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https://github.com/LmeSzinc/StarRailCopilot.git
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Add: 适配穹顶下的圣咏曲B1D1
- 修复精英舰队挡住弹药图标导致无法到达的问题 - 修复丢失预测导致的log报错 - 增加载入精英模板 - 修复碰磁BOSS
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a2ad24048e
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assets/template/TEMPLATE_SIREN_Algerie.png
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assets/template/TEMPLATE_SIREN_Algerie.png
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assets/template/TEMPLATE_SIREN_LaGalissonniere.png
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assets/template/TEMPLATE_SIREN_LaGalissonniere.png
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53
campaign/event_20200521_cn/b1.py
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53
campaign/event_20200521_cn/b1.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.map_data = '''
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-- -- ++ ++ -- --
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-- -- ++ ++ -- --
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++ -- -- -- -- --
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-- -- -- -- ++ --
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-- -- -- -- -- --
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++ ++ -- -- -- --
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++ -- -- -- ++ --
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-- -- -- -- -- --
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-- -- -- -- -- --
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'''
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MAP.camera_data = ['C3', 'C5', 'C7']
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class Config:
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SUBMARINE = 0
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FLEET_BOSS = 1
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POOR_MAP_DATA = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_SIREN = True
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MAP_HAS_DYNAMIC_RED_BORDER = False
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MAP_HAS_MAP_STORY = True
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MAP_SIREN_TEMPLATE = ['Algerie', 'LaGalissonniere']
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MAP_SIREN_COUNT = 2
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TRUST_EDGE_LINES = False
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COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (100, 235),
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'width': 1,
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 80, 255),
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'prominence': 2,
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'distance': 50,
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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81
campaign/event_20200521_cn/d1.py
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81
campaign/event_20200521_cn/d1.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.map_data = '''
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-- ME ++ ++ -- ME
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ME ME ++ ++ ME ME
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++ -- MB MB -- --
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ME -- ME ME ++ ME
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ME MS -- -- ME ME
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++ ++ MS -- MS ME
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++ MS -- ME ++ ME
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ME -- SP -- ME --
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ME -- SP SP -- ME
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'''
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MAP.weight_data = """
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50 50 50 50 50 50
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40 40 40 40 40 40
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40 40 10 10 40 40
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30 20 20 20 30 50
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30 20 20 20 30 50
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30 30 20 20 30 50
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30 20 20 20 30 50
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50 20 20 20 30 50
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50 20 20 20 20 50
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"""
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MAP.camera_data = ['C3', 'C5', 'C7']
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1, 'boss': 1},
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]
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class Config:
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SUBMARINE = 0
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FLEET_BOSS = 2
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POOR_MAP_DATA = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_SIREN = True
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MAP_HAS_DYNAMIC_RED_BORDER = False
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MAP_HAS_MAP_STORY = True
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MAP_SIREN_TEMPLATE = ['Algerie', 'LaGalissonniere']
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MAP_SIREN_COUNT = 2
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TRUST_EDGE_LINES = False
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COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (100, 235),
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'width': 1,
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 80, 255),
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'prominence': 2,
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'distance': 50,
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_2.brute_clear_boss()
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@ -203,6 +203,7 @@ class AzurLaneConfig:
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MAP_HAS_DYNAMIC_RED_BORDER = False
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MAP_HAS_DYNAMIC_RED_BORDER = False
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MAP_HAS_MAP_STORY = False # event_20200521_cn(穹顶下的圣咏曲) adds after-combat story.
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MAP_HAS_MAP_STORY = False # event_20200521_cn(穹顶下的圣咏曲) adds after-combat story.
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MAP_SIREN_MOVE_WAIT = 1.5 # The enemy moving takes about 1.2 ~ 1.5s.
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MAP_SIREN_MOVE_WAIT = 1.5 # The enemy moving takes about 1.2 ~ 1.5s.
