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https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 03:16:08 +00:00
Add new exercise option "easiest" and alternative priority calculation for this specific mode. May alter at a later date but for time being the behavior seems to be consistent in prioritizing the lowest average level based on all 6 ship slots (filled or empty) and lowest average overall power based on number of actual ships (only filled) in the team.
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@ -308,7 +308,7 @@ def main(ini_name=''):
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# 演习设置
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exercise = daily_parser.add_argument_group('Exercise settings', 'Only support the most experience for the time being')
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exercise.add_argument('--exercise_choose_mode', default=default('--exercise_choose_mode'), choices=['max_exp', 'max_ranking', 'good_opponent'], help='Only support the most experience for the time being')
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exercise.add_argument('--exercise_choose_mode', default=default('--exercise_choose_mode'), choices=['max_exp', 'max_ranking', 'good_opponent', 'easiest'], help='Only support the most experience for the time being')
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exercise.add_argument('--exercise_preserve', default=default('--exercise_preserve'), help='Only 0 are temporarily reserved')
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exercise.add_argument('--exercise_try', default=default('--exercise_try'), help='The number of attempts by each opponent')
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exercise.add_argument('--exercise_hp_threshold', default=default('--exercise_hp_threshold'), help='HHP <Retreat at Threshold')
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@ -9,19 +9,23 @@ from module.ui.ui import UI
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OPPONENT = ButtonGrid(origin=(104, 77), delta=(244, 0), button_shape=(212, 304), grid_shape=(4, 1))
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# Mode 'easiest' constants
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# MAX_LVL_SUM = Max Fleet Size (6) * Max Lvl (120)
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# PWR_FACTOR used to make overall PWR manageable
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MAX_LVL_SUM = 720
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PWR_FACTOR = 100
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class Opponent:
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def __init__(self, main_image, fleet_image, index):
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self.index = index
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self.power = self.get_power(image=main_image)
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self.level = self.get_level(image=fleet_image)
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self.priority = self.get_priority()
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# [OPPONENT_1] ( 8256) 120 120 120 | (12356) 100 80 80
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level = [str(x).rjust(3, ' ') for x in self.level]
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power = ['(' + str(x).rjust(5, ' ') + ')' for x in self.power]
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logger.attr(
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'OPPONENT_%s, %s' % (index, str(np.round(self.priority, 3)).ljust(5, '0')),
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'OPPONENT_%s' % (index),
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' '.join([power[0]] + level[:3] + ['|'] + [power[1]] + level[3:])
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)
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@ -54,14 +58,19 @@ class Opponent:
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result = power.ocr(image)
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return result
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def get_priority(self):
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def get_priority(self, method="max_exp"):
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# level = np.sum(self.level) / 6
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# power = np.sum(self.power) / 6
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# return level - (power - 1000) / 30
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level = np.sum(self.level) / 6
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return level
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if method == "easiest":
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level = (1 - (np.sum(self.level) / MAX_LVL_SUM)) * 100
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team_pwr_div = np.count_nonzero(self.level) * PWR_FACTOR
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avg_team_pwr = np.sum(self.power) / team_pwr_div
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priority = level - avg_team_pwr
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else:
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priority = np.sum(self.level) / 6
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return priority
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class OpponentChoose(UI):
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main_image = None
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@ -81,6 +90,6 @@ class OpponentChoose(UI):
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appear_button=EXERCISE_PREPARATION, skip_first_screenshot=True)
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def _opponent_sort(self):
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priority = np.argsort([- x.priority for x in self.opponents])
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priority = np.argsort([- x.get_priority(self.config.EXERCISE_CHOOSE_MODE) for x in self.opponents])
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logger.attr('Order', str(priority))
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return priority
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