from tasks.dungeon.event import DungeonEvent
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from tasks.ornament.assets.assets_ornament_combat import *
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class OrnamentCombat(DungeonEvent, Combat):
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def combat_enter_from_map(self, skip_first_screenshot=True):
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# Don't enter from map, UI too deep inside
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# Enter from survival index instead
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pass
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def get_double_event_remain_at_combat(self, button=OCR_DOUBLE_EVENT_REMAIN_AT_OE):
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# Different position to OCR
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return super().get_double_event_remain_at_combat(button)
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def support_set(self, support_character_name: str = "FirstCharacter"):
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"""
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Args:
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support_character_name: Support character name
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Returns:
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bool: If clicked
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Pages:
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in: COMBAT_PREPARE
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mid: COMBAT_SUPPORT_LIST
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out: COMBAT_PREPARE
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"""
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logger.hr("Combat support")
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self.interval_clear(SUPPORT_ADD)
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skip_first_screenshot = True
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selected_support = False
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.appear(SUPPORT_DISMISS):
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return True
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# Click
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if self.appear(SUPPORT_ADD, interval=2):
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self.device.click(SUPPORT_ADD)
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self.interval_reset(SUPPORT_ADD)
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continue
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if self.appear(POPUP_CANCEL, interval=1):
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logger.warning(
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"selected identical character, trying select another")
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self._cancel_popup()
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self._select_next_support()
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self.interval_reset(POPUP_CANCEL)
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continue
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if self.appear(COMBAT_SUPPORT_LIST, interval=2):
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if not selected_support:
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# In Ornament Extraction, first character isn't selected by default
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if support_character_name == "FirstCharacter":
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self._select_first()
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else:
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self._search_support(support_character_name) # Search support
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selected_support = True
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self.device.click(OCR_DOUBLE_EVENT_REMAIN_AT_OE)
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self.interval_reset(COMBAT_SUPPORT_LIST)
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continue
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def is_team_prepared(self) -> bool:
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"""
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Pages:
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in: COMBAT_PREPARE
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"""
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slots = CHARACTER_EMPTY_OE.match_multi_template(self.device.image)
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slots = 4 - len(slots)
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logger.attr('TeamSlotsPrepared', slots)
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return slots > 0
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def combat_prepare(self, team=1, support_character: str = None):
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"""
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Args:
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team: 1 to 6.
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support_character: Support character name
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Returns:
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bool: True
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Pages:
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in: COMBAT_PREPARE
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out: is_in_main
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"""
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@run_once
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def check_team_prepare():
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if not self.is_team_prepared():
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logger.error(f'Please prepare your team in Ornament Extraction')
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raise RequestHumanTakeover
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logger.hr('Combat prepare')
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skip_first_screenshot = True
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if support_character:
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# Block COMBAT_TEAM_PREPARE before support set
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support_set = False
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else:
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support_set = True
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logger.info([support_character, support_set])
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trial = 0
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.is_in_main():
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logger.info('Combat entered')
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return True
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# Relics full
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# Clicking between COMBAT_PREPARE and COMBAT_TEAM_PREPARE
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if trial > 5:
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logger.critical('Failed to enter dungeon after 5 trial, probably because relics are full')
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raise RequestHumanTakeover
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if self.appear(SUPPORT_ADD):
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check_team_prepare()
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# Click
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if support_character and self.appear(SUPPORT_ADD, interval=2):
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self.support_set(support_character)
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self.interval_reset(SUPPORT_ADD)
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support_set = True
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continue
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if support_set and self.appear(COMBAT_PREPARE, interval=5):
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# Long loading after COMBAT_PREPARE
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self.device.click(COMBAT_PREPARE)
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trial += 1
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continue
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if self.handle_popup_confirm():
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continue
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