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MAP_SIREN_TEMPLATE = ['1', '2', '3']
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MAP_SIREN_COUNT = 0
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MAP_SIREN_COUNT = 0
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MAP_MYSTERY_HAS_CARRIER = False
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MAP_MYSTERY_HAS_CARRIER = False
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MAP_GRID_CENTER_TOLERANCE = 0.1
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MAP_GRID_CENTER_TOLERANCE = 0.1
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@ -158,7 +158,7 @@ class Fleet(Camera, MapOperation, AmbushHandler):
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raise MapWalkError('walk_out_of_step')
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raise MapWalkError('walk_out_of_step')
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# Arrive
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# Arrive
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if self.is_in_map() and grid.predict_fleet():
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if self.is_in_map() and (grid.predict_fleet() or grid.predict_current_fleet()):
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if not arrive_timer.started():
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if not arrive_timer.started():
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logger.info(f'Arrive {location2node(location)}')
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logger.info(f'Arrive {location2node(location)}')
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arrive_timer.start()
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arrive_timer.start()
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@ -82,10 +82,10 @@ class GridInfo:
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return key
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return key
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if self.is_siren:
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if self.is_siren:
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return ''.join([text[0] for text in self.enemy_type.split('_')]).upper()
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return ''.join([text[0] for text in self.enemy_type.split('_')]).upper() if self.enemy_type else 'SU'
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if self.is_enemy:
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if self.is_enemy:
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return '%s%s' % (self.enemy_scale, self.enemy_type[0].upper())
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return '%s%s' % (self.enemy_scale, self.enemy_type[0].upper()) if self.enemy_type else '0E'
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dic = {
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dic = {
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'FL': 'is_current_fleet',
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'FL': 'is_current_fleet',
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@ -142,13 +142,15 @@ class GridInfo:
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flag &= not self.is_cleared
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flag &= not self.is_cleared
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if flag:
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if flag:
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self.__setattr__('is_' + item, True)
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self.__setattr__('is_' + item, True)
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# self.is_enemy = True
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# self.enemy_scale = 0
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self.enemy_type = info.enemy_type
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self.enemy_type = info.enemy_type
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return True
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return True
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else:
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else:
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logger.info(f'Wrong Prediction. Grid: {self}, Attr: is_{item}')
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logger.info(f'Wrong Prediction. Grid: {self}, Attr: is_{item}')
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if info.is_enemy:
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if info.is_enemy:
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flag = not info.is_fleet and not self.is_fleet
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flag = not info.is_fleet and not self.is_fleet and not self.is_siren
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if not is_carrier_scan:
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if not is_carrier_scan:
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if not ignore_may:
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if not ignore_may:
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flag &= self.may_enemy
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flag &= self.may_enemy
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@ -12,14 +12,15 @@ class GridPredictor:
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ENEMY_PERSPECTIVE_IMAGE_SIZE = (50, 50)
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ENEMY_PERSPECTIVE_IMAGE_SIZE = (50, 50)
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RED_BORDER_IGNORE_TOP = 10
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RED_BORDER_IGNORE_TOP = 10
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DIC_ENEMY_TYPE = {
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DIC_ENEMY_TYPE = {
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'Siren_1': TEMPLATE_SIREN_1,
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# 'Siren_1': TEMPLATE_SIREN_1,
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'Siren_2': TEMPLATE_SIREN_2,
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# 'Siren_2': TEMPLATE_SIREN_2,
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'Siren_3': TEMPLATE_SIREN_3,
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# 'Siren_3': TEMPLATE_SIREN_3,
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'Light': TEMPLATE_ENEMY_LIGHT,
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'Light': TEMPLATE_ENEMY_LIGHT,
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'Main': TEMPLATE_ENEMY_MAIN,
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'Main': TEMPLATE_ENEMY_MAIN,
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'Carrier': TEMPLATE_ENEMY_CARRIER,
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'Carrier': TEMPLATE_ENEMY_CARRIER,
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'Treasure': TEMPLATE_ENEMY_TREASURE,
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'Treasure': TEMPLATE_ENEMY_TREASURE,
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}
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}
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SIREN_TEMPLATE_LOADED = False
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def __init__(self, location, image, corner, config):
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def __init__(self, location, image, corner, config):
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"""
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"""
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def predict_enemy_type(self):
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def predict_enemy_type(self):
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image = self.get_relative_image((-1, -1, 1, 0), output_shape=(120, 60))
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image = self.get_relative_image((-1, -1, 1, 0), output_shape=(120, 60))
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if not self.SIREN_TEMPLATE_LOADED:
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for name in self.config.MAP_SIREN_TEMPLATE:
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self.DIC_ENEMY_TYPE[f'Siren_{name}'] = globals().get(f'TEMPLATE_SIREN_{name}')
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self.SIREN_TEMPLATE_LOADED = True
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for name, template in self.DIC_ENEMY_TYPE.items():
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for name, template in self.DIC_ENEMY_TYPE.items():
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if not self.config.MAP_HAS_SIREN and name.startswith('Siren'):
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if not self.config.MAP_HAS_SIREN and name.startswith('Siren'):
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continue
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continue
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grids = grids.sort(cost=True, weight=True)
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grids = grids.sort(cost=True, weight=True)
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logger.info('Grid: %s' % str(grid))
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logger.info('Grid: %s' % str(grid))
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self.clear_chosen_enemy(grid)
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self.clear_chosen_enemy(grid)
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if self.battle_count >= battle_count:
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if self.battle_count > battle_count:
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logger.info('Boss guessing correct.')
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return True
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return True
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else:
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else:
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logger.info('Boss guessing incorrect.')
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logger.info('Boss guessing incorrect.')
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spawn = {'battle': 0, 'enemy': 0, 'mystery': 0, 'siren': 0, 'boss': 0}
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spawn = {'battle': 0, 'enemy': 0, 'mystery': 0, 'siren': 0, 'boss': 0}
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for data in data_list:
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for data in data_list:
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spawn['battle'] = data['battle']
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spawn['battle'] = data['battle']
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spawn['enemy'] += data.get('enemy', 0) + data.get('siren', 0)
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spawn['enemy'] += data.get('enemy', 0)
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spawn['mystery'] += data.get('mystery', 0)
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spawn['mystery'] += data.get('mystery', 0)
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spawn['siren'] += data.get('siren', 0)
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spawn['siren'] += data.get('siren', 0)
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spawn['boss'] += data.get('boss', 0)
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spawn['boss'] += data.get('boss', 0)
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@ -343,7 +343,7 @@ class CampaignMap:
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except IndexError:
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except IndexError:
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missing = self.spawn_data[-1].copy()
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missing = self.spawn_data[-1].copy()
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may = {'enemy': 0, 'mystery': 0, 'siren': 0, 'boss': 0, 'carrier': 0}
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may = {'enemy': 0, 'mystery': 0, 'siren': 0, 'boss': 0, 'carrier': 0}
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missing['enemy'] -= battle_count
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missing['enemy'] -= battle_count - siren_count
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missing['mystery'] -= mystery_count
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missing['mystery'] -= mystery_count
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missing['siren'] -= siren_count
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missing['siren'] -= siren_count
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missing['carrier'] = carrier_count - self.select(is_enemy=True, may_enemy=False).count
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missing['carrier'] = carrier_count - self.select(is_enemy=True, may_enemy=False).count
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@ -23,5 +23,7 @@ TEMPLATE_MAP_WALK_OUT_OF_STEP = Template(file='./assets/template/TEMPLATE_MAP_WA
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TEMPLATE_SIREN_1 = Template(file='./assets/template/TEMPLATE_SIREN_1.png')
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TEMPLATE_SIREN_1 = Template(file='./assets/template/TEMPLATE_SIREN_1.png')
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TEMPLATE_SIREN_2 = Template(file='./assets/template/TEMPLATE_SIREN_2.png')
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TEMPLATE_SIREN_2 = Template(file='./assets/template/TEMPLATE_SIREN_2.png')
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TEMPLATE_SIREN_3 = Template(file='./assets/template/TEMPLATE_SIREN_3.png')
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TEMPLATE_SIREN_3 = Template(file='./assets/template/TEMPLATE_SIREN_3.png')
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TEMPLATE_SIREN_Algerie = Template(file='./assets/template/TEMPLATE_SIREN_Algerie.png')
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TEMPLATE_SIREN_LaGalissonniere = Template(file='./assets/template/TEMPLATE_SIREN_LaGalissonniere.png')
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TEMPLATE_STAGE_CLEAR = Template(file='./assets/template/TEMPLATE_STAGE_CLEAR.png')
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TEMPLATE_STAGE_CLEAR = Template(file='./assets/template/TEMPLATE_STAGE_CLEAR.png')
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TEMPLATE_STAGE_PERCENT = Template(file='./assets/template/TEMPLATE_STAGE_PERCENT.png')
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TEMPLATE_STAGE_PERCENT = Template(file='./assets/template/TEMPLATE_STAGE_PERCENT.png')
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